Our curated list of the best animation documentaries of all-time. The lists consists the most educational and inspiring films about the animation industry.
art blog(derogatory)
Stranger Things
RMH
🪼
"I'm Dorothy Gale from Kansas"
ojovivo
Sade Olutola

#extradirty

JVL
macklin celebrini has autism
cherry valley forever
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tumblr dot com

Origami Around
Monterey Bay Aquarium
untitled
trying on a metaphor

bliss lane

tannertan36
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@thedirtyeraser
Our curated list of the best animation documentaries of all-time. The lists consists the most educational and inspiring films about the animation industry.
Free Character Rigs for Maya part 3
1. Malcolm 2.0
Download Malcolm 2.0 here
2. Mery
Download Mery here
Great article about game animation
The Making of Tarzan
Disney Screencaps.com: Bringing you the very best quality screencaps of all your favorite animated movies: Disney, Pixar, & so many more!
Free Character Rigs for Maya Part 2
1. Stewart
2. Squirrels
Both of these amazing rigs are brought to you by Animation Mentor . They both are super easy to use, Squirrels is an amazing rigs for beginners and Stewart is an absolute joy to work with when doing body mechanics shots! Go download them now!
Download both Stewart and Squirrels here
Free Character Rigs for Maya Part 1
1. Franklin
Franklin is a completely free rig by Artella, If you haven’t heard of Artella you need to go check the site out. Artella is by the creators of online animation school Animation mentor! So you know the site is heaven for animators (and modelers, riggers, storyboard artist, writers, directors.. the list goes on and on)
Download Franklin here
If you’re interested in the history of animation, how it evolves, and particularly the differences in American and Japanese approaches to animation, you should check out this link!
Dante’s Lunch, Pixar’s Animated ‘Coco’ Short Introducing Miguel’s Cute and Hungry Hairless Dog
Interview with Sergio Martins on AnimSchoolBlog
Tell us about your workflow in 3D animation. How did you animate your winner shot?
Story Idea First I started by deciding on a “story” for the dialogue. It was supposed to be a casting for “Life of Pi”. Unfortunately, since it was my first time animating 3D with such a complex rig, I had a lot of problems with Maya, and ended up not having time to do the story I had in mind. Thumbnails After the story I did some small thumbnails, just to try out very basic ideas, my main focus at this stage is the image composition, the character most important key and very basic acting choices. For this scene specifically I really wanted to focus more on the character’s facial expressions and not so much on the body or hands.
Video reference After deciding the composition and going through some acting ideas, I filmed myself acting out the dialogue. The plus side of filming reference is that I could try out a lot of crazy stuff in a small amount of time. A lot of small acting ideas and movement subtleties came into consideration in this stage. Keys I think it is important to differentiate this stage from the rest since the keys are probably the most important stage. I try to tell as much as possible about the character and scene in the fewer amount of keys possible (2 or 3 keys should show the whole scene intention). I look at the video before doing the main poses but the actual keys will be very different from the reference (which just gives me a direction to follow). Blocking Maybe because I come from a 2D background, before I start the spline, I usually have a key on every 2 frames, sometimes I even have a key on every single frame on a more specific part of the scene. That way I have a very clear notion of what my animation will look like in the end. Spline and Polish My spline is very simple, it mostly consists of cleaning the curves and exaggerating the timing here and there. After the spline I will polish the bits of animation that are lacking enough life or information in it.
You can read the full interview on the Animschoolblog
Free maya plugins for a better workflow
1. aTools
Created by animator Alan Camilo, aTools not only enables you to easily select sections of a rig quickly but also stores lots of handy tools in one convenient place. It makes your work flow faster and it’s very easy to install; just drag and drop it into your Maya viewport!
2. Studio Library
This plugin allows you to save out your character poses and also export your animation. Creating a good character pose can take a lot of time, but being able to save those poses and find them again in a hurry can save a great deal of time and work. Apart from saving poses, Studio Library also lets you mirror them and organise them into folders of your choice!
3. Pose2Shelf
This plugin lets you save and label poses and current selections to your shelf by just pushing one button! Pose2Shelf comes in handy not only when you have to set a lot of keys on your shot but also when you are transferring a lot of animation onto characters!
4. BHGhost
This script, developed by Brian Horgan, creates a 3D outline of your animation in the Maya viewport. Similar to the “onion skin” technique used by animators to see multiple frames at once, BHGhost shows semi-transparent animated objects in a scene to have an idea of the animation being created. In that way, it is possible to see the relation between poses and refine your animation even further.
5. TweenMachine
What makes tweenMachine different from setting poses manually, is that it allows you to put keys on all the control curves, without having to manipulate individual controls one by one. Just by adjusting a slider you can see the results immediately!
Story Tweets by Matthew Luhn.
10 reasons to follow Matthew Luhn on twitter.
matthewluhnstory.com
Amazing podcast with great Animators in the industry! I am talking Pixar, Disney, Dreamworks, and BlueSky! Absolutely amazing to listen to.
Great Zootopia breakdown examples from Tim Rudder. If you don't already follow his blog do it now! He is amazing. www.timrudder.com
Animated by Jason Martinesen
Amazing animator to follow! He post tips and what he is currently working on.