Not A Simblr; a sideblog of morning-moonstruck, mainly just reference reblogs for inspiration & cc finds because ya girl in no way has the patience to be an actual simblr. Always open to chat. ts2 & ts4. occasional other video games
I've successfully scraped all of the available Custom Content that was linked on GOS from Mediafire, Box, and SimFileShare. (Mirrors on 4shared not included)
Of course, I can't go back in time to retrieve things that are already long gone but here's a .zip of 49 GBs of content. This is everything from the beginning of GOS to September 2023.
This is the entire site's worth of custom content scraped. There are a few things that you need to know.- This is not checked to see if depe
Sim Quarter is home to the artsies, and they have set up a glorious museum. Check it out if you have a heart for art and if you're one to pursue the unique pieces.
The last of this little Sim Quarter strip, Epoch Museum. It turned out being less of an art museum and more dinosaurs and artifacts, because the two interior references featured dinos and stone monuments. It's also a pretty small space and boy was it a struggle getting things to fit.
I also added an outdoor seating area to fill out some extra space and added a little zen garden and coffee cart. Pretty pleased with how it came out, along with the other two shops on this lot.
"Hiya. I'll be kicking back at the old crawfish shack for a little while."
Continuing with my Miniopolis builds we have the Crawfish Shack beside Mambo Loa's shop . I tried my best to recreate the vibe and just had to use my seafood food stall because it was kind of perfect, even if it looks a little strange indoors and had to cut away some ceiling tiles.
Another batch of recolors for "Sims Must Wash Hands" (NightLife EP), and a few for "Award For Excellence" (FreeTime EP)
📦Wall signs part 2
Download: SFS | BOX
I used Simlish fonts: Lengiza, Behemot, Noodle Caboodle
*This is for The Sims 2
Format is mostly DXT1 so these will look glitchy in SimPe.
For the frame above, I've included 'blank' textures without captions as creator resources.
Three recolors /signs/ use glow effect, but it only works if you have Extended Standard Material Shader Edit by @crispsandkerosene. I've also included alternative non-glowing options.
Recolors feature marble name plagues /lobby signs, toilet sign, safety signs (biohazard, bad dog, security camera warning).
Most texture resources in this batch have /more or less /sharpened mipmaps. I usually don't build mipmaps anymore, unless it's for small objects - it makes texture details more legible from the distance, especially in Reshade. With Reshade on, you may even tell a slight difference between non-mipmapped texture vs. regular mipmaps built without filters (it's not such case without Reshade).
If you use SimPe DDS bulider to make mip-mapped textures, remember to switch off the unfortunate, blurry smoothen filter! For crisper mipmap details use sharpen: "sharpen soft"- it's the least harsh of the bunch. If you need more subtle/clean sharpen effect, GIMP's Kaiser filter will do a better job.
I do not recommend using sharpened mipmaps for larger objects with crisp patterns, it makes those too 'flickery'.
SimPe's Nvidia DDS builder also offers mipmap filters, but I find these are kinda useless. Kaiser doesn't sharpen texture, mipmaps are cleaner but the effect is very subtle.