
seen from Mexico
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im MAD
the nintendo wii had better water depicting ability than the nintendo switch!!!!!!!!!!!!1
the nintendo GAMECUB E HAS BETTER LOOKING WATER THAN THE NENTNIENDO BITCH
what is this nintendo??
what the hell is this?
what is this glowing blue goo?!!
this is the same river and pond in the original game on PS2!!!
yes the point of video games is pretty transparent water that splashes when you touch it there are no exceptions! why am i playing your game as a person afraid of the ocean if the water doesn't look and act like you kissed each droplet on the forehead and told them they can do anything
Breaking news: Local coastal person who literally sails and can see the sea from their window forgets how large bodies of water work
A while ago I made a devlog about how I made the water bodies in PokeyPoke, a few people since then have asked for the code and I never shared it on the basis that I didn't really consider it "tutorial worthy" in that while it works for me, I don't know that this is the best way to do this. It feels poorly optimized and I would worry about people blindly leaning on something I threw together for my game.
But I decided, with the above disclaimer in mind, that I would share it with Patrons.
I've extracted the water object and shader from PokeyPoke and put it into its own .yyz for you to uh, poke around in.
It operates on a crude interpretation of "Hookes law" and creates a series of "springs" that can affect their neighbors with a dampening effect. The splash doesn't look amazing without adding some of your own effects IMO. But the general water waves (created by just combining a few sine waves together, and some surface manipulation in order to also wave the background) I think looks quite nice.
Maybe this is helpful for some of you, or maybe serves as a nice spot for creating your own similar systems. I hope it is helpful or at least interesting!
what are some of your favorite video game waters? i like literally any pixel ones no matter what game, even if ive never played them,,
Pixelated water is one of those things that can be really challenging, so you end up with really clever work. This is the work I seem to appreciate the most.
god this is so real
more sketchbook studio ghibli water physics rain studies
based on this post by @bigbeefyladies
instagram: rusalkastudio
I've had this in my bookmarks forever and don’t think it would hurt for me to share. I believe I got the link from Vantid(artist) some time ago during a stream of theirs. It's a very satisfying interaction scene, and may be of some help to someone out there. Simply drag your mouse/stylus across the scene or use it to drag the ball around.