Hello there, ladies and gentleman, and welcome to the official Villainstuck roleplay and ask blog!
For those locked out of the loop, Villainstuck is where I take my favorite Homestuck characters and transform them into the next big bad of Homestuck. Head to my main @autisticsupervillain and scroll under the villainstuck tag for more details. Credit to @rabble-dabble for the header and @rogueofrageedits for the profile picture.
This blog currently has five muses, but I'll add more as I go along. Each is the villain of their own story and while I'll do interactions between them, those are to be considered non-canon and tagged as such. I'll list each of them below, along with a brief summary of their backstories and personalities for your convenience. I'll reblog the much longer, complete summaries for them from my main with the tag "origins" for you to check out later at your convenience.
Lord Egbert
After the events of the game, John Egbert falls into a depressive slump that seems endless. He's unsatisfied with his life on Earth C and decides to travel back in time with his Retcon Powers to fix it. Unfortunately, he finds he can't fix his life without screwing over someone else. So, he decides to become powerful enough to influence the plot so that he can give everyone a happy ending. To this end, he manipulates Lord English's remaining followers, gathers versions of his friends from doomed timelines to join him, and sets about stealing powers from people so he can rewrite reality. Despite his benevolent goals, he's utterly ruthless in his efforts to create a perfect world for everyone and he hides his guilt over such behind a facade of cartoon villainy.
The Cancer King
After being kidnapped and mentally abused by The Condescension during her invasion of Earth C, Karkat is left doubting his own self worth. This sends him into a self destructive spiral as he wallows in all of his past mistakes until he decides to travel back and erase them. This results in a horrific distopia, which only feeds his guilt complex. He decides that it's his job to fix every problem everywhere, for everyone, and sets about trying to gain control of the plot the same way Lord Egbert did. To this end, he recruits doomed versions of his friends to help him drain the life force from people all across Paradox Space, convinced that he can undo whatever damage he causes once he controls the narrative. Depressed and unfettered, Karkat becomes a far bigger threat than the Condesce ever could be in his quest to undo his mistakes and save the multiverse.
Madame Megido
While adventuring out with Sollux one day, Aradia discovers a prophesy explaning that Paradox Space exists in a loop. A big bad villain will rise up, cause mass destruction, threaten the multiverse, and eventually be stopped. The next villain in this loop? Aradia Megido. So, she enlists help from Sollux, Feferi, and John to try and break the loop, but, as her efforts continue to prove fruitless, she gets more desperate. She starts crossing some lines, even draining the life force from people. Her friends try to stop her, but Aradia is determined. She'll break the loop, she'll destroy fate itself, even if she has to betray everyone to get there.
The Makara Sisters
It all started out so well. Calliope had brought her God-Tier counterpart and Gamzee Makara to the main timeline in hopes of giving them the happy ending that they deserve, but when Tavros doesn't forgive him, Gamzee falls into a depressive slump. The Calliopes attempts to snap him out of it either don't work or actively make things worse, making them more desperate to help him. To this end, they search for the Debug Tool, an artifact that will allow them to remove Gamzee's problems from his very code. The problem is, they end up spreading an epidemic of deadly glitches across Paradox Space in their efforts to retrieve it. Inadvertently corrupting and destroying entire timelines. They continue their quest regardless, convinced the Debug Tool is the only thing that can save their father and Paradox Space. Completely oblivious to the fact that they are the biggest threat to both.
Queen of the House
After being manipulated by Mindfang into almost destroying the planet, Vriska is forced to resort to extreme measures to rebuild Earth C. Becoming protective of the new world she's created, Vriska becomes a dictator out to preemptively conquer the multiverse in order to protect her new world from it.
you are too power-hungry to stop. you can finally step out of the dark and take your crown. the world can be yours; it will be yours.
your lover has sacrificed your best friend/sibling for "the greater cause." you didn't care if your faction would win, you just want everyone you love to come home. and now one of them just sacrificed the other for a cause you didn't even believe in
your lover betrays you for the crown. at the moment you thought that peace has finally arrived, the person whom you love the most stabbed you in the back, choosing his conquest over your love. you were left in filth, but you will show them who is more wicked.
not betrayed, but you are left alone after the conflict. you sacrificed yourself for the cause, but no one care. they all left you. you were nothing but a puppet, played with when useful; discarded when convenient.
in an attempt to yield god-like power, you didn't know it would destroy your heart and soul. your conscience is now rotten and you turn on your faction
you have a strict moral code that your teammates and loved ones refuse to understand. now you have made your final choice. they called you "corrupted"; you call it "necessary."
a tragedy had left your heart shattered in its wake. unable to accept the pain, you joined the dark to seek salvation, turning vicious during the way
poverty is a bitch. you are now killing people for money to provide for your needs, and you are quite liking it
you said that you were just making your lover's killer pay, why are you hurting other people too?
dialogues
"i have waited so long for my crown, i will not let anyone has it again."
