A/N: The 6.3 Dottore stuff changed my brain chemistry. Canon yandere Dottore was not on my Genshin bingo card. Let’s just hope Pantalone isn’t super pissed the first time we meet him.
Imagine Pantalone shares Dottore's obsession with the traveler. Whether it be grief due to the “loss” of his friend, or that our value to him is nearly immeasurable, he still wants us.
It didn't start out that way. Pantalone's orders in the beginning were only to keep tabs on us through our various tasks with the Adventurer's Guild. It was easy enough to draw us in with the promise of ample rewards, provided we completed certain tasks. We had nothing, so the chance to earn something was welcomed. At first, the tasks were small. We were given simple challenges designed to measure our character, figure out our personality, our likes, our dislikes. Then the tasks grew into feats of strength. How invincible were we? How many monsters could we defeat in one go? How far did the limit of our physical capabilities extend before we could be defeated? Then finally, the bar was raised with the intention of testing our resolve. How much could we take, before we cracked under the weight of our own ambition? All of it would be compiled into reports that Pantalone would then pass on to the higher ups in the Fauti.
He never really paid them much mind. While the reports gave a glimpse into our true value when it came to the Fauti’s plans, Pantalone was already well aware that we were nearly invaluable as we were unique to this world. A true one of a kind. Decent people were a mora a dozen, weren’t they? Immortals, especially powerful ones, were rarer but still easy enough to find. All anyone needed to do was look at his comrades as proof. Descenders though, they weren’t just strolling down the frozen streets of Snezhnograd were they? Especially one that is so easily manipulated as us.
We were so generous with some of his other comrades, surely we could be persuaded to do the same for Dottore and him, right?
The desire to possess us stemmed purely from Dottore’s interest in us. It was hard to know when or how Dottore’s interest had sparked, but as Dottore's desire to have us grew, so did Pantalone's. As Dottore's patience waxed and waned, so did Pantalone's. The only relief that abided the mutual need to have us, were the reports that told them we were drawing that much closer with every step we took. As Pantalone readied himself for the journey to Nod Krai, the excitement of being so close to finally bringing us to his and Dottore’s side was nearly impalpable. Natlan was very near to Nod Krai, wasn’t it? With the Captain’s unfortunate demise and the abyss still lurking, it would be nothing to steal Natlan’s famed hope from them, would it? Pantalone loved nothing more than realizing a long standing goal. Whether that be taking control of the world’s economy or us, he would enjoy the victory immensely.
Victory though, would not be that easy.
Part of the job of a harbinger was to expect disappointment. Whether it be in business or in war, not everything went completely to plan. Even if one achieved the desired outcome, things could often get messy, especially if the right variables were introduced at the right time. We were one of those variables and Dottore’s failure to fully capture us was certainly a disappointment. Pantalone, though, could only grit his teeth and endure it. His disgust at the defeat could be quelled with the knowledge that he knew we wouldn’t stay in Nod Krai forever. At some point we would leave. With one archon left to find, Pantalone knew at some stage we would have to journey to Sneznaya. His patience would have to hold a little longer, even if his desire to take what he felt was his was already overriding all logic and reason.
He could wait. He would wait. Because the second we crossed into his territory, he knew it would be over for us. Pantalone would achieve what Dottore could not. He would bring us to heal once and for all, and when he did so he could finally call us his.
How would yandere gi archons react to a traveler reader finding a way out of the world? Tysm!
Venti
Oh, did you now?
