Welcome!
WELCOME TO , BUY-BUILD DEFAULTS DATABASE!
This sheet aims to list every buy and build items in TS3 and their corresponding defaul
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**REMINDER: Database is only for buy-build items in TS3. For questions, suggestions, and links for defaults not listed feel free to contact via ask/direct message. Happy default hunting!
The Great NPC Car Glow Up - Modern Default Replacements of NPC Vehicles
Do you hate parking lots full of Sloppy Jalopies and Big Lemons?
Me too. So I made this!
Info and download link below...
The Problem™
For years it irritated me that inactive sims, like mixologists, bouncers, shopkeepers, and other townie sims without a vehicle, would spawn one of two cars - a Sloppy Jalopy or a Big Lemon.
There is no way to change this, as no matter what, even if you replace the cars in the inventories of those sims, when they de-spawn and re-spawn, they'll have one of these cars again.
This wouldn't normally be a problem, but they leave these cars everywhere, and if you're trying to play a game set in the last decade, these cars just look really out of place.
The Solution!
This mod replaces the model and textures of the Sloppy Jalopy and the Big Lemon with those of the Wornado Triage and the Tofunda Wagon, respectively. The idea was to keep the cars as realistically more affordable models, while being newer and more in-line with today's common car colors.
These are default replacements, and will replace every instance of the Sloppy Jalopy and Big Lemon in the game world. Every NPC who would have been using the old cars will now use the new cars automatically.
Hovering over them and viewing them in the catalog still lists them as the Sloppy Jalopy and the Big Lemon, but they will show the icon of their new models.
Note that this does not affect the cars that specific service sims drive, such as maids, the repo man, social workers, etc.
Additional Info
Since I figured that you might want to still have the old cars for gameplay purposes, I cloned them and gave them the exact same title, description, and price as the original cars. They will appear in the catalog with a CC icon, but are otherwise identical to the originals.
This means that if you have sims that currently own a Jalopy or Lemon, they will be automatically replaced by the mod. You would just need to sell their current car and buy one of the cloned versions.
This is an entirely cosmetic change, and removing the mod from your Overrides folder will return NPC cars back to their normal appearance.
This mod has been an on-and-off WIP for me since literally the start of the 2024 Summer Olympics (though doesn't it feel like that was just yesterday?), and I'm so excited to share it now!
Hopefully, this helps breathe new life into your game and beautify your parking lots!
💾Download @ MTS
☕ My downloads will always be free, but if you would like to support my work: Ko-fi
Sims 3 Taxi Override mod (NYC Ford Crown Victoria)
This is a mesh override mod for the base game taxi, inspired by the iconic Ford Crown Victoria - NYC’s quintessential taxi for decades. While it isn’t a 100% replica, it captures the land yacht aesthetic and those classic, flowing lines. I created this mod to add a touch of realism to the game, and I’m sure you’ll love gazing at it as much as I do!
Download: SFS
Credits:
Original model: New York Taxi Car Low-poly 3D model by rescue3dcom at CGTrader (paid)
Using BloomBase's tutorial on making custom vehicles for Sims 3, using TSRW.
People that helped me fixing normals/UV map : @thecardinalsims
Who tested my mod : @thedawning66
S3OC (Sims 3 Object Cloner)
S3PE (Sims 3 Package Editor)
Blender
Milkshape 3D
TSR Workshop
To support my work, donate me a small tip at Ko-fi!
"I made this Orb of Аnswers` default replacement inspired by the Fate Ball from Blade https://pandorasims.net/sims3_objects_sets_magic.html
It still has three presets, that look similar, but slightly differ in the shade of red on the iris. It is because of default channel colours, but the DR is designed so that if using the 2nd channel (the 1st one will not available to be repainted!), you can change the color of the iris of the «eye» (see the area on the screenshot) and make it purple or brown, for example.
Place in your Overrides folder.
"Ever since Late Night came out, EA never bothered to fix the annoying bug that prevents the elevator shaft from snapping to full grid squares. Instead, it always tries to place it on half tiles.
We have spent way too much time trying to properly connect two elevators with a shaft, and we know exactly how frustrating this can be.
This set includes 3 default replacements to what are IMO the worst-looking rodent pets in TS3: the rat, shrew, and chinchilla.
As I never use these rodents as pets, I figured they’d get way more attention from me if I turned them into rabbits, and so here we are–after 10 years, the eyesores are finally gone.
(Credit to Mila for the TS2 rabbits!)
FLAWS: There is going to be mesh clipping, as these rabbits are larger than EA’s tiny AF default rodents.
That stupid log-tunnel thing is too small for the rabbits, but the hamster wheel still works–success, I say.
Planters - Default Replacement and Emptied/Functional
Default Replacement and recolorable preset added to the Late Night and Showtime long and square planters and University box and cylinder planter. Fixed the mesh of the LN long planter, redid the normal map of the SHT long planter, and edited the blocky shadows of the UNI planters. This should go in your OVERRIDES folder.
Emptied/Functional Planters - combined the LN and SHT planters (because the mesh is basically the same) they have 2 presets with both versions textures. The UNI planters also have 2 presets. One with moss and without. Long planter has 9 plant slots, square planter has 8, concrete box planter has 5 and the concrete cylinder has 1. Found in Decor < Plants. There will be some clipping or stretching with some of the animations depending on which plant you use or the interaction.
A big thank you to @sweetdevil-sims for letting me use their planter work files as a base. 😘
Lowkey a little scared to try mesh replacements again due to their tendency to cause infinite loading lol, maybe one day I'll try again. So here is just a texture default.
Goes in your packages or overrides folder. Will conflict with any other default that replaces the same resource.
Tested and everything saves okay but let me know if there are any issues with it. Thanks!