â–˝ Rating: 18+ [Will contain violence, death, discrimination, suggestive and sexual content, strong language, substance use]
â–Ľ STORY â–Ľ
You're just a rat. An ant. You crawl between the gaps of their fingers, thinking them lax - but all they need to do, friend, is close their fist.
The United Coalitions of the Ascendant boasts absolute control, disguising oppression as order. Yet, beneath its faux promises of peace, an undertow of crime and rebellion still brews - and you're one of the billions struggling within those waves.
To most of the galaxy, you're just any old Runner - competent, well-connected, and one of the best, of course - but still just a smuggler and informant, only in this job for the money.
Your loyalty, however, ultimately lies with the disorganized rebel forces - dubbed R.A.T.S by the Ascendancy. Still in its nascent form, the rebellion is currently formed by dozens of smaller cells, scattered across Circuits and Planets. As a steadfast rebel spy posing as a well-connected Runner - you're one of the many threads attempting to tie it all together.
Focus, Soldier. You've still got work to do.
â–Ľ PLAYER CHARACTER â–Ľ
â–˝ The Spy - [30-40 | It's You] You're not young, nor inexperienced. Once a young rebel soldier of a world now in the Ascen Republic's grasp, you've fought their control most your life. Now, you hide beneath the facade of a mercenary Runner, while being one of the rebellion's most useful assets - as a spy, smuggler, informant, assassin, soldier - and whatever else they need you to be.
â–Ľ ROMANTIC OPTIONS â–Ľ
â–˝ Lux - [25 | M/F/NB] [RO] The Strategist
Young, but already one of the leaders in the rebellion. They've always treated you with quiet respect and courtesy, though you know their first priority will always be the cause. They're pragmatic and focused, but an optimist at heart - how else can you explain their lofty goal to organize all scattered rebellion cells into a central, connected force?
â–˝ Viper - [30 | She/Her] [RO] The Mercenary
A client for your Runner persona. Viper's not her real name, though it suits her well, quick and mean as she is. You know nothing of the mercenary’s loyalties and true identity - which is a problem, since what she's seeking seems to be information on the rebellion. But it’s as they say - keep your friends close, and enemies closer. And Viper - bite as bad as her hiss - would be a dangerous enemy indeed.
The successor of the Desrosiers Coalition, a well established noble trading family with a seat in the Ascen Republic. Gathered information shows them as a charming politician - but meek, in matters of governance. Inoffensive to the extreme, with the only speck on his record a non-arranged marriage - information on his wife remains sparse. You have not met him, and doubt that you will.
â–Ľ FEATURES â–Ľ
Play as male, female or non-binary; cis or trans; allo, aromantic, asexual or aro-ace.
Have a semi-set fake personality as the Runner, and play multiple fake identities like the Spy you are.
Customize your actual personality, appearance, style, and how others perceive you.
Customize your cybernetics, weapons and skills as both the Runner and Spy.
Customize your Star-shuttle - your primary mode of transport and living space.
Build bonds, but be cautious. Trust does not come easy. There's much at stake here, soldier - nothing is more important than the cause.
â–Ľ UPDATES â–Ľ
Note: This is an IF I’m working with alongside Through Rivers and Lakes - I'm working on both! It's still bare bones here, and this post will continue to be updated. WIP is in very early stages and everything is being built up right now - even the WIP name may change. Feel free to shoot questions my way!
Drawing from themes and aesthetics of cyberpunk, soft science fiction, space fiction and space westerns, the setting and story of Unforgiven takes inspiration from classic sci-fi and cyberpunk media such as Star Wars, The Sprawl Trilogy, Asimov’s Robot series, Cowboy Bebop, and so much more.
â–Ľ WORLD â–Ľ
In this time, in this galaxy, humanity has sprawled over 58 planets, and have built up countless outposts in space stations and on asteroids.
The central eight most developed planets, spanning three star systems - named after the long since destroyed eight planets of the Solar System - are what is considered the Central Circuit, and where the United Coalitions of the Ascendant - colloquially known as the Ascendancy, or the UCA - first found its footing.
The UCA, this facade of a government bought out by corporations and their monetary interests, has been clawing at every other settled planet with any profit to be gained - and with the backing of military and corporate might alike, the Inner and Outer Circuit have been gradually folding under its control, though not without protests, resistance and outright warfare.
Sixteen years ago, however, the UCA declared to the galaxy its total victory, and total control - war, they said, and the treasonous resistance of detractors, is finally over. The Ascendancy will bring forth a new era of peace and prosperity; and those who wish to resist are inconsequential. There is no war to wage, and no oppression to be defeated.
â–˝ The Spy - [30-40 | It's You] You're not young, nor inexperienced. Once a young rebel soldier of a world now in the Ascen Republic's grasp, you've fought their control most your life. Now, you hide beneath the facade of a mercenary Runner, while being one of the rebellion's most useful assets - as a spy, smuggler, informant, assassin, soldier - and whatever else they need you to be.
