Been ages since I showed myself on here. Quite happy with how these turned out.

shark vs the universe
cherry valley forever
Not today Justin
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𩵠avery cochrane š©µ
Monterey Bay Aquarium

romaā

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if i look back, i am lost
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
todays bird
Keni
Mike Driver
occasionally subtle
One Nice Bug Per Day
we're not kids anymore.
macklin celebrini has autism

titsay
almost home
hello vonnie
seen from United States
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seen from Colombia
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seen from Malaysia

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@weiszklee
Been ages since I showed myself on here. Quite happy with how these turned out.
Assassin's Creed has this wonderful scifi conceit of traveling back into the genetic memories of your ancestors in order to uncover secrets, and largely wastes it. The more recent games have the modern world as largely an afterthought, and the series-level writing on this game is not good, mostly because it's meant to be an eternal franchise that never has any kind of conclusion, so can only spin its wheels and occasionally have a reveal that doesn't make sense and will surely have no further impact on the series. And the conceit is also at odds with the open world collectathon hyperactive distraction gameplay, failing to leverage the idea that this is what the ancestor character actually did, or that you're trying to be "in sync" with them.
Anyway, my dream Assassin's Creed game goes against every principle they must be working under to make such disappointing, buggy slopfests. And my desire for storytelling goes against the (weak) exploration the series has become so preoccupied with. And some of the things I want, like a proper modern day storyline that you spend actual time in, would probably not be budget-friendly because of the assets that you wouldn't be able to reuse.
But how cool would it be to switch between medieval Berlin, modern Berlin, and Cold War Berlin? To weave different interlocking stories together? To trace the past with the tool of the Animus? To have storylines that comment on each other both directly and through contrast? And one of the things that I don't recall the games ever doing is that you can have a conflict between past and present, where the person using the Animus hates the person they're trying sync with. You have to relive your grandfather's sins to get the information you need, and then his memories and personality start bleeding through, altering you. Think of the tension inherent in having to play out the memory of your ancestor killing someone you've come to like.
Absolutely no way Ubisoft ever does anything interesting with the franchise, sadly.
Budgetwise, I don't think you could do it, but I would love to have Nazi-occupied France as one third of the game, France-occupied Vietnam as another third, and then a modern day story to tie them both together. There are people who went almost directly from fighting for their homeland to asserting colonial control. The central thematic preoccupation of the Assassin's Creed games is control vs. freedom, and here you can have a great case study in what people actually believe, how nationalist ideals inform what a government does, and you can do this with the same characters.
I don't exactly know how this would tie into the whole Templar vs. Assassin conflict the games are so focused on, as these ideologies often seem to be all-consuming above and beyond any other identity. I guess in my perfect world, I would do something with that and examine how these identities aren't absolutist, or how this thinking about the world is shaped.
james baldwin was so right when he said āthe children are always ours, every single one of them, all over the globe; and I am beginning to suspect that whoever is incapable of recognizing this may be incapable of morality.ā
the twelve most terrifying words in the english language are: i'm from the government and i'm here to torture you to death
Maybe I should go to therapy
Low-key hilarious how 95% of Dragonborn end up with a Hoard. Absolutely peak intersection of narrative and game design. You consume ONE dragon soul and next thing you know youāve got 175 wheels of cheese. You learn like 3 whole words in Draconic and youāve got poor Lydia pack-muling candelabras across the fjords. I personally mostly Hoarded precious metals and gems, but Iāve seen people who Hoarded books and pelts and, likeā¦there is No mechanical reward for this. Players just love to Hoard shit in that game. Absolute Dragon behavior.
Nothing in the rule book says a dog can't play basketball. There are a couple rules against trans women, however, so she'll have to leave.
If I was wealthy Iād get weird surgery recreationally and spend five grand on six academic texts per week and have a fancy office thatās only for sucking dick and smoking and wear fabrics made of evil and Iād have two personal trainers that I double book so they have to compete for my attention and Iād smell obscure and irresistible and Iād have machine guns and a sculptor that I fund who lives in the woods and is not allowed to leave but gets whatever they want brought to them because the art is just that important and Iām not allowed to see it until itās done and also theyre dying
[ID: edited image that reads, "Your Three Homes, Take Care of Them," with an illustration symbolizing each item: "Body, your Tumblr blog, Mind." / end ID]
someone tell OP i did it, i spent about 3 hours on it
Amish Shah wins Democratic congressional primary in Arizona, a blow to the party establishment
oh that's his name
Adaptations of Shakespeare with a quirky twist are hereby banned. You have to do it just regular now. Sorry.
(I purse my mouth in fury and forcefully cross out several pages in the legal pad Iām carrying. As I do so, you catch glimpses of concepts like ā1950s Hawaiian kitsch As You Like It,ā āDisco Henry V,ā and, underlined several times, āGAY HOCKEY MUCH ADO - cash in on Heated Rivalry?ā)