"why, why did you do that?" "i have to, love, it was for the right cause." "so i am not your right cause then? so my family doesn't matter to you then?" "less than what i am fighting for."
"i am sorry for everything. you can still join me." "what is done it's done. and if you thought i will join you, go fuck yourself." "darling-" "no, no listen. you broke me, and hell i will let you go away with it"
"where is everyone?" "they left." "why did they leave? we are still here. their soldiers are still here." "no, we are not soldiers, we are discarded puppets, and we are not useful to them anymore." "then we will show them that we can fight."
"you thought the light in my soul was enough, but god you were wrong"
"i can't recognize you anymore." "you wouldn't"
"i swear a vow; i would kill them, even if it brings my downfall"
"you left me behind. i would be happy to drain the life from your eyes"
Well, okay, "games" in massive sarcasm quotes because Alternia's idea.... my idea of recreational fun was completely fucked. 8ut, still, even with all the traumatic injuries and 8latant threats to our lives, it was still fun. Hell, knowing me, that's kind of why it was fun. That's something that Earth C struggled to give me, the fun, the thrills, the sense of adventure. And then I went chasing after it and we all know how well that went.
...I'm I just not meant to 8e a good person? Everytime I try, I fuck up royally. I don't know how I expected to call myself a hero when I couldn't even manage to 8e somewhat decent...
Oh, to hell with all of that! I 8rought Earth 8ack from the 8rink! I'm the one who fixed everything! And I'll do it again too, to every Earth I can reach! I'm more than a good person, I'm the hero this time! I'm the one who can fix everything!
...Oh, gog, I still sound like a seven sweep old whenever I talk like that. I guess some things never change.
Oh my, how I've been looking forward to this. Vriska Serket is basically a rorschach test applied to an entire fandom in mass. Between all the potential character flaws, interpretations, and sympathetic qualities I could use to make her evil, I almost had too much to work with. Well, make her evil-er at any rate. Or, at least, make her the main antagonist. Because, with the way this is going, I might just make a few sympathizers out of you guys.
So, how does Vriska Serket, fandom darling and author's pet extraordinaire, become the big bad of the story she insisted that she was the hero of? Well, crank up Megalovania, ladies and gents, because you're about to find out~
When the story ended, Vriska had everything she ever wanted.
She had mended her relationship with Terezi and gotten to pursue a proper friendship with her. She had gotten the praise she always thought she deserved, as a savior and a Goddess to Earth C and it's people. And, she'd finally gotten a taste of that little paradise planet that John had given her a glimpse of.
And Vriska found that she really wasn't enjoying it.
There was the part of her that missed the old rivalry that she had with Terezi. The endless cycle of revenge, as destructive as it was, was one of the things the kept her motivated and happy, in a strange way. There was the part of her that felt she didn't deserve all the praise she'd gotten, the part she'd revealed to John after she murdered Tavros. The guilty, humane part of her. And, there was the part of her that didn't enjoy Earth. That didn't want to live a subdued peaceful life. Not when there was adventure to be had and treasures to be won. The bored, bloodthirsty side of her.
Vriska wasn't the other side of Terezi's coin anymore. Vriska's recklessness and selfishness weren't being counterbalanced by Terezi's brilliance and sense of ethics because the two just weren't the same people they were back then. The dynamic was just... off now. Now, Vriska was the coin. Two conflicting sides of pride and guilt that she didn't really know how to address.
See, the Gods put some rules in place to keep themselves from interfering to much with the lives of consorts and carapacians. They're more like celebrities than rulers, the citizens of Earth C are mostly just left to rule themselves. So, whenever a war picks up or politics get divisive, the Gods stay out of it.
