some notes on drawing fat bodies in a stylized or cartoony art style! i tried to explain and illustrate things i keep in mind while drawing :)
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some notes on drawing fat bodies in a stylized or cartoony art style! i tried to explain and illustrate things i keep in mind while drawing :)
1) Width. Add it.
2) Width. Just. Yeah. If you want to draw a really big guy - do it. The third guy is ok, but it's just a small guy with belly!
3) Gravity! More fat - more soft - gravity goes brr.
4) Basic shapes and clothes would definitely help you to draw a big comfy soft guy!
Miaou
/cackling/
fat bodies tutorial!
ALRIGHT SO my pal @kalreyno wanted help with drawing fat characters and as a fat artist i felt like i could give a bit of helpful insight on that. there’s also been a lot of complaining about “boo hoo fat characters are hard to draw so i can’t include them in my work Ever” goin on lately so if that’s your case then this is for you too!! and also just for anyone who would like help with fat bodies in general, ofc. anyway, let’s get this show on the road!!
let’s start with some common misconceptions. these are the two main attempts at chubby bodies i run into, so i’ll focus on them.
the Anime Chubby i see everywhere, and it’s just……so wrong in many ways. first of all, there is almost no additional body fat compared to your average thin character - except for where it’s added in “attractive” places (breasts, hips, thighs). the breasts are way too perky, and don’t have the realistic shape fat would give them (though how to draw accurate breasts is another tutorial all on its own lmao). there is still a thigh gap, which usually only happens in very thin people, and bones are still visible on the surface of the skin, which also rarely happens in fat people.
the Michelin Man is better in some ways, but still not that great. it’s a slightly better attempt, but basically all that’s done there is taking a thin character and blowing them up, while giving no thought to fat distribution. the thigh gap is usually still present, and they look a lot more hard than soft - and fat is very soft and pliable.
here’s a chart on how fat usually distributes (if you can’t read my messy writing, “1. next to no fat, 2. moderate amount, 3. most of the fat distribution”). basically, the more muscle an area has, the more prone it is to develop fat, such as the abdomen, thighs, and upper arms. it’s important to note that fat sits on top of muscle, and that it does distribute in different levels, and not evenly across the body as shown in the Michelin Man.
now, here’s an accurate fat body with all of that kept in mind!! notice how the fat isn’t only kept to aesthetically pleasing areas, and how it sits realistically on the character’s body. their breasts sag a lot more, which happens even in thin people with larger breasts, and the nipples are pointing more downwards than straight out. there is no thigh gap in sight, there are no bones in sight, and most importantly, they have fat rolls, which are very important in drawing a convincing fat character!! as far as i know i’ve never met a single person with no rolls at all, and everyone has them, whether thin or fat - they’re just more prominent and more consistently present in fat people. pay close attention to where they are and how they’re shaped.
here are a couple of drawings showing how fat is affected when sitting vs stretching. as seen in the first, the fat specifically on the stomach is distributed a lot more evenly and stretched out, so it becomes “flatter”. the love handles are still pretty visible, though, as well as the fat on the thighs and arms. the breasts are raised with the shoulders, and the fat on the shoulders and near the neck forms rolls as it’s being pushed together.
in the second, there is a lot less room for distribution, so the fat is all pushed together. the breasts sag and the stomach forms rolls and spills into the lap. a good analogy for the way fat works is to liken it to a water balloon, and thinking of how its shape would change when resting flat on a surface, hanging off of a ledge, held upright, etc.
here are a few extra tips i find a lot of people miss!
first on the top is the hip/pubic region. the first circle is showing the way the bellybutton is folded in fat people, as opposed to stretched out in thinner people. the second is the stomach fat spilling over onto the pubic region and creating a separation in the two areas, which is something that’s missing in a lot of art. in addition, the pubic mound also gains fat, making it round as seen in the profile drawing i did up there (i’ve heard people refer to it as fupa?). the last in the hip region is the lack of a thigh gap. i can’t stress this enough!!!! if you’re trying to draw a convincing fat character, make sure their thighs are pretty much always touching!! for reference, mine literally don’t separate until my feet are about 2ft from each other.
the bottom right is showing the double chin, which a lot of people are afraid to draw!! fat does distribute itself here too, and there’s nothing wrong with it, so don’t feel like you shouldn’t give fat characters a double chin in your work for fear of it looking like a caricature.
in the bottom middle, it’s showing how fat affects different types of breasts with the presence of more or less breast tissue.
lastly, at the very right are stretch marks with their usual locations and directions, which i also can’t stress enough!!!!! i sometimes forget to add them honestly, but they’re so important in accurately portraying fat characters, as they literally come from the skin being stretched from fat being gained (and they’re also just rlly neat lookin like why wouldn’t you lmao). some people have less and some people have more, feel free to experiment with them!
the last thing is body types!! there isn’t one single way for a person to be fat, so feel free to experiment with shapes once you’ve learned the basics!!
so there you have it, a tutorial on how to draw chubs!! now go forth and make some accurate fanart or some rad fat characters, because the world could always use more of both. hmu if you have any questions or concerns, and thanks for reading!!
