Analysis Report - End of phase 1
As I am in the first stage of the design cycle which is inquiring and analysing. I am spending my time finding out information from my client and other resources like the inquiry questions. Gaming is an important part for entertainment in every kid’s life. A virtual world filled with whatever a kid wants. DID YOU KNOW that every student plays 10,000 hours of gaming before graduating. Getting addicted to games is a NORMAL thing in the present generations. Gaming is something that no one can resist. As you know that playing a game is easy but creating one is very hard. But software like UNITY 3D make it only slightly easy. Probably the technology in the future would be so high that even a kid could create a game. And also gaming tech might interfere in educational aspects also. But I would say that gaming does have an effect on the kids. Emotionally and cognitively. Behavioural changes might occur and lose/gain their attention.
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another gadget altogether. Gaming is a given term that suggests regular game play, possibly as a hobby. The term "gaming" originated as a synonym for "gambling" although most electronic games today do not involve gambling in the traditional sense. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well. A person who is into gaming is often called a gamer.
Playing a game is easy but creating one is 4 times the work. There are criteria for creating every game to make it interesting and earn money. A good game requires an attractive background story because people would want to know what the whole game is about and what the player has to do, Interesting Objectives for people to stay more entertained and play on, more opportunities can give people their own way of playing and more enthusiasm (nothing like temple run where you just have to keep swiping around), Fair distribution of easy, medium and hard phases keeps the person to get the skills of playing the game at any point of time e.g. in a game of 6 levels, the creator can’t keep 2 easy levels and the rest 4 levels hard because it disturbs the player resists the player from playing the game and events taking place in a chronological order.
Playing a lot of games effects people in many ways and one of them is EMOTIONALLY. Gaming does affects people emotionally. It doesn’t affect people mostly in a positive way but rather in a negative way. As they play games, they tend to get aggressive (and break the devises) due to the losing or getting killed. Differences can be seen before he/she plays a game and after he/she plays the game. Things like their pulse rate, aggressiveness and temper increase. Their brain (frontal lobe) helps gamers to be focused on the objectives but when the trigger is played on the brain, there’s mostly nothing they can do about it. Fast-paced games mostly give the trigger. But the positive factor is time. The game’s effectiveness doesn’t last long (mostly for 45 minutes). People get back to normal at some point of time.
Thinking in different situations during the game builds some kind of thinking which is possessed by the player in real/normal events. Studies tell that video game players to determine their ability to resolve conflict. For e.g. the word blue written in green colour. The results are unexpected. While most would think that video gamers have a slower response time, they are actually faster in resolving such conflicts. In fact, multiple brain scans show that games affect three parts of the brain, namely the parietal lobe, which orients attention; the frontal lobe, which maintains attention; and the anterior cingulate, which regulates and controls attention. With the results of the study, and the brain changes seen in gamers, video gamers are ‘reasoning smart,’ meaning they demonstrate exemplary skills in deductive/inductive thinking, sequential reasoning, abstract thinking and symbolic thinking.
Can a game of one’s interest help them increase their attention span and develop critical thinking?
No, it doesn’t. Games of one’s interest can affect their anterior cingulate. The mind would keep diverting. So the person can’t focus completely on whatever he/she is doing. As the game attracts your mind, the senses of the game get stuck in your anterior cingulate and tries to start dominating the area which means only thinking about the game all the time. But the psychological thinking of the person defends or acts like a wall which prevents the senses of the game to spread. But studies say that not all the time the psychological thinking can defend it. There are some people who think about one game all the time. So, I can say that the game of one’s interest shortens the attention span. And it certainly doesn’t develop critical thinking.
• Do you think gaming can be the future of education? Justify
YES, because the students of the future generations need more technology. And technology is increasing at a rapid pace. Gaming which is a virtual and visual world helps people for their entertainment, then why not for academics. The education of today’s generation is just books, textbooks, computers, pens and papers. Research says that an average student plays video games for about 10,000 hours by the time they are graduating. Schools in foreign countries have already started gaming education. Gaming can become the future of education.
NO, because video games are not necessarily the most cost-effective option for schools with tight budgets and crowded classrooms, either. They require computers, tablets or other specialized technology as well as dedicated Internet servers and other communications systems. There may also be a need for additional infrastructure, personnel and teacher training. A full, game-infused curriculum could cost millions of bucks and require ongoing support. For all of the enthusiasm around games and learning, very few studies have examined whether video games improve classroom performance and academic achievement. People who don’t feel comfortable in the technical learning, the seemingly can’t cope up with the education which results in unwanted activities.
My partner decided in class was Moumita. She is pretty smart and punctual. And so when it comes to gaming, both of us have our similarities and differences. She likes non-violent and simple games. But I like games with action and sports. In terms of settings and background, both of us like games with background stories but she likes animated and bright games. But I like a either a dark colour or a bright colour as a setting. I like games with objectives. She doesn’t mind neither of the objectives or non-objectives. So that’s Moumita compared to me.
With this long analysis report, I conclude that I am done with the 1st stage of the design cycle as this counts as my FA. And moving forward the developing ideas. I think I did a pretty good job overall and found out the answers to my inquiries thoroughly.