Vriska really wants to get involved though. She feels like these opportunities are the best chances that she'll get to work out all of her conflicted emotions she has about her new life. It satisfies that growing itch for adventure and conflict that she has, that bloodthirsty boredom that misses her life on Alternia and her life in the game. And, it also appeals to that lingering guilty side of her. If she really wants to be a hero, really feels guilty about what she did, shouldn't she prove? Shouldn't she step in and earn all the praise she'd been getting? Actually become a hero?
Of course, every time she does bring up getting involved, she gets shot down.
The reasoning given is that, well, they're gods. If they step in to solve tge people's problems, the people will become reliant on them, which is a bad thing when they're arguably not qualified to do. They're not professionals, they're just traumatized teenagers with no real adult guidance. Winning a war is one thing, but solving poverty? Getting involved in politics? Preventing those wars to begin with? That's not something they have the life experience to do, and, if they get involved and start solving people's problems for them, it's what they'd be expected to do, which is a bad combo.
Dirk, Rose, Karkat, even Vriska herself. They're all people who thought they could handle the weight of the world on the shoulders and, when they couldn't, it had disastrous consequences.
Vriska always grumbles, but she concedes the point. Instead, she tries to find other ways to scratch that itch. She tries to go hunting and adventuring with Jake, but finds she can't stand him. He's far to cheerful, chatty, and oblivious, but, worst of all, there are those things about him that remind her just a bit of John and Tavros. Things that she can't quite put her finger on about him but make her uncomfortable none the less. She quickly stops attending these little hunting trips with him.
Vriska then tries to go to Aradia. She wants in on those little multiverse adventures that Aradia had been going on with Sollux, but Aradia slams the door in her face before Vriska can get three words out. Vriska makes a scene and pounds on the door for half an hour before Aradia opens up again.
Aradia explains that, no, she doesn't hold a grudge against Vriska for what she did. Sollux does.
"iit wa2 2uch a 2pur of the moment thiing for you, wa2n't iit? makiing me kiill her. iit wa2 a petty, iimpul2iive act of 2piite, ju2t liike everythiing el2e you do. ii don't thiink you even thought twiice about kiilliing aradiia untiil 2he beat the 2hiit out of you. but me?"
"ii heard her voiice. and ii heard iit on repeat iin the back of my thiinkpan every niight after ii kiilled her. every niight... untiil 2he came back..."
"2o, no, vrii2ka, ii don't forgiive you, and ii don't know or want two know about whatever bull2hiit you hammered on our front door for. now get out of our hiive."
As Vriska sulks her way out of their hive, she again feels those two conflicting responses coming from her pride and guilt. One part of her is indignant. Because it had been just another night for her. It had been just another shitty thing she'd done to someone who pissed her off. Who was Sollux to complain? She was the hero, she saved the day, it should be water under the bridge. She didn't save everyone by being nice, now did she?
But, then her guilty side speaks up. No. She hadn't saved the day like that. But Tavros sure did.
That thought just leaves her feeling more conflicted, bitter, and guilty than she ever did before. In a huff, she storms over to John's house.
Vriska had been expecting, partially even hoping, for his house to be in ruins. In her mind, John's life before the game had been the ideal human life. She thought a lot harder about how John's life turned out compared to how her life did than she'd like to admit. John was one of the few people who could break through her stubborn egotism, after all. So, she'd assume he'd be pretty tired of this new life too, seeing how it effectively stole his old "perfect" life from him.
But, she doesn't find that. Instead, she finds John... perfectly content with his new lidmfe and completely uninterested in finding new adventures.
John had friends. Close friends who knew what he was going through and understood how hard on him everything was. Jade, Dave, and Rose always took time out of their days to check on him, talk to him, be there for him. Even Karkat did his part to help John take the enormous weight of the world off his shoulders, help him settle down and start over so he could be happy again.
Yes, John was nice enough to take Vriska to some dark part of the multiverse if she asked, but she didn't want that. That ugly, prideful part of her was upset that he wouldn't have to rely on her, yes, but mostly, she just didn't want to be pitied. For John, who'd found happiness, family, and love in this new 'boring' world of theirs to tear himself away from all of that to just give her an adventure, would be nothing more than an act of pity. And, in Vriska's eyes, she just couldn't use him like that.
