Magical healing in whump, a re-balancing
I really enjoy whump in fantasy settings - but I know many folks feel like magical healing can get in the way of good whumping and meaningful caretaking (because of how easily it fixes things). Thus, I thought I'd share some ideas on re-balancing it for whump-centric writing and RP! ^^
(note that this is still in regard to a rather vanilla kind of healing, that's supposed to bring relief without any horrific, long-term consequences. There are some cool ideas out there for magical healing that can be downright dangerous or traumatizing, but this is something different!)
there is only as much magical healing the patient's body can take, because the magic works through forcing biological processes - but without providing much additional energy for them to occur. That way healing can be taxing on both healer and the patient, drawing on their body's resources - and thus has to be done in more than one phase if the injuries are serious. The amount of additional energy provided by the spells could vary depending on the healer's skill, but giving more than absolutely necessary would always be very inefficient
the longer the injury exists, the more difficult it is to heal with magic - which makes battle-healing somewhat viable, but leaves a lot of room for injuries to linger if that narrow window is missed.
the nervous system may fail to catch up with magical healing - and the patient may still feel pain despite the flesh no longer being damaged. Then, they may still need to give their body some quality time, so that the nerves and the brain "believe" that the healing was "real".
healing can feel different for the patient depending on the healer's skill and source of power. It can be jittery and uncomfortable if the healer lacks experience or they're under strain, or it can feel very soothing in opposite cases (enter the scenarios where the caretaker struggles to make things as comfortable as possible for the whumpee).
if curses or magical corruption are being cleansed, it could feel like a tug of war within the patient's tissues - either painful or just really freaky and uncomfortable, before it gets better
magical healing does nothing to clean wounds of debris or contamination. A mostly clean wound healed by magical means could possibly be safer from infection, but to a varying extent - so it's always better to manually clean it before mending.
healing potions are similar to spells in how they force the body to heal - thus chugging too much at once can cause someone to get real tired real fast, or even outright faint (adrenaline could probably keep that from happening, but not for long). Also, drinking too much in one go could prevent the potion from being absorbed effectively, thus leading to some of it being wasted - always better to go slow
with alchemical means, it might also be most efficient to have the patient drink some of the potion, and put some of it onto the wound as a compress, creating more opportunities for caretaker/whumpee interaction. Again, going slow, touching wounds grass...
I hope some of you will find this useful! :D
If you have thoughts or more ideas, please let me know in the comments! ^^