official daine visual archive
wallacepolsom
Sade Olutola
EXPECTATIONS
Misplaced Lens Cap
Mike Driver
Today's Document
ojovivo
tumblr dot com
hello vonnie
Monterey Bay Aquarium
Lint Roller? I Barely Know Her
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Origami Around
YOU ARE THE REASON

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Discoholic 🪩
todays bird
d e v o n
Sweet Seals For You, Always

seen from Malaysia

seen from Argentina
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seen from Malaysia
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seen from Malaysia
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seen from Japan
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seen from United States
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seen from United States
seen from Japan
seen from United States

seen from Singapore
seen from United States
seen from United States
@turquoise-hexagon-sun
Amazing images being created on communist twitter
Benelli B76 Sport - 9x19mm
obsessed with the canadian ghoulmaxxing acecel
Thierry Mandon – Suspended Domestic Scenes within Severed Buildings
Soma Faitanin
https://web.archive.org/web/19991009210647/http://www.asahi-net.or.jp:80/~ky9k-tnk/shima.htm
The "Breath of the Wild"ification of games nowadays (particularly first party Nintendo games) is legitimately one of the most frustrating trends in all of gaming imo No, I don't want my Metroid game to have shrines in a big wasteland with nothing in it to be more like BOTW. No, I don't want an open world Mario Kart if the actual track design is going to suffer because of it. And certainly no, I don't want games that would work fine if they were linear (or even just open zone instead) being open world for no particular reason. Legitimately it is hard to play any game that comes out these days because everything must be a giant open world with small mini challenges on the map because "Well Breath of the Wild did it! We can too!" No! Stop it! Genuinely please stop! I'm tired of every game being open world! Limitations on what the player can do or where they can go can be a good thing! I will take cohesive level design over massive worlds that have nothing to do in them!