So, Vriska collapses onto her bed that night, and dreams of a way she could easily fix these weird, conflicted feelings she has. Vriska never knew who she was, that's why she was so bad at confronting herself.
But, she knew who she wanted to be, and that person was Marquise Spinneret Mindfang.
And that's who Vriska saw standing before her as she woke up in the dreambubbles.
Vriska fangirls at the sight of her and Mindfang basks in all the attention. Vriska even lists off exact feats Mindfang performed in her journal, leading her Ancestor to boast that she's preparing for an even grander adventure. One that could decide the fate of Paradox Space itself.... and she wants Vriska to join her.
This is everything that Vriska could dream of. At this exact moment, all that inner conflict melts away. Mindfang, the Dreaded Spider of the Sea herself, the person who Vriska centered her entire life around, is offering Vriska the chance to join her. In that moment, both sides of the coin are satisfied.
Vriska gleefully accepts the offer.
Mindfang explains the problem, stating that the battle against Lord English had left a tear in Paradox Space, a wound that threaten to grow until it ripped Paradox Space apart. In order to combat it, she needs to find some Rogues of Life to heal the wound and seal it back together. Without any way to control where she's going in the dreambubbles, Mindfang wouldn't be able to find any without a lot of luck... which is where Vriska comes in. Mindfang never got the chance to unlock her aspect like Aranea and Vriska did, she never got a copy of Sgrub, so she needs her descendant.
Vriska is both ecstatic to be so important and disappointed about not being called on to battle some powerful supervillain or something. Mindfang reassures her that she'd be more than happy to take her to fight a few dangerous villains after the important quest was taken care of, all while heaping on the praise. I wouldn't waste your time with some 8ooooooooring healing quest. I've seen what you can do. I know my descendant deserves 8etter than that."
So, Vriska uses her luck powers to lead Mindfang to several Rogues of Life, whom Mindfang mind controls each time. Vriska questions this, but Mindfang insists it's more practical to just ensnare them and apologize later than try to convince them to tag along. Vriska accepts this, even as the guilty part of her points out how that Tavros did a much better job at getting people to join him just by talking to them.
After Mindfang decides they've gathered up enough Rogues of Life, Mindfang uses the Rogues to reassurect herself and them back on Earth C, allowing Vriska to wake up and meet up with them. Once that's done, Mindfang takes Vriska aside and thanks her for being so helpful.
Before decapitating her, stating that Vriska wasn't needed anymore.
While Vriska is resurrecting, Mindfang orders the Rogues to drain the life out of Earth C and funnel it into her, killing countless thousands before Vriska recovers and attacks her. Mindfang is amped enough for Vriska to be forced to use her Ancestral Awakening form to defeat her, all while she tearfully demands to know why Mindfang has done this. As Mindfang glares up at her descendant with a look of bloodparched rage, she spitefully spits out her motivation for her actions.
What you need to remember is that Mindfang was just a version of Aranea who grew up in a more hostile, deadly environment, where all her character flaws could fester. In effect, she has Aranea's ego dialed up past ten.
While Mindfang was content to be dreaded, terrifying pirate in life, it wasn't until her death that she saw the true nature of the multiverse.
She saw Vriska's adventure, watched her life from beginning to end, and realized how insignificant her own role was. Vriska was saving the multiverse, traveling between timelines, battling demons. Vriska became a God, one who was worshipped by an entire planet. All while Mindfang held no real relevance. She wasn't even a background character, she was a backstory character. A means of giving Vriska motivation and nothing more.
Mindfang was a dreaded pitate, but only on one planet in one timeline. Which is hardly as speck in the vastness of the multiverse. And Mindfang felt entitled to more.
The problem is, she's effectively Aranea, but worse. While Aranea tried to make a story that didn't involve her all about her, Mindfang decided that a story that didn't involve her shouldn't exist at all.
Mindfang was going to suck all the life force out of Earth C, before using the absorbed energy to destroy the Alpha Timeline. With no Alpha Timeline to hold it together, Paradox Space would fall apart, erasing everything that ever was. It would be the most important act ever committed. No one could be more important than Mindfang if no one else existed.
In that moment, Vriska Serket died.
Vriska Serket, the one who paralyzed Tavros. Who blinded Terezi. Who murdered Aradia. Who created Bec Noir. Vriska Serket, the egotist, the murderer, the manipulator, and the abuser, died.