â–Ľ ROMANTIC OPTIONS â–Ľ
â–˝ Lux - [25 | M/F/NB] [RO] The Strategist
Young, but already one of the leaders in the rebellion. They've always treated you with quiet respect and courtesy, though you know their first priority will always be the cause. They're pragmatic and focused, but an optimist at heart - how else can you explain their lofty goal to organize all scattered rebellion cells into a central, connected force?
Appearance: Lux is around 5’10, average in build. Their skin tone is a dark umber, and their black, medium length locs are gathered into a low bun. Their dark brown eyes slope downwards gently, and are heavily hooded; twin circles of thin white light within indicate their eyes have been mod-enhanced. Circuit-like patterns dance from their temples down and around their neck, joining above their back. Their musculature is somewhat unclear, though they are broadened by two or three layers of bomber jackets and dark trench coats. Their features can be considered quite gentle.
â–˝ Viper - [30 | She/Her] [RO] The Mercenary
A client for your Runner persona. Viper's not her real name, though it suits her well, quick and mean as she is. You know nothing of the mercenary’s loyalties and true identity - which is a problem, since what she's seeking seems to be information on the rebellion. But it’s as they say - keep your friends close, and enemies closer. And Viper - bite as bad as her hiss - would be a dangerous enemy indeed.
Appearance: Viper is around 5’6, lean and sharp looking. As a modded snake-hybrid, scales of interlocking teal and black rise across her cheekbones, obvious against her pale gold skin; short, fixed fangs also sit in her mouth. She has epicanthic folds, and her sharp eyes are almost ink-black in color. Her neck length, slightly wavy black hair has an unnatural sheen of turquoise when in light. Her sleek, armored tactical outfits are cut to show off the metallic glint of her modded arms, and are both fashionable and practical for a mercenary. Her features are considered quite attractive, though rather sharp.
The successor of the Desrosiers Coalition, a well established noble trading family with a seat in the Ascen Republic. Gathered information shows him as a charming man - but meek, in matters of governance. Inoffensive to the extreme, with the only speck on his record a widely disputed marriage - though information on his wife remains sparse. You have not met him, and doubt that you will.
Appearance: Nicodème is a lithe, graceful figure, 6 feet in height. His long, platinum gold hair is often put into an intricate braid or gathered into a low ponytail. His light brown skin is almost flawless, dotted with small beauty marks. Deeply set, his grey eyes shine almost silver in light. His outfits are always tailored, simple but elegant, often sporting flower motifs and a warm-colored palette. They aren’t outwardly modded, but they almost certainly have impressive hidden tech. Their features are considered classically beautiful.
â–Ľ OTHER CHARACTERS â–Ľ
â–˝ Maria "May" Fayre - [34 | She/Her] The Pilot
Your oldest friend, ally and confidant - maybe something else, as well. She’s one of the only people who’s known the true “you” for longer than the Runner’s existed - you grew up together, even fought in the same war. A pilot and mechanic, she’s been paramount to your survival many a time.
Appearance: May stands at 5’4, full figured with quite a bit of muscle. Her reddish-brown hair is cut short, strands curling close to her scalp. Her skin is tanned and freckled, often slightly sunburnt. There’s an ever-present indentation her pilot goggles left around her round, hazel eyes. She's often seen in thick, practical bomber jackets, cargo pants, and heavy duty work gloves. Her features are considered quite soft.
â–˝ Isaac Theodore Abernathy - [62 | He/Him] The Officer
A corrupt corporate officer - as common as fish in the sea. He finds you a competent, under the table Runner, and you find him a good source of corps and government information. Be careful to balance his usefulness with his suspicion - a good corps source won’t stay good forever.
Appearance: 5’8, lacking in fat and musculature but heavily modded, Isaac is a dignified seeming man who looks around 40. His pale skin is shot through with a silver metallic sheen. His light brown hair is put in a neat, short ponytail. He looks the part of a respectful corporate officer, often wearing a well tailored officer uniform. He looks distinguished, though somewhat bland.
â–˝ Damen - [55 | They/Him] The Fixer
For an ex-pirate turned ex-bounty-hunter turned current Fixer, they're a friendly enough man with a very well established network. You want jobs? He's got them. Just don't let his gregarious nature fool you - he doesn't suffer incompetence.
Appearance: 6'3, broad and sturdy. They're heavily modded, though the tech is old and haphazard; multicolored patches of metal cut through their scarred, tattooed golden skin. Short and wavy, his greying hair looks constantly tousled. His brown eyes are deeply set under dark brows. Their outfits are generally durable and practical, though he also wears multiple pieces of golden jewellery. He can be considered intimidating.