Puzzle #22: Double-Double Fusions
This week, I only had time to make two puzzles, but everything is 2-for-1 today! The rules for the puzzles here as the same as usual, but each grid has two sets of rules attached.
This first grid is a fused ShakashAkari puzzle. In a Shakashaka puzzle, the solver puts black triangles into some of the white squares. Each black triangle uses three of the corners of the square as the vertices, and may be oriented any of four directions. A black square with a number indicates how many of the directly adjacent cells have black triangles. The white regions must all be square or rectangular. In an Akari puzzle, the solver puts circles into some of the white squares. A black square with a number indicates how many of the directly adjacent cells contain circles. Every square must contain a circle, or must have a straight horizontal or vertical path to a circle (without crossing black squares). Two circles can not have a straight horizontal or vertical path between each other, unless there is a black square between them.
The second grid is a fused Ripple-a-Wacky puzzle. In a Ripple Effect puzzle, the solver puts a number into each square. Each boldly-outlined region of size n must contain exactly the numbers from 1 to n each once. Two copies of the same number n in the same row or column must have at least n squares between them. Some numbers have been filled in already. In a Heyawake puzzle, the solver shades in some squares. If a boldly-outlined region has a number, then that region must contain exactly that many shaded squares. Shaded squares may not be directly adjacent. Unshaded squares must all be connected, but a single straight line of unshaded squares may not pass over two or more bold borders. (A Heyawacky puzzle is the same as a Heyawake puzzle, but rooms are not necessarily square.)
Please enjoy!
—Thomas
Grids copyright © 2018 Thomas D. Baxter (www.thomasdbaxter.com). All rights reserved.


















