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The Bowery Presents

#extradirty
"I'm Dorothy Gale from Kansas"
Xuebing Du

Andulka
Monterey Bay Aquarium

izzy's playlists!

ellievsbear
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TMBGareOK. The Official They Might Be Giants tumblr
Show & Tell
One Nice Bug Per Day

gracie abrams
I'd rather be in outer space 🛸
YOU ARE THE REASON

Kiana Khansmith
official daine visual archive
Misplaced Lens Cap
seen from United States
seen from Switzerland
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seen from United States
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seen from Germany

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@the-nogtogler
side b
Meep!
I literally hate every job in the world. I don’t want them. I don’t want ANY of them!
laugh of dog
What’s your thoughts on Delicious in Dungeons Character Designs?
Ryoko Kui is the best to ever do it.
To expand on this a little bit: Ryoko Kui takes the tools of character design seriously, and uses them with forethought and consideration to set her characters apart, give them personality and specificity, and thinks very carefully about what each piece of design communicates and how it interacts with all the other design in her story.
Body shape, face shape, noses, eyes, brows, hair, proportion, fashion, ears, posture, roundness and angularity, broadness and slenderness, posture... Kui clearly thinks about ALL of it, and incorporates all of it.
And this is part of what gives her story such a profound sense of taking place within a world, a whole world inhabited by thousands of people each of whom are as full and unique and distinct as every other one. You look at a group of her characters and none of them feel like Copy Pasted NPC Placeholder #3457, they each feel as though there is a life there, an individuality, even if they are never actually deeply explored in the story.
Compare and contrast with something like Genshin Impact's style of character design:
Now, I don't bring this up just to sh** on Genshin - its character design style is adapted very effectively to the kind of story and world it is trying to build, which is to say a gacha story where every part of a character is formulated towards the singular goal of appeal. It's a world inhabited by nothing but main characters, essentially, and it is a laser-focused power fantasy structured around constantly pursuing the high of maximum damage numbers pumped out by maximally cool and badass battle moves executed with maximal grace by physically perfect avatars who provide the player with maximal aesthetic pleasure.
But because of that, its character design style is under severe pressure to regress to the mean - i.e. skinny bodies, young bodies, beauty ideals, and a minimal amount of physical difference. This style of character design tends to focus all of its effort in colorful, detailed and attention-grabbing fashion and hair styles, and generally avoids "alienating" design features like, well, literally anything that could be conceptualized by anyone as "ugly." Big strong noses, for example, or larger ears, or wrinkles, scarring, skin folds and so on. Fatness functionally does not exist in Genshin Impact's character roster for this reason, and it's part of the reason why the franchise struggles so notably to design characters of color - the concept of "beauty" is deeply bound up in systemic biases of class, race, gender and nationalism, and since Genshin's character design ethos is "make every character as broadly beautiful as possible" it has to keep hitting the same limited set of beats over and over and over again, and it reinforces the biases it inherits with its inability to step outside of them.
So Genshin Impact characters have a tendency, for me at least, to all kinda blur together into a brightly colored cavalcade of lowest-common-denominator ambulatory clothing racks, characters whose bodies exist for the primary purpose of transporting a highly elaborate costume around.
Kui by contrast very very actively seeks out elements of physical difference, and incorporates them into her design process - she seems to delight in inventing as many nose shapes as possible, as many different kinds of eyes as she can think of, and the result is that she has a character roster which is recognizable even if you change or remove very important parts of their basic design.
Where Genshin Impact (and that style of character design) would severely struggle to make characters recognizable without their costumes, because the characters in large part are their costumes, Kui's design style makes characters extremely recognizable not only in and out of costume, but even if the fundamental nature of their bodies change across species, and it makes her characters of the same race and species eminently recognizable from one another, even while sharing many physical traits and aesthetic features.
anyway tl;dr Ryoko Kui is the best to ever do it.
love really is all around
Ferocity
iron supplement #mysupplement
Day 186: Gestures wildly while talking
White boy CONFUSES Mexican restaurant staff by ordering in perfect Mandarin.
Rest
this is your captain baby crazy monkey speaking, we will be making a crash landing on your uglyass house
Fun facts about immigration in the US you might want to share with friends and relatives for no particular reason
The United States actually had open borders until 1924. There was no cap on immigration, and people were only denied access based on race and disability. (x)
The Immigration Act of 1924 had an overall negative impact on the economy (x) (x) and foreign relations with Asia, but Hitler praised it (x), because it was just blatant eugenics (x).
ICE didn't exist until 2003 (x)
Being undocumented is not actually classified as a crime (x). If it was, cases would be handled by the judicial branch, and defendants would receive the benefits of due process. But because it isn't, it is handled by the executive branch, and defendants do not get due process. That means no lawyers, no jury, and no real judge.
Immigration "judges," who are not required to have nearly as much experience or education in law as real judges (x), face no consequences for wrongful deportation, they are only really evaluated based on how many people they process.
While it's difficult to pin down an exact number, there have been an estimated 4,000 wrongful detention/deportations by 2010 alone (x - this one suggests a possible 20,000) (x - this one confirms over a thousand), with several reported on in mainstream media (Mark Lyttle, Pedro Guzman, Roberto Dominquez, Andres Gonzalez, Esteban Tiznado-Reyna).
In April 2025, there were several more confirmed wrongful deportations, including a 2-year-old citizen deported to Honduras (x) (x), a 10-year-old with brain cancer on her way to a medical appointment (x), and a 7-year-old and her 4-year-old brother with stage 4 cancer (x).
There were more deaths in ICE concentration camps in 2025 than almost any year prior, tying for first place with 2003 (x). If nothing is done about it, that number will increase in 2026.
Hi guys, in the interest of accuracy, if you reblogged before, please reblog this version, with all the sources and corrections.
yeah i like to give my blessing to the most pathetic looking weak little knight at the tournament. she can’t even look me in the eye when i give her my flower and she stutters out that she’ll do her best or something of the like. i think its funny when she has to cry and beg my forgiveness and i get to say “such a shame, i suppose my hand in marriage will have to go to someone else…” and then i get to hear her whimper like a dog. ive done this like 6 times alrea-
did she just win.
I shall prepare a stew for the wedding! Extra salt!
wait wait wait stew goblin wait
get ready for the wedding
every day
this is what the inside of my mind looks like on a regular basis
still crazy how they gave birth to a beautiful baby boy
their son. Biologically