FATE OF FIGHTER SOVEREIGN (FFS)
YuGiOh P Sche (PTTS Schedule) Post 6: Fate of Fighter Sovereign (FFS)
Fate Of Fighter Sovereign (FFS) 1. VS System: The Whole Build Up Experience 2. Universe Of Millennium Fighter (UMF) 3. Contact And TCG Note 4. Book of Moon (BM) Deck Biography 5. Pyro Deck Biography 6. Lightforce Sword (LFS) Deck Biography
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VS System: The Whole Build Up Experience
Summer 2003 Highlights 1. I graduated from Mission Bay High School (MBHS). I achieved my diploma. I got passed all my Sport Teams. I got Varsity Awards and Athlete Letters to indicated that I am a Varsity Athlete. 2. I still have about 90% of my Pokemon TCG Collection. I got about 80 First Places in the PT (Pokemon Tournament). I still have about 70% of my YuGiOh TCG Collection (The amount of cards in my YuGiOh TCG Collection is about 20% of my Pokemon TCG Collection). I got about 20 First Places in the YT (YuGiOh Tournament). 3. I went to Military base multiple time. I completed all of my military applications at the military base. The military will contact me when they need my service. At this point, there is 5 years history in my TCG Career from 1999-2003
Side Projects: "Risk 2210 AD" There were "Risk 2210 AD" feedbacks and "Risk Godstorm" feedbacks. The following are examples: 1. Shortage of Nuclear Commander cards 2. The Landmine card is a powerful card 3. There is a card that could sink Atlantis My "Risk 2210 AD" experience was not all from the Rule book. There were a few Rules were made by voting. Also, during my "Risk 2210 AD" experience, the most noticeable usage of the Energy was betting for turn order. Example: There were time, person would bet about 20 Energy. Capturing the whole moon allow a person to earn 7 Energy with the Space Commander Card. From those things listed above, I started drafting "Risk 2210 AD" cards. The following are examples: 1. Cards with Energy Affiliation: Using Energy to benefit your strategy. With these cards, would be uncommon to see a person betting 20 Energy for turn order 2. Cards with Commander Affiliation: Having Commander with troops will benefit your strategy. Those cards would balance out those feedbacks. Then, after the voting another rule was added to "Risk 2210 AD". There will be another Commander called "President". Each "Risk 2210 AD" Players that were involve with the voting, will input a few of the "President" Commander cards. So, I drafted a handful of the "President" Commander cards.
Main Project: UMF (Universe of Millennium Fighter) development After “Risk 2210 AD”, I started the UMF (Universe of Millennium Fighter) development. Since it is the beginning process, so I only look into the following developments: Phases, Battle Formation, Combat Type, Element, and etc.
2003 San Diego International Comic Con (Convention Center) San Diego International Comic Con is an annually Convention Center. In the summer time. 4 Days event. Those days are Thursday, Friday, Saturday, and Sunday. 9:00 AM to 9:00 PM. Sunday is 9:00 AM to 6:00 PM. There are game rooms and nighttime activities.
Because of my TCG Career, I would pay attention to TCG Phenomenon. Read "TFPD CSS" and "YuGiOh" for more information. One of the reasons, I have to keep my TCG Status and my TCG Career.
In the Heroclix Tournament (HT), I got about 60 First Places. Heroclix is connected to Marvel and DC. So, when I went to the 2003 San Diego International Comic Con (Convention Center), I would visit the Marvel Booth and DC Booth. When I got to the Marvel Booth, there were a Signing Autograph event in the Marvel Booth. One of the Exhibitionists in the Marvel Booth was providing Insight on VS System. The following are those Insights: VS System is TCG. VS System Promotional Event is on Saturday. Basically, those Insights was equivalent to an early announcement for VS System.
On Saturday, I was lining up for VS System Promotional Event. The Event was giving out VS System poster. So, I got a VS System poster. In the Poster, there was not the word, TCG written on the Poster. So, my classmates was curious about my action. Example: Why I got in line for the poster. Because it is a Convention Center, Posters are very common. My classmates did not make comments about the VS System poster or did not seem to care about it.