EDIT: someone pointed out the bad wording in the tutorial. thank you for bringing it to my attention and sorry for offending anybody. i’ve updated the tut, so please reblog this one!
Okay so I am literally about to cry. I’m not an artist, but I love looking at art. And like. It makes me feel so worthless to see beautiful art with “fat” characters that are just extra curvey because I am so not that, and seeing only the sexy curvy drawings makes me feel like I am somehow the wrong kind of fat. But this. This is so spot on. I have stretch marks and I have a double chin and I have like a fatty pouch in my pelvic area and my breasts are not perky and my thighs do not touch and just… All of it. Seeing art of someone who looks like me makes me feel… Worthy. Some artist thought a body like mine was worth drawing, and that is so wonderful and validating and flattering. People enjoying said art is so good too. And like. Wow. I just want to cry.
This is a very good resource. Take note, people: “I wasn’t trained to draw fat people” is not an excuse.
How to draw a Hair Braid properly
Credit: CgCookie
have fun w/ this
hi! how do you determine where to put thick and where to put thin lines in your drawings? id really like to know :3
here's some pointers I made hope this helps!
5 min tutorial for trcelyne, hope it helps!
Tried this out REALLY roughly just for fun and WOAH!?
IT WORKS WELL!!
IT STILL WORKS WELL!
Huh, that worked pretty well
v rushed but it works!!
What an amazing little tutorial!!! Highly recommend!!!
I’m so mad that it’s this easy and I’m a struggle boi
reblog to save an artist
Fucking really??? That’s all it took?????
wow! this works really well!!! now i can start easily plotting out how the hallways of my new children’s hospital are going to look :)
I love color theory
Omg i need to try this ! Looks so awesome !!
Thanks OP
Drawing tips by Disney artists Griz and Norm Lemay
no because im sick of this ngl
If you complain about art people make show them how to do it right
For anyone who struggles with noses, which is completely normal if you’ve never practiced with them, have some noses from different angles.
after eight years, I finally updated my huge Historical Fashion Reference & Resources Doc! Now in the form of a MUCH more easily updated Google Doc with better organization, refreshed links, and five more pages of books and online resources.
I know tumblr hates links, but it’s worth it for a doc that I can now update with far more regularity going forward! RIP to the original, you did your duty for far longer than you should have. 😔🙏🏼
Gripping a sword overview
I like how this is both art reference and a guide to more efficiently smite your enemies
Tumblr is nothing if not practical
As you might be aware I have big feelings about all besnouted creatures, but recently something has been grating on me. Sometimes, when people draw a snout animal, they draw the snout as a nose with the mouth as a separate entity underneath. This is a stylistic choice I greatly dislike because a snout or trunk is, by definition
A COMBINATION OF THE NOSE AND UPPER-LIP.
You can see here that the snout is not a separate entity from the mouth in these mammals, but is a fleshy protuberance emanating from the upper jaw.
You can see in this illustration how a more anatomically accurate snout position gives an anthropomorphic pig a degree of charm that an inaccurate snout position does not.
Snout positioning can make or break a character design for me.
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BY INTERACTING WITH THIS POST YOU ARE HEREAFTER AND FOREVER PLEDGING YOUR ALLEGIANCE TO THE CAUSE OF TRANS WOMAN SUPREMACY.
FIGHT FOR YOUR SISTERS!
all the tips I found for drawing a fantasy map are like :) “here’s a strategy to draw the land masses! here’s how to plot islands!” :) and that’s wonderful and I love them all but ??? how? do y'all decide where to put cities/mountains/forests/towns I have my map and my land but I’m throwing darts to decide where the Main Citadel where the Action Takes Place is
okay so i know i said most of this in the replies but it might be easier to actually reblog and say stuff instead lmao
Cities - go near water! freshwater lakes and rivers (rivers especially) are the best places for cities because A) source of water and B) travel and trade is much easier cus you can put your boats like right there. Basically ever relevant city ever was built on a lake or a river.
