Vine Videos & Creative Social Media turned 4 today!
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@webtechman
Vine Videos & Creative Social Media turned 4 today!
She (@sabrinascakes) is a cake goddess and he (@webtechman) is a connector of culture and emerging technologies. I found these friends at a social media gathering in Georgetown this evening. Beautiful people.
Thankfulness is the beginning of happiness.
Cold DC weather has everyone moving a little slow today
Cody Hudson on piano
Resizing real life, part 2 #beer #iPhone #Vinemagic #magic https://vine.co/v/hEB60AZagL5
Latest Pew study: 71 one percent of adult Internet users belong to Facebook
Nearly three-quarters of Internet users in the United States are on some form of social media, and nearly half hang out on several social networks:
More young adults and African Americans are using Instagram. According to the study, 37 percent of Instagram users are ages 18 to 29, percent (up from 28 percent in 2012) and 34 percent are African American (up from 23 percent in 2012).
53 percent of Twitter users are also on Instagram, and 53 percent of Instagram users are also on Twitter.
Women are four times as likely as men to be Pinterest users, but overall, only 23 percent of Pinterest users visit the site daily.
LinkedIn is the only social network in which users ages 50 to 64 are more active than users ages 18 to 29, Pew found. What’s more, LinkedIn usage is especially high among people with a college degree or higher, and among those with an annual household income of $75,000 or more.
(via We ‘like’ looking at Facebook, Pew study suggests - NBC News.com)
These new #magic portals are great for #starbucks coffee :) #vine video
The amazing power of portals! #vine #magic with #starbucks #coffee
VINE COMPILATION #SnackMagic Volume 2
A collection of creative vine videos from amazing Viners doing #vinemagic with their favorite snacks Volume 2
How to Use Vine Magic When Getting Dressed
The Changing, Floating, & Vanishing Dollar Bill Magic Trick
A collection of creative vine videos from amazing Viners doing #vinemagic with their favorite snacks.
What is Vine?
Vine is a mobile app owned by Twitter that enables its users to create and post short video clips. The service was introduced with a maximum clip length of six seconds and can be shared or embedded on social networking services such as Twitter (which acquired the app in October 2012)
Though Vine was initially available only for iOS devices, Twitter had been working on bringing the app to other platforms; Vine for Android was released on June 3, 2013 for devices with Android version 4.0 or higher. The Windows Phone 8 and Windows 8 version of the Vine app was also unveiled during the Microsoft 2013 Build Conference.
How to un-cook food with #vine #magic #TimeTravelVine at Nagoya Japanese Steakhouse #StopMotion
https://vine.co/v/hjZrAOiTtjI/embed
The evolving concept of Culture Mapping.
Dave Gray is an accomplished entrepreneur, having formed and run XPLANE, a leading visual consulting firm. After selling the company, he is now concentrating his energies on building a generic visual tool for mapping Company Cultures.
As Dave describes in the video on his website, he joined forces with (another one of my favourite consulting colleagues,) Alex Osterwalder, who had taken his own idea/thesis of a generic Business Model Generation tool to enormous international success.
http://www.businessmodelgeneration.com
Dave’s Culture Mapping tool is in a very early stage of development, but it is a promising project, as it is founded on the thoughts of two heroes of the Organisational Psychology universe: Profs Argyris and Schein, whose groundbreaking thinking about organisational culture I’d studied myself carefully at the end of the Nineties when I wrote my piece on Business Reengineering barriers.
http://www.davegrayinfo.com/culturemap/
Enjoy!
How to prevent five pitfalls when prototyping.
My company frequently builds prototypes for client solutions, or as we prefer to call them, POC (Proof of Concept).
For any prototype to be successful, there need to be rules. First of all, prototypes are not the final product, so don’t require a high level of refinement. They should rather exemplify the basic ideas and leave room for adding more or alernative ideas, that will eventually lead to the final product / service.
Jared Spool, founder and head of User Interface Engineering, has put together 5 potential pitfalls for project teams to carefully prepare for when building prototypes:
Pitfall #1 - Focus too much on the deliverable and not on the learning.
This is very important because the main objective is to learn from the prototype and the development process. The finishing touches come with the end-product/service.
Pitfall #2 - Too much converging, not enough diverging.
The prototype should help to test new ideas and to help generate even more ideas.
Pitfall #3 - Working in the wrong fidelity.
Low fidelity is fine, the prototype is not the final product. If e.g. you want to showcase your web app is based on responsive design principles, though, the prototype should reliably demonstrate availability on the smartphone as well as the big screen, etc.
Pitfall #4 - Too little evaluating.
The prototype process runs through 4 distinct phases: Planning, Implementing, Measuring and Learning, with Measuring and Learning being the most important and insightful ones for the final product and their users.
Pitfall #5 - Concentrating on a single prototyping tool.
Particularly in the application software development space, there is a wide range of tools available to develop prototypes. Some on them are a one way road (e.g. paper prototyping), not allowing to build the final product with it. Yet they may help to quickly put together a working prototype. Project teams should be open to trying out new tools and methodologies to help instigate the ideation and learning flow.
After all, Prototyping is the rendering of ideas to understand them better before implementing them!
Read Jared’s full article here:
http://www.uie.com/articles/pitfalls_prototyping?utm_source=UIE+Subscribers&utm_campaign=2195c6ac11-UIEtips_pitfalls_prototyping_10_30_2013&utm_medium=email&utm_term=0_382de78e4c-2195c6ac11-28007265
WebTechMan: Connector