Every reason that Vriska had to exist was glaring right up at her, wallowing in a defeated pile of spite, pride, and ego.
Vriska stared blankly as Mindfang died, completely lost. Vriska didn't know who she was or who she wanted to be anymore.
Vriska walks the desolate Earth, the lost Rogues trailing behind her now that they had no where else to go. With so much of their energy wasted on amping Mindfang, there's little they can do to repair the damage done to Earth C.
Vriska searches desperately for her friends, to no avail. Most of them, she can't even find the bodies of. In some cases, such as with Sollux and Aradia, that gives her hope. Maybe they weren't on Earth C during the attack, maybe they're alive. Most of the time, though, it just serves to make her feel more hopeless.
Vriska never finds out if Terezi survived or not.
Vriska does find John's body however. Several months into her search, she found John, Dave, Jade, Rose, Jane, even Karkat inside a run down home. Vriska remembered being surprised at how lively it was once.
The bodies are to rotten for the Rogues to heal in their current state, but at least Vriska knew John died happy. The rotting birthday cake on the table was proof enough of that.
Vriska would never find any surviving Gods. But she would find survivors.
Eventually, after several years of searching, Vriska and the Rogues would stumble across a small town of consorts, slaving away at all hours of the day in mines and farms. They were being exploited by raiders, forced to provide for their ever growing gang or be killed. So Vriska decides to confront them.
The raiders are awed to see one of the "Old Gods" still alive and kicking, but they do not back down and bow in reverence as Vriska would partially expect. The world has turned into an empty, rotting place, so everyone is operating under the idea of kill or be killed. While the raiders are clearly intimidated, they're not going to give up without a fight and they make it clear that they will fight Vriska and her group to maintain control of what little resources they've managed to seize.
Vriska could crush these raiders easily. In the past, she happily would have. But now? She just doesn't want to kill what little life is left on Earth C, especially seeing how they'll likely need every hand on deck if Earth C is ever going to be habitable again. She wants to better now. She wants to do good.
So, Vriska challenges them to game. She makes up a card game on the spot and challenges them to it. If the raiders win, Vriska and the Rogues leave, allowing the Raiders to go on as normal. If Vriska wins, she gets control of the settlement, with the Raiders becoming her muscle. The Raiders agree, seeing it as a better alternative to a fight they knew they couldn't win, and they inevitably lose when Vriska rigs the game in her favor with her luck powers.
Vriska spots an opportunity to rebuild Earth C and, using the raiders as her enforcers, sends her forces out in search of more resources and settlements. Her goal is to unite Earth C under one banner so that everyone can pool their resources into making the world habitable again. As such, all settlements found are immediately "persuaded" to join and those that resist are dealt with by Vriska herself, using that same card game scam.
It takes several decades, but Vriska gradually unites the world and makes it livable again. However, she has no interest in returning Earth C to the way it was, as a bunch of different countries with their own worldviews and opinions. She remembers how often wars broke out and how she wanted to get involved but couldn't, so she decides to sude step that problem entirely.
She creates a new world order, centered around the card game scam she used to conquer the world to begin with.
How it works is that, when people get out of school, they immediately go into the work force in order to get enough money to participate in the Gambler's Den. Those who win big in the Den get House Dollars, which is the currancy that allows people to buy their way up into the world. But better homes in nicer neighborhoods, where food is cheaper and taxes are more lax.
Those who manage to get to the top of the Gambler's Den have to challenge Vriska to the game. If they win, they get let into the House. A paradise eerily similar in aesthetic to John's old neighborhood, wherin the citizens have Vriska's ear, meaning they get some say in how Earth C is governed and run. If they lose, they go right back to the bottom again.
Naturally, the whole system is rigged. Not only can Vriska simply decide wether or not she loses with her luck powers, she has the game's rigged. If someone gets far enough to catch Vriska's attention, she had them spied on and looked into. If Vriska likes them, she has the automatic game machines rig the games in their favor and send them straight to her so she can decide whether they go in the House or not. As "Queen of the House", the Housr and the Gambler's Den are rigged in her favor on every level.
