100 Magic Items for 5e Pt. 8
Past Posts
Items 1 - 5
Items 6 - 10
Items 11 - 15
Items 16 - 20
Items 21 - 25
Items 26 - 30
Items 31 - 35
36.     Rapier of Swift Attacking
Weapon (Rapier), Rare, Requires Attunement
An eloquent rapier, with a loops guard made of several strand of steel, intertwining and curving over the wielders hands. Every time the wielder of this takes the attack action, they can take an additional attack in exchange for reducing all attack rolls made by 1.
37.     Meat Cleaver
Weapon (Greataxe), Rare, Requires Attunement
This top-heavy weapon is in the shape of a giant meat cleaver. With a large flat head sharpened on one edge. A critical hit with this weapon can be achieved by rolling a 19 or a 20 (this effect stacks with other effects that lower critical hit requirements). Additionally increase the damage die of each critical hit by 1 die.
38.     Soul pincher
Wondrous Item (Ring), Uncommon, Requires Attunement
A ring made of ivory, stained yellow after years and years of exposure. The face of the ring is wrought in the shape of a skull, with 3 spikes of amethyst shaped in a triangle around the skull. When the creature wearing this ring makes an unarmed melee attack with the fist the ring is on, it applies 1 stack of âSoul Pincherâ. When a creature dies with 3 stacks of âSoul Pincherâ it becomes reanimated a skeleton in your control. You may have a maximum of 3 skeletons under your control. One spike of amethyst fills up with necrotic energy for each skeleton under your control.
39.     Mark of The Bold Heart
Wondrous Item (Tattoo), Rare, Requires Attunement by a Monk of level 5 or higher.
Magic ink is set into the skin of the character receiving this boon. The image crafted Is a scholar, blocking a warriors blade with his book. If the Monk attuned to this tattoo uses their Flurry of Blows to attack a fourth or higher time hits on at least 4 attacks out of the action â the Ki point spent on Flurry of Blows is regained.
Note: The main reason I made this a tattoo is because I feel like that could work into the concept of a Monk well. It could just as easily be a ring, or a necklace or even a blessing from a god if the idea of magical tattoos donât fit your world or tickle your fancy. (You can read a blog I wrote about blessings as a replacement for magical items here)
If youâre unfamiliar with the idea of tattooâs as a replacement for magical weapon you can read up a bit more on it here.
40.     Pazuzuâs Kiss
Wondrous Item (Ring), Legendary, Requires Attunement by a spellcaster
This ring is crafted of simple metals, it has claws to hold a center stone, but the gem is missing. The magical aura around this ring is faintly disturbing to those who are lawful â as it emits faints negative energy. This ring can be used to control a demon or devil when activated by a ritual known to anyone who casts the âIdentifyâ or similar spell.
Attunement Ritual â To activate the abilities of this ring the creature must complete a blood sacrifice. The creature must offer 7 pints of blood from a living human, while chanting the ancient incantations given to them telepathically by the ring, during the ritual. The ritual takes an hour and requires the summoner to yell at the top of their lungs.
Once the ring is activated, the attuned creature can summon a Demon or Devil from the Monster Manual or similar book. They must sacrifice an amount of spell slots that level is equal to 1.5x the monsters CR. While a monster is under the rings control, the center piece fills with a crimson red ethereal gem. The fiend is telepathically bonded to its owner, and will obey â albeit begrudgingly, taking its own turn in initiative. When the fiend dies, the player receives their spell slots back, and the ritual can be completed again.


