for rivers in general - because gravity, rivers run from mountains (forming from melting snow and ice (this is why they get fat in spring–more stuff melting)) to lakes/ocean where they can empty out (and even lakes will have rivers leading out that eventually get to the ocean), which can help when mapping out where those start and end. rivers are also much thinner and faster in steeper elevations and very slow and wide when the land is flat
mountains - i like to think of what the tectonic plates look like because that’s what makes mountains! mountains are also never standalone they’re always in mountain ranges (archipelagos are really just underwater mountain ranges babey). a cool trick I like to do is occasionally separate mountain ranges across continents, because over time the tectonic plates shifted and literally split the range in half. These mountains are really old tho so they’ve eroded and therefore it makes them smaller and rounder (like the appalachians) as opposed to relatively young mountain ranges like the rocky mountains which have taller and sharper peaks
Another mountain trick: if your mountains run along the ocean, the ocean side of the mountains will get a LOT of rain while the other side will be very dry–almost desert-like, in fact. think of temperate rainforests in British Columbia vs the drier conditions in the canadian prairies
forests - depends on how warm the area might be. coniferous forests are found further north (before you hit the tree line, and then it’s only tundra onwards) but as you head south you get leafier trees, and the leaves tend to get larger too
If you think about general elevation too, you’ll have places that might be swampy (wet + lower). if your world has an ice age like we did, then glaciers may have carved the land, leaving piles of soil in the south that was left when the ice receded and places where the bedrock has been bared north of that (like the Canadian Shield in Canada–the reason we see that is because of the glaciers)
You might also have a land that’s dotted in a shitton of freshwater lakes as well because the meltwater filled the holes that the glaciers scraped out (this is why canada has so many goddamn lakes)
and if the ice age was more recent than it was in our world, then you might not even have the forest re-growth and it could be a lot of open plains
tl;dr i like to think of major climate events that might have also shaped the land on top of some basic rules
The Artifexian has an entire series on building your world from literally the stars down and then the ground up.
All my worldbuilding videos
Though, for fantasy, you can make the world operate on entirely different principles:
With that done, the actual topic of city placement can be covered by videos like this:
Or
Once you have your places, if you want help naming them in realistic ways, this video can help:
This one is on architecture, which is definitely a subset of cities:
But for a more relevant practical guide on making settlements realistic:
Here’s a quick guide for making demographics:
holy shit?
Oh. Oh wow.
On the one hand this is awesome! But also it’s ok to just. Totally make things up 😆
life of an artist
For all the artists out there
Youre telling me I threw away 10 dollar markers FOR NOTHING
REBLOG to save a life and a wallet!
Plus copics are actually refillable and you can buy more colored ink online for pretty cheap! So yeah dont throw out copics.
NO NO NO NO!
Never refill a Copic with regular isopropyl alcohol unless you have absolutely no other option.
Copic markers have their own ink refills to go with each marker,
They look like this and cost around the same price as a Copic Sketch maybe slightly more however they can be used to refill a marker several times
By using isopropyl alcohol what you’re doing, in fact, is diluting what little ink you have left in your make, therefore changing the shade of it.
Of course the one exception to this rule is the colourless blender 0 which is a marker that is full of regular isopropyl alcohol.
As a side note, DON’T throw away your marker if one/both of the is damaged
Copic also make replacement nibs for all of their markers
Which are much cheaper than buying a new marker as you get multiple in a pack.
Reblogging to save an artist. Copics are meant to be reusable and I know how hella expensive those things are. NEVER throw out your Copic markers!
ok so. I may have made designs for Every Single Minecraft effect [except glowing because its already visible and invisibility cause. yknow]
Helpful and Preventative Stretches for Writers, Artists, and Gamers 💪🎨✍🎮
If you type, write, draw, game, or generally use your hands a lot (especially if you’re prone to RSI or Carpal Tunnel!) try these stretches as both a preventative measure, and on the spot relief. Take care of yourself and your body, friends!
Start with hands up, fingers stretched out. Stretch your thumb as far as you can over your palm. Hold and repeat 4 times.
Touch each finger to your thumb. Hold each for 30 seconds. Repeat on each hand 4 times.
Start with a fist. Open half way, hold for 2 seconds. Stretch fingers out, hold for 2 seconds. Repeat 4 times.
Start with one arm out, palm up. Pull your fingers back with your other hand. Hold for 10 seconds. Do the same with your other hand. Repeat 4 times
Start with arms up, palms out. Bend wrists down until you feel the stretch, but keep your fingers loose. Hold 10 seconds. Bend wrist upwards, until you feel it in your wrist and arm. Hold 10 seconds. Repeat 4 times.
Also for spinners and knitters and crochet..ers?
@gentrychild thank you for the new chapter.