Thing is, Vriska isn't trying to be an evil dictator here. She genuinely thinks this is a step up, as it's what the people themselves seem to want. Of course, the people aren't going to argue against anything she does because she's literally their only remaining God and she rebuilt civilization, so it's not like she's a good judge of that. Basically, her two halves are finally working in tandem. She's soothing her conscience by finally giving the people what they "want" and she's appeasing her ego by rigging everything in her favor and convincing herself and the world that she's doing what's best for everyone. Her compassionate side is leading the dance for once, sure, but that's still leading her down the same path.
The two sides of the coin are identical. It's a rigged coin. And both sides lead to Vriska justifying her own despotism.
Of course, she's not stopping there. Vriska wants to protect her people from all threats, just as she did when she was rebuilding Earth C. By rigging the Gambler's Den so that her most ideal subjects are forced to join the military, Vriska is able to create an army that she uses the conquer the universe. Meanwhile, the Rogues are sent into the dreambubbles to try and find the ghosts of her dead friends so they can revive them or, failing that, find other God-Tiers who can join their cause.
It's a few years after Vriska discovers a way to cross into other timelines and decides to start preemptively conquering the multiverse that she finds her friends again. The Rogues immediately bring John back to life and Vriska enthusiastically hugs him. The two embrace for a solid minute before Vriska decides to bring him up to speed.
John is... horrified.
After he finally managed to reunite with most of his friends in the dreambubbles, they'd heard tell of an evil empire born out of the main timeline that had begun subjugating the multiverse. John and friends joined the resistance against it... but they never thought Vriska was the one who created it.
Vriska tries to justify herself, but it just leads to an ugly, tearjerking arguement.
"I'm doing this for you! 8ecause I want to 8e like you! 8ecause I want to live in a world like yours. You showed me that I could 8e happy, good even, in a more caring world. It's not my fault the things I have to do to protect this stupid paradise planet! I want to 8e a good person, John! ....8ut... I have to 8e a hero...."
John teleports back to the dreambubbles, distraught that Vriska won't see reason. Vriska, meanwhile, readies her armies for war.
They'll see reason. They all will. Then... they can be friends again. They can be happy... in way Vriska was never allowed to be. But, until then, she had duties to attend as Queen of the House.
Your feedback has inspired me to craft an entire story for Evil!John so here you go.
After the game, John Egbert tries to go back to living a normal life, only to discover that he can’t. He’s literally worshipped everywhere he goes, so just living in a normal house is out. He tries to distract himself from that by hanging out with his friends, but he can’t help but feel like he’s third wheeling. Between Rose and Kanaya being all lovey dovey and Dave and Karkat always being this fucking close to just kissing already, John can’t help but feel awkward. Even Jade never seems to fully focus on him. He figures he shouldn’t hold it against them and decides to make new friends instead.
This similarly doesn’t work out. Vriska is now focusing on patching things up with Terezi, while the other trolls just show no interest in him. The Alpha kids are similarly focused on fixing their relationship kerfuffle, not to mention Jane’s Dad tends to bring up painful memories, causing John to spontaneously leave. John eventually decides to isolate himself, figuring that his friends will visit once everything is in order, but it never happens. He’s still invited to parties and such, but he’s always just… there. He’s hardly even acknowledged or talked too. No one pays him any mind.
Constantly neglected, John is just left to fester. His old life and everything he enjoyed doing is gone. Gone. Gone forever. Every second of every day forces that thought to sink in. He’s left staring out the window and pondering. Everyone else got a happy ending, why not him?
He decides to fix it. Using his Retcon Powers to mess with Doomed Timelines, he tries to see if it’s possible to get a happy ending. It is…. but not without screwing over someone else. There are timelines where he and his friends talk daily, only for most of the trolls to die. Timelines where he ends up friends with everyone, only for Dave or Dirk to end up neglected. Each time he thinks “No, I can’t do that. That wouldn’t be fair to them.” He eventually settles on trying to find a way for everyone to get a happy ending and goes scouring Paradox Space for an answer. The conclusion he comes to is that he needs to control the narrative so that everyone lives happily ever after and begins planning to accomplish just that. It’s only after studying as much of Paradox Space as possible that he puts his plan into action.