The VS System poster is the first step. Also, the poster was well designed poster. The VS System release date still have not announced. I concluded I have decided to follow the VS System. So, anything related to the VS System I will collect for evidences. So, I told my classmates if they wanted to throw away those VS System posters, I will keep them. I am having thoughts about VS System. I concluded would be like my UMF development.
On Sunday, there were the same promotional event. This time the first 10 people on line get a giant (oversized) card of the VS System. Basically, those people who were early get to have a look how the card look like.
2004 San Diego International Comic Con (Convention Center) This time Marvel Booth, DC Booth, and Upper Deck Booth joined together to create a Mega Booth. The Mega Booth is located at the center of the Convention Center. The biggest booth in the Convention Center. There are huge banners and logos on top of the Mega Booth. Those huge banners and logos could be spotted mile away. There were rooms for crowd of people coming to the Mega Booth all at once. The measurement of the Mega Booth is approximately 80 yards by 60 yards.
There are VS System creators autograph signing panels. The schedule is posted in the Mega Booth bulletin. Some of those schedule autograph signing events are listed in the schedule book.
In the Mega Booth, there is a section with multiple tables for VS System gameplay demonstration. I was anticipating for the VS System gameplay demonstration. To see how close it was to my UMF development. Example: Phases, Battle Formation, Combat Type, and Element. There were similar Battle Formation and Combat Type. As for the Element, Team Affiliation were equivalent to the Element.
Furthermore, VS System could be the follow up to the TCG Predecessors. The deck of cards used in the demonstration were DC VS System: Origin. First Set: DC VS System: Origin First Set: Marvel VS System: Web of Spiderman
In conclusion, the TCG Display was well put together. I was pleased to followed the VS System.
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Universe Of Millennium Fighter (UMF)
Universe of Millennium Fighter (UMF) Trading Card Game (TCG) My Trading Card Game (TCG) Career Commitment started on Spring 1999. That is 20 years of TCG Career Commitment. Also, read Neng Hong Lam Autobiography: Faith and Fate of Forerunner.
Universe of Millennium Fighter (UMF) “UMF Norlonlot (NLL)” started on 2015 “UMF Fate of Two Worlds (FTW)” started on 2019 “UMF Card War: League Complex (CWLC)” started on 2019 More information will be added for UMF NLL, UMF FTW, and UMF CWLC.
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Contact And TCG Note
How To Contact PTTS Contact Form Your Name: Contact Information: E-mail Address: Phone Number: What is your preferred way(s) to contact?
TCG Note My TCG Status: I got about 80 First Places in the PT (Pokemon Tournament), 20 First Places in the YT (YuGiOh Tournament), and some First Places in the MT (Magic Tournament). VS System TCG I only joined the Drafting Tournament, I got a handful of First Places in the VT (VS System Tournament). I have TCG Career commitment. I been hosting the PTTS (Pokemon Tournament Tip Session) for some years of times talking about TCG topics and teaching TCG Tournament Tip. Also, I wrote the P Sche (PTTS Schedule). There are 6 P Sche total. Each P Sche is equivalent to about 1 season of the PTTS. The P Sche is the same as the PTTS such as I would write about the TCG topics and teaching TCG Tournament Tip. The P Sche is posted on tratct.tumblr.com. PT: 1999-2001, YT: 2002-2003, VT: 2004, MT: 2009-2012
There are a total of 6 P Sche (PTTS Schedule). The TCG that have been cover in the P Sche: Magic: The Gathering TCG: DD And MT, Encore, HOS Pokemon TCG: TFPD CSS YuGiOh TCG: YuGiOh VS System TCG: NWE
P Sche (PTTS Schedule) Abbreviation TFPD CSS: Tournament First Place Deck Champion Streak Series DD And MT: Double Dilemma And Magic Tournament HOS: Hatter of Spade NWE: New World Event
PTTS Timeline Pre PTTS: 2012-2015 PTTS: 2015-2016 TFPD CSS: April 13, 2017 to June 8, 2017 DD And MT: P Sche Date: October 19, 2017 to February 22, 2018 Encore: Apirl 19, 2018 to May 3, 2018 HOS: May 24, 2018 to July 19, 2018 NWE: September 20, 2018 to November 01, 2018 YuGiOh: November 14, 2019 to January 23, 2020
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Book of Moon (BM) Deck Biography
Book of Moon (BM) Deck List Monster X14 Magician of Faith X3 Breaker The Magical Warrior X3 Royal Magical Library X3 Apprentice Magician X2 Witch of THe Black Forest X2 Tsukuyomi X1
Spell X22 Monster Recovery X2 Magical Dimension X2 Magical Blast X1 Book of Moon X1 Necklace of Command X1 Back To Square One X3 Delinquest Duo X1 COnfiscation X1 The Forceful Sentry X1 Card Destruction X1 Mind Wipe X1 Pot of Greed X1 Graceful Charity X1 Swords of Revealing Light X3 Harpie's Feather Duster X1 Giant Trunade X1
Trap X4 Appropriate X3 Pitch-Black Power Stone X1
Side Deck X15 Inspection X2 Convulsion of Nature X1 Senri Eye X1 Prohibition X3 Array of Revealing Light X1 Dragged Down Into The Grave X3 Type Zero Magic Crusher X3 Rivalry of Warlords X1
All the Monsters in this BM deck is Spellcaster Type. There are 33 Spells total. 22 different Spells in this BM Deck and Side Deck. The more powerful plays required setups to work better. Some "chained" plays required to cast about 4-6 spells on the same turn.
