Five Nights at Freddy's: Security Breach (Video Game, 2021)
(Note - vague spoilers ahead.)
Known Triggers (x):
Jump Scares - A series wide staple. Most of these are triggered upon game over, though there is a running gag involving humorous jump scares (the character that does it is harmless).
Themes of Child Endangerment, Abduction, Abuse, and Death- A recurring theme across the franchise. This game's premise involves Gregory, a young boy, being trapped after hours in an indoor amusement park with dangerous animatronics and a copycat killer of a serial child murder hunting him down. Said serial killer both appears as a costumed character and a mascot. There are allusions to child murder, such as a bundle of children's clothes in one area and mentions of 'disappearances.' One of the animatronics is mostly localized to one area and is intended to look after toddler-age children, but is an enemy that, according to one note, terrified at least one child with strict, cruel, and erratic behavior that it also demonstrates in front of Gregory during its segment. In a series of collectables, there are allusions to custody battles, an abusive father, the potential death of a mother (possibly through suicide), and the long term effects this has on a (now adult) character. While it's ambiguous in context how much they're telling the truth, the character in question is unambiguously a current victim of abuse through implied brainwashing and psychological manipulation by an older male figure who may or may not be of relation.
Homelessness/Poverty - There are allusions to such involving a child character. It's mostly through implication, though one potential ending makes it more clear.
Supernatural and Science-Fiction Horror Tropes, Including Some Involving Possession and Brainwashing- This includes both human and animatronic characters.
Character Death and Grief - Two separate endings feature the character death of a father figure. A third leaves his fate ambiguous, while two others have near-misses. The aforementioned implied homeless child character does not appear to have any parents or other legal guardians, possibly suggesting that they are an orphan or was abandoned (however, the issue is not discussed). The aforementioned collectables imply that a mother may have died after a custody battle, possibly from suicide. There is also an implied death of an animatronic in the backstory, with the further implication that another animatronic was responsible. Some dialogue has a different animatronic expressing grief for their lost friend.
Violence - As mentioned, there are themes of child death and endangerment. Most of these are alluded to via implication. There are two named human characters who can potentially die in several endings, but these deaths mostly use discretion shots (though one is a child, and the other has a death that, while it takes place just offscreen, is particularly brutal). The animatronics also experience significant amounts of damage which is more detailed in comparison (both damaging incidents and immediate aftermaths are shown). Said animatronics are practically sentient and are full-fledged characters in their own right, and at least three of these are the result of actions the player carries out, which may upset some people.
Body Horror: While not involving human characters, the animatronics after getting damaged have legitimately disturbing appearances and realistic emotional reactions to their predicament. They are still enemies at this point in the game.
Arachnophobia imagery- While the imagery is more cartoony, there are still bits involving oversized spider-like animatronics, with one being particularly massive as part of a boss battle.
Mental Illness/Disordered Eating Themes- Aside from the therapy collectables, the enemy animatronics are sentient enough to develop maladaptive behavior that can be evocative of various disorders. One animatronic, while programmed to be a comedic foodie, regularly binge-eats to the point of digging food out of the garbage out of desperation which may be an ED trigger. A second one has significant violent anger issues. A third is outwardly arrogant, but is actually extremely insecure and uses particularly vitriolic language towards the child protagonist (which is implied to be projection).
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