Knowing that his friends wouldn’t approve of his upcoming actions, he decides to distract them to keep them out of the way. He just occasionally sinks a city or obliterates and a planet with a storm to keep their attention. It’s okay, once he controls the narrative, he’ll just undo it. No harm done. In the meantime, he travels across the multiverse gathering as many heroes as he can. Whether they be random players (“Hey, I’m John Egbert, Hero of the Multiverse! And I need your help!”) Or alternate versions of himself (“I’m you from the future! No time to explain! Follow me to the secret basevand join the resistance against evil!”). He also begins gathering up some of Caliborn’s followers. He claims to be Lord English, having possessed John as a last ditch effort to survive his death. In order to never be defeated again, he needs his followers to gather up various JuJu artifacts to increase his power.
Eventually, he sends his Heroes against a Lord of Breath, claiming him to be a threat to the Multiverse. They defeat him and lock him away, giving John opportunity to use his JuJus to absorb his powers. With newfound power, John adopts the moniker Lord Egbert, mostly as a front to appease the LE worshippers. Lord Egbert promises his newly dubbed Egbert Armada that he’ll gather them all again once another threat to the Multiverse is found and then orders LE’s apostles too gather more JuJus. He repeats the process continuously, absorbing the powers of several Lords and Muses with intent on becoming the most powerful being in Paradox Space, strong enough to eventually bend the narrative to his will.
Eventually, some of the more cosmically aware players in his session, such as Aradia, Terezi, and Rose, become increasingly aware of something related to breath becoming dangerously powerful in the outskirts of Paradox Space. As such, John needs to step up his distractions. He find the ancient Beforan Empire and starts pulling strings. Playing to Beforan Feferi’s ego, claiming she’s the only one “kind” and “wise” enough to show humans the way. Meanwhile, he frames Beforus for the atrocities he commited in the Alpha Timeline and leaves them to sort things out. After all, Beforus is huge, but it’s no Alternia. They’ll only last so long against a bunch of God Tiers.
Eventually, Dave figures out something is wrong with John and confronts him, leading to a similar scene to the one you dipected. Dave travels back in time to meet up with John before he starts slipping into his funk and the two begin gathering up players from past, present, and future to defeat Lord Egbert. Will they succeed? Or will Lord Egbert get his Happily Ever After?
Personality wise, I’d compare Lord Egbert to Hank Scorpio from The Simpsons. Kindly chatting up a friend and colleague one minute, blowing up bridges the next. Look up the episode “You Only Move Twice” or even just Hank Scorpio to see what I’m talking about. He’s hilarious, friendly, and utterly ruthless in equal measure.
In conclusion, Homestuck^2 would’ve been better if John Egbert was the main villain, thank you for coming to my Ted Talk.
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Mod Sky:
DUDE OH MY GOSH I NEED THIS TO BE A THING I NEED THIS TO BE A THING - FANFIC OR COMIC OR OTHER, I LOVE IT!
Dude.. christ, this is absolutely amazing! Not only did you give a method to HOW he’d to ultimate BUT you also gave him a strategy to do it all!! You also gave him a sad backstory AND good..ish morals to stand by, dude you achieved it ALL here! I cannot stop going back and rereading things, gosh.. Like the comparison to Hank is amazing, at first I couldn’t remember so I had to look it up but as soon as I saw the dude’s face I knew and gosh dang it dude you’re correct.
There’s so much I can say but I’m gonna be honest; I want John to win. I’m not biased! As much as I love John and just automatically want him to succeed, I want him to win because I want a bad guy to win for once, they have their reasons just as much as good guys do so why not? Besides, it would make for a GREAT story, don’t you think?
I would like to personally thank you for this evil!John anon, for writing this all out and for sending it to us I preesh it SO much honestly! If you can make something of this I would be on it in a FLASH, I swear! So thank you so much.
P.S. I love the name Lord Egbert! It’s.. perfection :D
EDIT: This post was NOT submitted by me, it was submitted by Evil!John Anon!! I don’t know why it says me
Hmmm, what else is there to add... I'd say he's probably the least ruthless of all my muses thus far, outdone only by the Makara Sisters. While the Cancer King is very "ends justify the means" and Vriska is, well, Vriska, John is cooperative restrained. That said, he's still a Lord English level threat. Meaning he still has an absolutely massive body count behind his friendly demeanor and good intentions. It doesn't matter how high his body count gets, he can just Retcon it away once he has control of the narrative.