BM Focus: 1. Spellcaster Type 2. “Royal Magical Library” 3. Cards that effect your opponent’s hand 4. Type Zero Magic Crusher
YT Tip: 1. “Royal Magical Library” Plays Use setups for these plays. There are 33 Spells total. 22 different Spells in BM Deck and Side Deck. A. Have 1-2 “Royal Magical Library” or more on your side of the Field. Whenever you or your opponent cast a Spell, you may add a Spell Counter to “Royal Magical Library”. I. When you have enough Spell Counters on "Royal Magical Library", then you can use “Royal Magical Library” effect to draw cards from your deck. II. When you have cards in your hand, you could cast more Spells to add more Spell Counters to "Royal Magical Library". III. Repeat I and II B. Since the "Royal Magical Library" could take up to 3 of the 5 Monster Card Zone space, so creating space would benefit the "Royal Magical Library" Plays. I. Use "Monster Recovery" to shuffled 1 of your Monster in your Field to deck. II. If you are planning to Special Summon a Monster, then use "Magical Dimension" to tribute 1 of your Monster in your Field to Special Summon a Monster in your hand. Example: Your 5 Monster Card Zone space are full, you wanted to Special Summon a Monster in your hand, then use "Magical Dimension". III. Use "Back to Square One" to return 1 of your Monster in your Field to the top of your deck. IV. "Tsukuyomi" Effect is you return "Tsukuyomi" from your Field to your hand at the end of your turn. So, you open up 1 Monster Card Zone space. C. You might run of cards in your deck, because of constantly casting Spells and using “Royal Magical Library” effect to draw cards. Example: You would cast about 4-6 spells on the same turn. This would allow you to draw up to 6 cards on the same turn with multiple “Royal Magical Library” effect. So, use cards that prevent you from running of cards in your deck. I. Use “Magical Blast” when your deck run out of card. During the start of your Draw Phase, you may return “Magical Blast” to the top of your deck from your Graveyard. This allow you to draw a card from your deck when your deck run out of card just before you are determined to lose the game by running of card in your deck. Example: Draw Phase rule, a player draw a card from his or her deck. If that player cannot draw a card, then he or she lose the game. II. Use "Monster Recovery" to shuffled 1 of your Monster in your Field to deck. III. Use "Back to Square One" to return 1 of your Monster in your Field to the top of your deck.
