‘Spectre’
[SNES] [UK] [MAGAZINE] [1994]
“Spectre borrows heavily from the cyberpunk genre. Static terrain, for example, is described as data caches and core. The green replenishment squares are upload points, and the antagonists are described as intrusion countermeasures. Even with that veneer, it’s hard not to see Spectre as little more than a refreshed Battlezone, the famed vector tank game released nearly 15 years prior. What it lacks in technical depth, however, it makes up for with fluid frame rates, smooth play, varied enemies and a myriad of multiplayer modes. Be very careful in Allied Assault, where friendly fire is not so friendly! The alternate third-person views of the PC version would have been welcome here, as would have the level names alternate weapons, FMV cutscenes, and exploding geometry of the various Machintosh versions (from which the series originates). Still, enough of the Spectre experience remains intact in its lone console edition top be worth a look.” ~Daniel Greenburg, Ultimate Nintendo: Guide to the SNES Library
Source: Super Play, September 1994 (#23) || Internet Archive; marktrade
