He also misses his friends a lot more than he likes to let on. While he does have versions of Dave, Rose, and Jade working for him, they aren't his Dave, Jade, and Rose. He can't reminisce about the good old times with them because they're strangers to him. It's times like that where he regrets his actions the most, because even though he plans to create a perfect world for everyone, his actions and his alone are what pushed a wedge into their relationship. It's John's fault that they're enemies right now, and he knows it.
Hello there, ladies and gentleman, and welcome to the official Villainstuck roleplay and ask blog!
For those locked out of the loop, Villainstuck is where I take my favorite Homestuck characters and transform them into the next big bad of Homestuck. Head to my main @autisticsupervillain and scroll under the villainstuck tag for more details. Credit to @rabble-dabble for the header and @rogueofrageedits for the profile picture.
This blog currently has five muses, but I'll add more as I go along. Each is the villain of their own story and while I'll do interactions between them, those are to be considered non-canon and tagged as such. I'll list each of them below, along with a brief summary of their backstories and personalities for your convenience. I'll reblog the much longer, complete summaries for them from my main with the tag "origins" for you to check out later at your convenience.
Lord Egbert
After the events of the game, John Egbert falls into a depressive slump that seems endless. He's unsatisfied with his life on Earth C and decides to travel back in time with his Retcon Powers to fix it. Unfortunately, he finds he can't fix his life without screwing over someone else. So, he decides to become powerful enough to influence the plot so that he can give everyone a happy ending. To this end, he manipulates Lord English's remaining followers, gathers versions of his friends from doomed timelines to join him, and sets about stealing powers from people so he can rewrite reality. Despite his benevolent goals, he's utterly ruthless in his efforts to create a perfect world for everyone and he hides his guilt over such behind a facade of cartoon villainy.
The Cancer King
After being kidnapped and mentally abused by The Condescension during her invasion of Earth C, Karkat is left doubting his own self worth. This sends him into a self destructive spiral as he wallows in all of his past mistakes until he decides to travel back and erase them. This results in a horrific distopia, which only feeds his guilt complex. He decides that it's his job to fix every problem everywhere, for everyone, and sets about trying to gain control of the plot the same way Lord Egbert did. To this end, he recruits doomed versions of his friends to help him drain the life force from people all across Paradox Space, convinced that he can undo whatever damage he causes once he controls the narrative. Depressed and unfettered, Karkat becomes a far bigger threat than the Condesce ever could be in his quest to undo his mistakes and save the multiverse.
Madame Megido
While adventuring out with Sollux one day, Aradia discovers a prophesy explaning that Paradox Space exists in a loop. A big bad villain will rise up, cause mass destruction, threaten the multiverse, and eventually be stopped. The next villain in this loop? Aradia Megido. So, she enlists help from Sollux, Feferi, and John to try and break the loop, but, as her efforts continue to prove fruitless, she gets more desperate. She starts crossing some lines, even draining the life force from people. Her friends try to stop her, but Aradia is determined. She'll break the loop, she'll destroy fate itself, even if she has to betray everyone to get there.
The Makara Sisters
It all started out so well. Calliope had brought her God-Tier counterpart and Gamzee Makara to the main timeline in hopes of giving them the happy ending that they deserve, but when Tavros doesn't forgive him, Gamzee falls into a depressive slump. The Calliopes attempts to snap him out of it either don't work or actively make things worse, making them more desperate to help him. To this end, they search for the Debug Tool, an artifact that will allow them to remove Gamzee's problems from his very code. The problem is, they end up spreading an epidemic of deadly glitches across Paradox Space in their efforts to retrieve it. Inadvertently corrupting and destroying entire timelines. They continue their quest regardless, convinced the Debug Tool is the only thing that can save their father and Paradox Space. Completely oblivious to the fact that they are the biggest threat to both.
Queen of the House
After being manipulated by Mindfang into almost destroying the planet, Vriska is forced to resort to extreme measures to rebuild Earth C. Becoming protective of the new world she's created, Vriska becomes a dictator out to preemptively conquer the multiverse in order to protect her new world from it.
Hey, mind giving me your take on evil Jake English?
To summarize, good intentions constantly backfiring.
Think Captain Walker from Spec Ops: The Line. Jake has an ideal in his head of a big heroic adventure, which he constantly tries to live up to. This causes him to act brashly, which backfires horribly. As such, he acts more brashly in his attempts to make up for it, which backfires more. This loop escalates until suddenly Jake realizes he's become the bad guy and he has no idea when that happened.