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Pyro Deck Biography
Pyro Deck List Monster X18 Hiita The Fire Charmer X3 Inferno X3 Fire Fox X3 Ultimate Baseball Kid X3 Invasion of Flames X2 Iron Blacksmith Kotetsu X1 Buring Algae X1 Gaia Soul The Combustible Collective X1 Infernal Flame Emperor X1
Magic X18 Scroll of Bewitchment X3 Fairy of The Spring X1 Snatch Steal X1 Change of Heart X1 Creature Swap X1 Mystic Box X3 Swords of Revealing Light X3 Messenger of Peace X3 Pot of Greed X1 Graceful Charity X1
Trap X4 Backup Soldier X3 Wall of Revealing Light X1
Side Deck X15 Spirit of Flames X3 Gaia Soul The Combustible Collective X2 Infernal Flame Emperor X2 Harpie's Feather Duster X1 Giant Trunade X1 Heavy Storm X1 Molten Destruction X3 Brain Control X2
Pyro Focus: 1. Pyro Monster Type 2. Switch Control 3. Scroll of Bewitchment
YT Tip: 1. “Ultimate Baseball Kid” Plays A. On the turn you Normal Summon “Ultimate Baseball Kid”, you could also Special Summon “Inferno” to your Field from your hand. This will increase “Ultimate Baseball kid” Attack by 1000. 500 to 1500. B. Special Summon “Spirit of Flames” to your Field from your hand. This will increase “Ultimate Baseball Kid” Attack by another 1000. 1500 to 2500. C. Equip “Scroll of Bewitchment” on one of your opponent’s Monster on your opponent’s side of the Field. This will increase “Ultimate Baseball Kid” Attack by another 1000. 2500 to 3500. D. After “Ultimate Baseball Kid” done with the Battle Phase, use “Ultimate Baseball Kid” effect to send your opponent’s Monster equipped with “Scroll of Bewitchment” to deal 500 Direct Damage to your opponent’s Life Point.
2. “Hiita The Fire Charmer” Plays A. Equip “Scroll of Bewitchment” on one of your opponent’s Monster on your opponent’s side of the Field. Use “Hiita The Fire Charmer” Flip Effect to take control of your opponent’s Monster equipped with “Scroll of Bewitchment” B. Use “Mystic Box” or “Creature Swap” to switch control one of your Monster to your opponent’s side of the Field. Use “Hiita The Fire Charmer” Flip Effect to take control of the Monster you switched to your opponent’s side of the Field.
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Lightforce Sword (LFS) Deck Biography
Lightforce Sword (LFS) Deck List Monster X15 Swift Gaia The Fierce Knight X3 Obnoxious Celtic Guardian X3 Molten Zombie X3 Flash Assailant X3 White Magical Hat X3
Magic X13 Necklace of Command X3 Serial Spell X3 (MTG Term, Twincast) Delinquent Duo X1 The Forceful Sentry X1 Confiscation X1 Pot of Greed X1 Graceful Charity X1 Change of Heart X1 Snatch Steal X1
Trap X12 Rope of Life X3 Lightforce Sword X3 Robbin' Goblin X1 Time Seal X1 Imperial Order X1 Light of Intervention X1 Eyes of Shadow X2
Side Deck X15 Dragged Down into the Grave X3 Back To Square One X2 Raigeki X1 Fissure X3 Nobleman of Crossout X2 Nobleman of Extermination X2 Harpie's Feather Duster X1 Ultimate Offering X1
LFS Focus: 1. Discard cards from your opponent’s hand 2. “Rope of Life”
YT Tip: 1. “Lightforce Sword” Plays The following “Lightforce Sword” Plays focus on limiting your opponent’s hand. So that your opponent’s have fewer Monster, Spell, and Trap to go against you. Try to focus on using “Lightforce Sword” Plays in combination with other cards. In summary, use card effects that reduced your opponent hand to only 1 card remain, then use the “Lightforce Sword” to keep that remaining card away from the game for 4 turns. A. Discard cards from your opponent at random to limit your opponent’s hand. I. Use “Delinquent Duo” to discard 2 cards from your opponent’s hand. II. Use “Robbin’ Goblin” to discard card(s) from your opponent’s hand whenever your Monster deal damage to your opponent’s Life Point. III. Use “White Magical Hat” to discard card(s) from your opponent’s hand whenever “White Magical Hat” deal damage to your opponent’s Life Point. B. Look at your opponent’s hand. Choose a card from your opponent’s hand. Discard that card to your opponent's Graveyard or return that card to your opponent’s deck. I. Use “The Forceful Sentry” to look at your opponent’s hand. Then, you choose a card from your opponent’s hand. Your opponent shuffled that card into his or her deck. II. Use “Confiscation” to look at your opponent’s hand. Then, you choose a card from your opponent’s hand. Your opponent discard that card into his or her Graveyard. III. Use “Dragged Down Into The Grave” to look at your opponent’s hand. Then, you choose a card from your opponent’s hand. Your opponent discard that card into his or her Graveyard. C. Use “Necklace of Command” to discard a card from your opponent’s hand. Since “Necklace of Command” is an Equip. So, “Necklace of Command” does not have to be in your hand. Example: You could equip “Necklace of Command” to your Monster in your side of the Field. D. Skip your opponent’s to card from his or her deck to limit your opponent’s hand. I. Use “Time Seal” to skip your opponent’s Draw Phase II. Use “Back To Square One” to put a Monster on your opponent’s side of the Field on top of his or her deck. This way your opponent will draw that Monster during the draw. So, your opponent will skip to draw a card from his or her deck.
