Swooping is bad
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Swooping is bad
BioWare©️
There is a huge part of me that is curious about dragon age because I love BG3 so much. But idk anything about it? Also none of the characters strike me as interesting (or attractive....) Maybe you could tell me what you like so much about ? maybe talk about the characters so I can give it a chance? I want to like it! but I just don't know!
I DIDN'T FORGET
So for me the first draw of Dragon Age is the incredible lore and worldbuilding that goes on in the games and books. It's arguably just as fleshed out as a setting like the Forgotten Realms despite just being three (soon four) video games and about a dozen books/comics. There's centuries of history. Ancient ruins. Environmental storytelling for days. A little visual cue in the first game that's referenced in optional banter in the third that pays off in the fourth (FIFTEEN years apart). I really appreciate that the first game, Dragon Age: Origins, only exposes you to part of the story. The game's set in a pestilence known as the Fifth Blight, and you're the plucky young adventurer that the grizzled old veteran manages to recruit out of a bad situation just before the end. And you and your friends are all that stand between victory and oblivion. But right off the bat there's storytelling about love and loss and prejudice and honor. There's a noble character who dies, leading to a coward being killed as the stakes are built. (There's also a dog you can pet, and moments to show kindness during armageddon, like a prisoner who just wants a sandwich before he dies, he hasn't been fed.)
And the banter is funny (if some of it's aged a bit unwell), and the gameplay really encourages you to get in the head of whatever character you want to build. Yes you can be the cliche prince charming. You can also be the sibling of a prostitute to pay the bills until your sister lands a high profile john who catches feels for her. From the start it's equal measures hopeful and bleak at the same time. (And as you invest in YOUR character emotionally, you inevitably emotionally invest in your companions too.) And gradually the world gets bigger. A character whose town you watch get destroyed becomes the protagonist of the second game, and they hook you in to. They're a refugee, a very timely story, and if they're a magic user, then they're an especially persecuted refugee. But you still make friends amidst the hopelessness. More of the world gets revealed. You have FUN, somehow. Characters from past games recur, either as cameos or in one very specific case as a high profile recurring character in 3 out of the 4. And you become so glad to see them as they represent continuity of story.
It's a game about family and faith and the lack thereof and prejudice and love and how one counters the other, about how persecuted people often pay the price of things that happened before their ancestors' ancestors were born, and that tomorrow should always be better than today.
That's thematic, though. Maybe you take a shine to Isabela the Pirate and Aveline the Guard Captain (maybe Merrill the blood mage elf, too). The three women basically form one of the best depictions of big/middle/little sister trios I've ever seen in a game. What starts out as cold hostility becomes banterful compassion and love. A lot of folks fell for Solas, an elven apostate whose every word is couched in three mysteries and two half-truths but seems to know way more than he's letting on. When you find out a horrible secret about the honourable Grey Warden Blackwall, do you leave him to his fate, try to redeem him, deliver a sufficient consequence, or outright torture him.
And you won't like everyone. The odds of you liking both the spirit-possessed mage Anders and the anti-magic elf Fenris in the same play of the same game are low unless you metagame it. And sometimes the games even rewards you for someone hating your ass or vice versa, and THAT'S organic. But being mean or having a negative interaction isn't some edgelord thing either, it's just "sometimes people don't get along" or "something you just need to punch someone"
You get to laugh at the tough stern warrior Cassandra getting absolutely beside herself wanting to know what happens in a book that it's writer, another of your companions, hated writing - and that even Cass herself calls smutty literature. Another character, The Iron Bull, is faced with a choice: His found family and the freedom to be who he's become, or the belief system he's known his entire life and that expects him to conform.
Does your character sacrifice? Does your character make the streets run red with blood? Is all you want to make people feel inspired and in something bigger than themselves? Even playing three (soon four) wholly new characters, you get to truly role-play and emotionally invest in these little blorbos, maybe even more strongly in Baldur's Gate. When a character returns you weren't expecting, is it joyful or melancholy? Can your character handle a confrontation of everything they've ever known.
And in the newest game, there's a baby griffon.
I love Dragon Age. The lore is expansive beyond sanity for a franchise with it's commercial output. The characters feel alive, and the game tasks you to emotionally invest in order to reap the maximum reward and suffer the strongest heartache. Plus, in many cases, when the game doesn't tell you, say about your character? You get to roleplay and use your imagination so, so strongly.
MORRIGAN // DRAGON AGE ORIGINS
"Yes, swooping is bad..."
I beat Dragon Age Origins!!!!! Sadly I was a mage and couldn’t marry Alistair. I have another game started I may try and beat. I want Alistair to be marry in the next games.
You heard the man
(Now with update)
My favorite fact about Strahd: He has a mannequin that looks exactly like him set up in the King's Hall, controlled by pulley system. When players walk into the room, the mannequin swoops down on them. It doesn't do any damage or anything, it's there purely for the drama.
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Merrill: Do your stories ever have griffons in them?
Varric: Eh, kinda tricky because they’re extinct. You can work a griffon attack into a tale but, it takes skill.
Merrill: I was thinking more like.. heroic griffons. The sort that swoop in and save the day.
Varric: Daisy, haven’t you heard? Swooping is bad. I could do heroic charging though. You want me to call him.. Feathers?
Merrill: Yes! And make him extra fluffy!
Some selfinduged Harpies! ‘Songbird trying to Impress the lady’ I really liked doing this one, so I might do more! I didn’t put too much detail in because my eyes told me to ‘please... let us rest’ So the colouring is basic, but I kinda like it any’hoo’