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These images are the first draft for the web toon in which we had the idea to create a document about people collectively putting together a time lasting document in which all their predictions and thoughts of the future are contained. These could either help guide or destruct the world in the future. We later modified this idea into our final product : "How I met the Fat Lady"
Collaboration Assignment bibliography
From A Time-Lapse Map of Every Nuclear Explosion since 1945, by Hashimoto, I. (2010). https://www.youtube.com/watch?v=LLCF7vPanrY
From Centers for Disease Control and Prevention, by Office of Public Health Prepardness and Response (OPHPR) (2014), USA: Clifton Road Atlanta. Copyright 2015 by OPHPR. http://emergency.cdc.gov/radiation/healthandsafety.asp
From The Daily Star, by Paycheck India (2014). Copyright 2014 by Paycheck India. http://www.thedailystar.net/sites/default/files/upload-2014/gallery/image/arts/sallary.jpg’
From Business Insider, by Macias, A. (2014). Copyright 2014 by Allure Media. http://www.businessinsider.com.au/nine-nations-have-nukes--heres-how-many-each-country-has-2014-6
From Encyclopaedia Britannica, by Stewart, I. (2015). Copyright 2015 by Encyclopaedia Britannica.
http://www.britannica.com/topic/number-symbolism
From Azito, by Azito (2015). Copyright 2015 by Azito.
http://azito-art.com/artists/kenji-yanobe/
From Cold War Christians and the Spectre of Nuclear Deterrence, by Gorry, J. (2013). Copyright 2013 by Gorry, J. https://books.google.com.au/books?id=werQAQAAQBAJ&pg=PA10&lpg=PA10&dq=Cold+War+Christians+and+the+Spectre+of+Nuclear+Deterrence&source=bl&ots=cdyiQqpRii&sig=GNoRyux0XaQ5zuutaDunMWuhvhg&hl=en&sa=X&ved=0CCQQ6AEwAmoVChMIuYbY4YLpyAIVFOtjCh143Ash#v=onepage&q=Cold%20War%20Christians%20and%20the%20Spectre%20of%20Nuclear%20Deterrence&f=false
From The Atomic Bombing of Hiroshima and Nagasaki: 70 Years Later, by Nagasaki Atomic Bomb Museum (2015). Copyright 2015 by Nagasaki Atomic Bomb Museum. http://www.nydailynews.com/news/atomic-bombing-hiroshima-nagasaki-69-years-gallery-1.1892958?pmSlide=1.1892952
From Illinois, by Yamahata, S. (1945). Copyright 1945 by Yamahata, S.
http://www.english.illinois.edu/maps/poets/g_l/levine/bomb/nag2.jpg
Collaboration Assignment
We started out very confused as how we would approach such a broad topic. As suggested by Ross, we took to reading Baratta’s introduction to the Venice Biennale, and what stood out was his reference to the “age of anxiety”, which we thought was a good sub-theme to work with. Initially, we decided that our layout should reflect those adopted in webtoons. When we brainstormed what genres to work under, we thought of sci-fi, apocalyptic, steam punk, fantasy, supernatural, going back in time. We thought about addressing and informing the audience by presenting the creative work from the narrator’s perspective.
While thinking about the concept, we asked ourselves how far into the future we’d reach, and maybe looks into the global future of specific aspect of life, such as how people interact with one another. We thought about movies that would provide influence, including Battleship, War Horse, X-Men: Days of Future Past and Tomorrowland. In our research for artists, we came across Kenji Yanobe’s post-apocalyptic installations that are born from his current vision of the future. His metal suits offer ways in which one would survive his image of the future. Inspired by him, we considered the various futures we could imagine. Extrapolating from now, we imagined a future ravaged by atomic warfare. We researched about atomic bombs and their components, as well as imagined mecha suits, in order to design suits that could withstand the impact of radiation. We also found that in 2014, nine nations - the US, Russia, UK, France, China, India, Pakistan, Israel and North Korea - possessed 16,300 nuclear weapons. Further research led us towards the bombing of Hiroshima and Nagasaki that ended WWII as well as the Japanese nuclear power plant that broke and leaked radiation into the sea.
From this, we decided to transform the creative work into a survival guide, projecting a possible future to which we’d have the solution to living in. The recurring motif of 3 in our publication reflects its symbolic hold over time: past, present and future, birth, life and death. We created the year 3333, WWIII, 33.33x3% chance three options… Eurasia and our nations of the future were inspired by those in George Orwell’s Nineteen Eighty-Four. Conveniently, the second time nuclear weapons were used in warfare were by the US in 1945. They had codenamed the bomb dropped on Nagasaki ‘Fat Man’, so we named our bomb of the future ‘Fat Son’. We separated they key components of the Fat Son into the nuclear core (with Uranium nucleus within), explosive, lead shell, outer shell, electronic trigger and detonator, producing drawings of the bomb. Our two suits to withstand and counter the impact of the Fat Son were named ‘Fat Lady’ and ‘Skinny Lady’.
Design Brief:
This publication is designed to engage with the audience in numerous ways. Bringing the concept “All the World's futures”, the document is both informative and entertaining the audience of one of many possibilities the future can bring. The drawings and images used within the document are presented in a webtoon manga style and the art is inspired by popular sci-fi and fantasy material such as the X-men series and Legend of Korra. The idea is that the audience, regardless of age, will be attracted into reading into the information given, and give thought about their futures. Additionally, the pages are marked with a dotted folding line which will allow the document to be folded into a paper airplane. Why a giant paper plane? Let audience think about that. Though one interpretation from our team is: “The let the future ride on the thoughts of today.” After all, our document is all about choice.