Yeah, the moment he would be told, he'd teelport to where you are and get in your way
He looks cute, but he's not stupid
Uses his powers to actively get in your way
Hates the thought of you leaving
If you managed to escape he would drink more and be upset that you left him
But, it's more likely he stops you from leaving
Would get you somewhere else, maybe even knocking you out
Once youre far from your exit he uses his powers to close and destroy it as much as he can
This man would then gaslight you into thinking you didn't find the damn exit
Like seriously, he would get really good that the act
Will go to Albedo for a memory erasing potion
Distracts you with fun and music so you can't ever think trying to leave again
Zhongli
Takes a deep breath and sighs
He is dangerously calm about the whole thing
He knows you'll try and leave, but he doesn't panic
Instead he just piles chores onto you
These chores distract you while he goes looking for your exit
When he finds it, he blocks it off withgh his power and some adepti power too
Comes back and acts like he didn't just block your exit
Knows you're not going to be able to leave but it's fun to see you try
If you did somehow manage to get away, he'd be upset but it would be under a mask of grandfather like disappointment
Might drop a hint or two that he knows about your plan to leave
Ei
Oh, she's mad
How dare you try to leave her alone
Would threaten you to stay
She would have Sara watch over you while she destroyed your exit
When she comes back she tells you what will happen if you try to do this again
Would keep eyes on you just in case you tried to escape again
If you did manage to escape, it would be a mess
She'd be angry then sad then an emotional mess that wants you back
Would put you through sparring just so you're too try and leave
Nahida
Asks how you found an exit
All smiles while having Alhaitham find your exit
Once she knows where your exit is she has it destroyed while you're off somewhere else
Never tells you what she did
Just lets you think something else happened to your exit
If you did ever escape she would be very upset and crying
Is curious how you figured out how to make an exit
Only wants to learn how so she can close it for good
Doesn't spy on you, just piles thing on you so you're unable to try again
Furina
Is shocked at how you managed to do that
Tells Neuvillette about it and tells him
Hiding her panic under a mask of sunshine
Takes you on all these funny dates and day trips while Neuvillette focuses on the exit
Once the exit is dealt with, Furina goes into her room and cries
She is afraid of you leaving her so she hates the fact you found an exit
If you did ever leave, she would be crying for days and drowning her sadness in sweets
Now that you can't leave she's all smiles
Keeps the secret of your exit between her and Neuvillette
Might put you on house arrest just to be sure
Mavuika
She'd be in shock
Would send you off to one of your friends and then call a meeting of the tribes
Keeps up her confidence but underneath she's worried
She would have every tribe check for where the heck your exit is
Once it's found, she does pretty much everything she can, with the help of the other tribes, to make sure it stays closed
The tribes all work together to distract you from leaving
She might take away your Pyro power access, just in case
If you did ever manage to leave she would be devastated, after all you're a hero of Natlan and her best friend
The tribes would be so upset and treat it like you're dead
Overall, you can try to find and exit and leave Teyvat but the archon won't let you. They don't want you to go and they'll make sure you don't leave, no matter what.
Can you do a Genshin Impact story where Childe invited Lyney to show magic tricks to Teucer? Teucer meets Scaramouche, Arlechinno, Lyney, Lynette, Freminet, then invites them to a game of hockey. Because Scaramouche is there, Nahida and Raiden Shogun try to join. It's with Childe's family and the others.
Or if you don't know anything about hockey, what if Wanderer, Venti, Kazuha, Heizou, and Xiao played a board game where they play as the countries of Teyvet.
The Game of Teyvat
Summary: In a lighthearted evening at Mondstadt's tavern, Traveler and their friends—Wanderer, Venti, Kazuha, Heizou, and Xiao—gather around a board game simulating the nations of Teyvet. Each player takes control of a region, vying for territories and resources while forming alliances and plotting betrayals. As strategies unfold, personalities clash in friendly competition, and camaraderie grows in the humorous rivalry.
Tags: Anemo Boys x Traveler!Reader, Platonic, Board Game, Strategic Game, Friendship, Humor, Camaraderie.
The quiet hum of Mondstadt’s breeze swept through the open window of the tavern, carrying with it the scent of fresh grass and distant pines. A peculiar scene unfolded within: Wanderer, Venti, Kazuha, Heizou, Xiao, and the Traveler were seated around a low wooden table, stacks of cards, dice, and colorful tokens scattered about in what appeared to be a strategic battle of wits.
"I still don’t understand," Kazuha mused, looking over the board, "how exactly are we supposed to play as the countries of Teyvet? It’s... fascinating, but it’s also a bit complex."
Wanderer, who had been eyeing the pieces suspiciously, grumbled. "Are we really doing this? Playing as the countries? This feels ridiculous."
Venti chuckled, leaning back in his chair with a lazy grin. "Oh, come on, Wanderer! It’s just a little fun! Besides, you get to rule over all of Teyvet! What’s not to like?"
Xiao, seated across from him, said nothing. His arms were crossed tightly, and his expression was unreadable, but the subtle twitch of his fingers betrayed his slight interest.
Heizou, always one to embrace the unusual, leaned forward with a grin. "What’s the matter, Wanderer? Afraid you might lose?"
The Wanderer narrowed his eyes. "You know I don’t lose."
Traveler leaned in, grinning. "Let’s just start the game and see how it goes. It’ll be fun."
Wanderer snorted but said no more. The game in question was a hand-crafted board game based on the various regions of Teyvet, with each player taking control of one of the nations. The goal? To strategically conquer territories, gather resources, and outsmart the other players. It was a game of strategy and diplomacy, with the occasional surprise of a random event card shaking things up.
The board itself was a beautifully detailed map of Teyvet, each nation represented by a brightly colored piece. Venti had, unsurprisingly, claimed Mondstadt. Kazuha took Inazuma, his home nation, with a serene but determined expression. Heizou chose Sumeru, his playful nature fitting the rich intellectual landscape. Xiao had Liyue, always silent and mysterious, while Wanderer took Fontaine, an outsider to most but always intrigued by the notion of law and order. And of course, you—the Traveler—had to represent the entirety of Teyvet, which, to your amusement, meant controlling all the countries in a way, albeit with a heavier burden.
Heizou clapped his hands to begin the game. "Let the conquest of Teyvet begin!"