2. “Rope of Life” Plays After you made the “Rope of Life” Plays, you will have no card in your hand. This mean you will have to use the 5 Spell/Trap Zone in the play like your hand. A. When “Swift Gaia The Fierce Knight” is the only card in your hand, you could Special Summon it to your Field. Because of the “Rope of Life” Plays, your hand is limited. Example: Once “Swift Gaia The Fierce Knight” is in your hand that would be the only card in your hand. B. Have “Rope of Life” and “Molten Zombie” in your hand. After you used “Rope of Life”, Special Summon “Molten Zombie” from your Graveyard to your Field. “Molten Zombie” get 800 increase of Attack Value. Also, because of “Molten Zombie” effect you get to draw a card from your deck. C. Have “Rope of Life” and “Flash Assailant” in your hand. After you used “Rope of Life”, Special Summon “Flash Assailant” from your Graveyard to your Field. “Flash Assailant” get 800 increase of Attack Value. Also, since you have no card in your hand, “Flash Assailant” Attack/Defense values stay at 2000/2000. Example: Because of “Flash Assailant” effect each card in your hand “Flash Assailant” get -300/300. D. Set your “Serial Spell” in your 5 Spell/Trap Zone in play. Like “Rope of Life”, when you “Serial Spell” you have to discard all cards in your hand. So, when you have no card in your hand, whenever you cast a Spell, activate “Serial Spell” from your 5 Spell/Trap Zone in play. You copy that Spell. Also, you don’t have to discard any card in your hand. E. After you use “Rope of Life” or “Serial Spell”, you will have no card in your hand. When you have no card in your hand, if you use “Dragged Down into the Grave”, then you don’t have to discard any card from your hand to your Graveyard.
2. “Rope of Life” Plays After you made the “Rope of Life” Plays, you will have no card in your hand. This mean you will have to use the 5 Spell/Trap Zone in the play like your hand. A. When “Swift Gaia The Fierce Knight” is the only card in your hand, you could Special Summon it to your Field. Because of the “Rope of Life” Plays, your hand is limited. Example: Once “Swift Gaia The Fierce Knight” is in your hand that would be the only card in your hand. B. Have “Rope of Life” and “Molten Zombie” in your hand. After you used “Rope of Life”, Special Summon “Molten Zombie” from your Graveyard to your Field. “Molten Zombie” get 800 increase of Attack Value. Also, because of “Molten Zombie” effect you get to draw a card from your deck. C. Have “Rope of Life” and “Flash Assailant” in your hand. After you used “Rope of Life”, Special Summon “Flash Assailant” from your Graveyard to your Field. “Flash Assailant” get 800 increase of Attack Value. Also, since you have no card in your hand, “Flash Assailant” Attack/Defense values stay at 2000/2000. Example: Because of “Flash Assailant” effect each card in your hand “Flash Assailant” get -300/-300. D. Set your “Serial Spell” in your 5 Spell/Trap Zone in play. Like “Rope of Life”, when you “Serial Spell” you have to discard all cards in your hand. So, when you have no card in your hand, whenever you cast a Spell, activate “Serial Spell” from your 5 Spell/Trap Zone in play. You copy that Spell. Also, you don’t have to discard any card in your hand. E. After you use “Rope of Life” or “Serial Spell”, you will have no card in your hand. When you have no card in your hand, if you use “Dragged Down into the Grave”, then you don’t have to discard any card from your hand to your Graveyard
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