Collaboration Assignment Sketches & drawings part V
Collaboration Assignment Sketches & Drawings part IV
Collaboration Assignment Sketches $ Drawings Part III
Collaboration Assignment Sketches & Drawings part II
Collaboration Assignment Sketches & Drawings part I
Collaboration Assignment
Collaboration Assignment
Collaboration Assignment
Audio: compilation of songs which refer to a particular desire such as fame, fashion, appearance, lifestyle and or personal desires. The audio file goes together with the following image.
ARTIST STATEMENT
In my understanding desire is a complicated emotion, often closely related to greed in which one craves for more than one already has, always wanting and desiring more.
For this project I began working within the glitch field, which I worked on in the previous assignment, however I decided to work with desire but still draw on the glitch. The reason is that glitch is a distortion, a failure, setback or error and desire can draw out these features when someone desires for something becoming blinded and in result distorted by greed.
How to represent desire and glitch? The first experiment I conducted was a series of drawings which I drew a distorted gluttonous pig, a pixelated banker, a censored politician and a giant caterpillar devouring mansions. (Images will be posted in a separate post). The idea was to visually depict desire as well as the corrupted element of a glitch to visually demonstrate the notion that desire can corrupt a person.
Last week within the studio practise, we visited the sound studios from where I came to the idea to work with sound in this project also. Started to mix repeated words together such as “money”, “fame”, “food”, “love” and “power” until I received a inaudible overflow of sounds that were no longer words. I then proceeded to use existing songs from various artists to create a sound file for particular images.
The result of these experiments are now part of my final work. I created two images with each having its own unique sound file.
The first was an image of a set of mouths. This image’s sound file is a compilation of various songs relating to personal desires such as fame, lifestyle, ambition, desire for self accomplishment and love. Songs such as Hollywood (Michael Buble) and Millionaire (The Script) particularly refer to almost all of these. The idea of the image and the sound is that in search for fulfilling these particular desires, a person will expose themselves to a selective reality that suits their ideal, which means they will listen to what they want to hear, they will adjust themselves to fit their ideals and hence will alter and distort themselves into something new, but unrecognisable by most and perhaps not even to the person themselves.
The second image is a simple drawing of hand reaching into the air, for this image I created a file compilation of political speeches made by various leaders regarding the refugee crisis in the Middle east. I overlapped this with the sounds that were recorded when the refugees arrived in Hungary and Germany, which were a mix of cheering sounds, crying, shouting and clapping. This image was supposed to represent he desire for freedom versus the desire for control and power by the politicians. Unfortunately, the audio file which should have accompanied the last image is too large to post up on tumblr. I will try to reduce the size of it and post it up in a later post.
Image: Hand reaching for something above.
Keep Calm and Repeat
Glitch. There are many forms of glitches, but can the glitch be interacted with as an artwork, not just a visual element? I wanted to create a poster that would not appear as a glitch at first, but would become one as soon as the audience will respond to it.
The inspiration for the poster came from the thought of giving the audience an instruction which they would attempt, and yet unable to perform. Afterall, a glitch is a form of failure. However, it could not be an instruction such as “Do a handstand”... Chances are that there may be someone who could perform this, even though it would be personal glitch for myself. So, it had to be something in which everyone, or vast majority, would fail to perform. As a result I came across various examples of tongue breakers in my research, but one article regarding a research conducted in America stood out to me.
http://www.huffingtonpost.com/2013/12/04/hardest-tongue-twister-study_n_4386585.html?ir=Australia
The words “pad kid poured curd pulled cold” may be meaningless by itself, but in fast repetition, many people in the experiment attempting this ten times in a row, became mute or stopped talking entirely. According to the article, MIT has thus created one of the world's difficult tongue breakers.
Since tongue twisters can be frustrating, I thought that the “Keep Calm and Carry On” would be a suitable layout for the poster. I changed it to “Keep Calm and Repeat” with the addition of “pad kid poured curd pulled cold”.
Initially, the drawn up poster was the original final work, but I decided to make a slightly coloured screen print version of it, so I could have two poster in the end, different, but repeating the same thing... resulting just as the original “Keep Calm”, an instruction poster that was seen repetitively everywhere at the time of war.
The glitch time lapse
Exploring more glitch art making potential during studio exercise. I experimented by breaking the dimension of a 2D doodle of bugs. I ripped the paper, and also tore in a green coloured paper to give the pink some contrast. Doing this, the aim was to further experiment with the idea of glitch, not only in dimension but also in colour. What began with a doodle of bugs, has now turned into a product whose exact purpose beside the exercise has lost any meaning. Additionally I decided to take a time lapse to further explore the aesthetic of a glitch by further distorting the product.
Glitches. The unexpected breakdown or failure known as a glitch produces meaningless fragmented, or repetitive visual, and or audio.
Last week during the studio group exercise, we explored the term “glitch” and its potential role in making art. We came to discuss that most glitches aside from audio, are mainly a digital aesthetic phenomenon that occurs or example in animations, images or programming. …
In response, we took a series of panorama shots in the time span of 30 minutes. Playing around with time and space, we produced a series of images in which one or more person, objects .. Became distorted and meaningless, and yet funny to look at our own distortion. So as a result, we decided to layer the photos we took and came up with a random compilation of “glitches”.
Personally, I’m not yet sure what we were trying to achieve. However, I think when working with glitches, it revolves around the use of fragmented space and time.