Turn 1
Wanderer immediately rolled the dice, frowning as it landed on a 2. "A 2? That’s the worst possible start."
"Would you like to trade your luck with me?" Venti teased, a spark of mischief in his eyes. "I could give you a better fortune. I’m rather good at guiding winds, after all."
Wanderer shot him a withering look. "I’m fine."
Kazuha, rolling his dice, looked up at the others. "This game might be more like life than we expect. There’s a delicate balance between taking risks and staying cautious."
Heizou leaned back in his chair, placing a hand on his chin. "Indeed. It’s all about finding the right balance of resources. And the alliances we form—or break—could make or break us."
The Traveler smiled, casually sliding a piece forward on the board, managing to claim the first territory of Sumeru. "Looks like I’m off to a good start."
The others groaned. You were known for your strategic mind, and it was clear you weren’t wasting any time.
Venti was next. "I’ll claim Windrise, of course!" he said, flicking his hand dramatically. "I mean, who else could possibly lay claim to such a beautiful place?"
Xiao barely glanced at the board, but his dice roll was precise. "Liyue is mine," he said quietly, though there was an edge of determination in his voice. "No one else has the strength to protect it like I do."
Turn 2
The game progressed, with each player expanding their territories, occasionally negotiating trade deals or forming brief alliances.
Venti and Kazuha were forming an unexpected alliance, agreeing to help each other with resources from Mondstadt and Inazuma in exchange for a share of the spoils.
"I’m not sure this is a good idea," Wanderer muttered, eying the two. "The two of you together are a bit too... idealistic."
Kazuha smiled. "It’s not about ideals, Wanderer. It’s about finding harmony. And besides," he added, pointing at the board, "having a bit of fun."
Wanderer, still skeptical, surveyed the board with a grimace. He rolled his dice—yet again, another 2. "I’m really starting to hate these dice."
Meanwhile, Heizou was scheming. "I think I’ll take a page out of your book, Xiao," he said with a grin. "I’ll focus on accumulating influence rather than brute strength. That’ll make me a formidable opponent when the time comes."
Xiao just gave him a quiet, disinterested look. "Do what you must."
The Traveler continued to hold their lead, collecting both resources and alliances from the different countries. They were the silent, calculating force in the game. Though no one was able to predict your next move, it was clear that no one was underestimating you.
The Final Stretch
As the game neared its climax, tensions began to rise. The alliances that had formed earlier were starting to crumble, and some players began to realize they would have to betray others to win.
Heizou suddenly looked over at you, an almost conspiratorial gleam in his eyes. "You know, Traveler," he began, leaning closer, "I’ve been watching you. You’re very good at this game. But... are you really in control, or is something else guiding your hand?"
You raised an eyebrow, a smile tugging at the corner of your lips. "Let’s just say I have my own way of understanding Teyvet’s intricacies. Every choice matters."
Venti snickered from the other side of the table. "Ah, but that’s what makes this game fun! Who knows what tricks the others might have up their sleeves?"
Kazuha, ever the poet, smiled as he moved his piece. "In the end, it’s not just about winning, but the journey we take to get there."
Xiao didn’t respond, his focus unwavering as he slowly surrounded and cut off territories from both Wanderer and Heizou.
The tension in the air was palpable as everyone took their final turns, negotiating, plotting, and making their final moves. Eventually, it came down to you and one other player. The board was split down the middle, with territories controlled by both the Traveler and their rival.
"Well," Wanderer sighed dramatically, looking over at you. "Looks like you’ve won, haven’t you?"
You glanced at the board and nodded. "It’s been a long game, but yes. I have control of Teyvet."
Venti clapped his hands in mock applause. "And the crown goes to... our ever-calculating Traveler!"
"Well played," Kazuha said, his smile warm. "You truly understood the rhythms of the game."
Xiao, ever the quiet one, gave a rare nod of approval. "You deserved it."
Heizou chuckled. "I have to admit, I underestimated you."
"That’s the game for you," you said with a grin. "Every move is a calculated risk."
As the night ended and the game was packed away, everyone shared stories of their own nations and adventures, discussing what could have been and what might have been had the game been different. Laughter filled the room, and even Wanderer, who had grudgingly admitted his defeat, seemed to enjoy the friendly rivalry.
"This was a good distraction," Xiao muttered, finally unguarded as he took a drink from his cup. "Though, next time, I’ll be the one to win."
Venti grinned, raising a cup in mock salute. "A challenge, Xiao? I’ll be waiting."
As the stars twinkled outside, you couldn't help but smile. Maybe Teyvet would never be as simple as a board game—but for tonight, it had been a game worth playing.
And, perhaps, in the future, the countries of Teyvet would see more than just politics. They’d see the camaraderie born from games, laughter, and shared moments of lighthearted fun.
After all, in this world, even the smallest victories mattered.