People are amused by the name of my blog. Just to clear that out, I come from a long line of big sneezers and apparently I have inherited their will. :P
My sneeze can shake the foundation of a good house. And I am quite proud of it.

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People are amused by the name of my blog. Just to clear that out, I come from a long line of big sneezers and apparently I have inherited their will. :P
My sneeze can shake the foundation of a good house. And I am quite proud of it.
I finally am getting around to getting rid of a couple of old laptops that have been hanging around for years. I wanted to make sure the data on the drives was secure.
Inktober #4 - Holy
Level: Ultimate Destruction
Ya think the parkour system from Lost World could work with the boost gameplay? It's a cool idea that was poorly implemented.
You move pretty fast when boosting, I don’t know if you’d even really be able to tell what was going on a lot of the time. There are middlegrounds, where you could slow Sonic down, but…
I dunno. The parkour system is a cool idea from a certain perspective but most Sonic games don’t have any problem just making Sonic run up walls and stuff without needing to push a special button for it.
In my head, I’ve always wondered if it would be possible for… like, you know the little air dash you get when you don’t have a homing attack target and you push the jump button a second time in the air? I’ve wondered what it would play like if you did one of those in to a wall and it had Sonic attach and run up it.
Hulk: Ultimate Destruction kind of does this. Hulk gets an air dash in that game and if you dash in to a vertical wall, he just starts running straight up it. A system like that might work better for Sonic than a dedicated parkour button.
Food for thought, at least.
Feeling vibes
Longplay of The Incredible Hulk: Ultimate Destruction [HD]
The Incredible Hulk: Ultimate Destruction(PS2)[2005]