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Hey there! I’m planning to post different kinds of my art here. Here is D&D character from a commission. So many item and silhouettes at one composition, that was a tricky thing to compose them altogether))
Do you believe being an empath could be useful for work in espionage?
An empath could be very useful when it comes to espionage.
If the user of the power meets someone important and asks them particular questions, then the user can know how the important person feels on the subject matter.
If the user asks what the important person thinks of them, then you could get the truth of how they really feel. (This is important incase the important person thinks the user is suspicious)
If the user asks an important person what they think of a particular weapon, then it could lead to some clues on how powerful it is (if the person feels secretly really proud, or excited about the weapon, then it could prove to be dangerous)
Kidnapping a person who knows a lot of information, and having the user there to confirm if it’s true or not, is also helpful. This can also apply to how soon the person may crack. (This power can double as a lie detector)
Scout Commander Ceani concept art for the Sister Knights of Gloria fantasy tabletop miniatures.
Artistic credit to Chey Fergus (http://www.illustrata.co.uk/)
How about Psychic Photography? power to imprint images/marks/writing onto the minds of others. In what unique way you can use this power?
Ooh, this power seems quite interesting! I’ll see what I can come up with for this...
Built in messenger: the person with this power can send messages to other people over long distances as a spy. Maybe these messages contain warnings, or important visual information (like how many guards are guarding a building, a passcode that doesn’t use the Roman alphabet, a symbol that an organization uses, etc)
Instant training: the user of this ability could send imagery of fighting techniques to someone who is skillless. This can apply to any skill that the user knows. Once the other person receives the message, they would have the memory of the skill in their brain and could replicate said skills.
Disturbing imagery: your character can distract someone fighting them by implanting images that are freaky/confusing to think about. This could make the other fighter hesitate on throwing a punch, allowing the user of the ability have more time to dodge, or throw a counter attack. Something else the user can do is send imagery of horrible events that the fighter has already experienced. This would be considered a dick move, especially since the user would have to know the fighter’s life history in order to do this.
Placebo effects: the human brain is capable of tricking itself into thinking fake memories are real, or that they think they drank caffeine to run faster, even though they really drank water. This could apply even to healing. The user could put images into an injured person’s head that they just ate something that can cure all wounds/diseases. This will trick the injured into thinking they’re going to get healed sooner so their body will heal itself faster. This effect is rather interesting in real life and could be worth learning about for fun.
Subtle influences: the user could make others believe in a simple idea that isn’t true. For example, the user could influence the victim to think they put their car keys next to a window, by subtly sending images of their keys next to a window. This will cause the victim to spend an hour looking next to all the windows in their house for their keys. In battle, the user can influence an attacker to think they’re badly injured by sending images of wounds appearing more bloodied than what’s happening. This will cause them to think they’re loosing too much blood and could collape.
This ability can be very powerful in a subtle way due to how the brain works. I hope the user with this ability can recognize its full potential to influence the mind
How about the ability to turn back time exactly six seconds?
1) you're aware of what transpired around you in the six seconds you turn back
2) you continue to age during the lost seconds
Ooh, this ones going to be a bit more tricky for me to figure out some uses, but I’ll still try my best.
Faking predictions: the person with this ability can pretend they can see into the future by 6 seconds, making people try to counter the predicting part of the ability, even though it’s really something else
Trapping: if the person with this power sees someone walk towards a certain direction, then they could quietly roll a small bomb in that direction. Basically, if they see someone move towards a direction, then the user of this ability can send an attack towards that direction since they know where the person is going to go
Avoiding damage: if the user got punched in the face, then they could roll back the time to when they didn’t get damaged and avoid the attack
Protecting others: if they see a friend touch something hot and they burn their hands, they can rewind time for a moment to save their friend from burning their hands, or if they test a tile to see if it’s safe, and they get trapped, you can rewind time to tell them that it’s trapped. Maybe your character is fighting someone and they don’t know who this other person’s ability is, so they figure it out and turn back time 6 seconds to warn their allies that it’s actually X power
Rapid fire succession: now I’m not sure if your character can do this, but something you can write is that they can go back in time 12 seconds at once, but it still takes 12 seconds off of their life, maybe they can go back a minute all at once, and fix something dire that happened in the last minute that they just learnt about. Hell, what if they went back a year? Obviously, this would have to be used for extreme emergencies due to more time being loss
If someone uses this ability 10 times, then they’ve only lost a mere minute of their life, 60 times and an hour, they can even use it 14,400 times and only loose a day of their life. they can actually use this ability a lot before the time when they die starts to actually matter (unless the person is working with borrowed time, or has an illness that will kill them sooner)
The ability to give others simple commands and have them complete those simple commands. You can call this ability “programming”
Alternatively, you can give people commands by telling them the command, but depending on your tone of voice dictates how they complete it. (For example: if you tell person A to stop person B in an angry way, then person A might fight person B to get them to stop doing something)