Meet Zhinnia!
One of a small krewe at the very bottom of the Inquest hierarchy, she and her companions largely do work to undermine and mess with inventors who "get in the way" of more notable researchers.
Problem is, they're really bad at their jobs.
In the team's benefit, they are really good at being a nuisance, and as they don't really cause issues for the rest of the organization, they're mostly left to their own devices.
Zhinnia herself is spunky, energetic, violent, and honestly pretty competent. She's more or less the brains of the subkrewe and the primary reason they get almost anything done ever. While a lot of people outside the subkrewe tend to find her absolutely terrifying, her friends adore her and don't really see what's so intimidating about a very short, compact little thing who just happens to carry axes everywhere she goes.











