This thing is waaaayy too strong :( If Only It Didn't Move :( :(

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This thing is waaaayy too strong :( If Only It Didn't Move :( :(
Ah yes, the two genders: Magic and Gun
THE HYPERHOUND known as Xeno. Created for alien royalty, lost in space, found by teenage human girl. Brought to life by @the-antiapocalyptic-man.
When you read/design trpgs where do you prefer the rules explanation versus character creation goes?
Character creation first and it to include small summaries of rules
Character creation first and it is only the rules to make a character
Rules first and it highlights areas to know for character creation
rules first and it leaves character creation as it's own thing.
"learn the rules as you build your character"
something else
a lot of people have actual well thought out critiques of 5e but my critique is that I am a person who actually likes to role play and people who play tabletop math class simulators are usually very averse to doing that.
There's a whole fishblade discourse going on in Twitter rn and I don't live in the Imperial Center that is Yoo-Ess-Sey so I get to miss almost every bit of discourse on that hellsite (one of the two benefits of the RPG industry being so America-centered) but I read up on this thred that I thought was pretty cool and I'll share my thoughts that wrote in a thread as well about how Gubat Banwa is kind of weird to promote in the space (outside of our own little RPG spaces, where I feel safest):
My thoughts in particular coincide with the whole "the big heavy hitters in the industry make the 'crunchier' or 'more content-heavy' stuff". For my mind on the matter btw I genuinely do not care about whoever it was that started that discourse and I also genuinely do not care about the discourse because games get to be weird and stupid and also some people want to play specific kinds of games.
i'm going to jump off of this one to say that when I wrote GB i was keenly aware of this: not only did i not have the resources of a major company, i also did not have the huge community for gubat banwa this led to a very troubled dev cycle because gubat banwa is a big tactics game that needs a lot of people playing it. i was trying to solve the problem with early access and live development which did gather in a nice crowd of guys who are now my friends and i consider the Team but it wasnt large scale feedback--i was trying to do dnd 4e without the resources of 4e. this is why to me gb is kinda gimped, i still think it has so much more potential it kinda feeds into the second problem that i have that the game is kind of a hard sell: "tactical grid combat and war drama in a mythic fantasy seasia" is not something a lot of people want (that is, usually until they hear it!) so gb according to amaranth's thread kind of tries to occupy both spaces of weird shit + mainstream-y crunchy shit and ig thats why its been so hard to develop just thoughts ig
I made a zine / comic a while ago back in 2020/2021 for Uni about growing up with Table top games clubs