fragment shader distortion

pixel skylines
Monterey Bay Aquarium

JVL
d e v o n
Stranger Things
Claire Keane
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we're not kids anymore.
macklin celebrini has autism
tumblr dot com

❣ Chile in a Photography ❣
Show & Tell

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Keni

Kiana Khansmith
almost home
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let's talk about Bridgerton tea, my ask is open
official daine visual archive
KIROKAZE
seen from Morocco
seen from Canada
seen from South Africa
seen from France
seen from Germany

seen from Brazil

seen from Türkiye
seen from Spain

seen from United States

seen from Finland
seen from Saudi Arabia
seen from Netherlands

seen from Netherlands

seen from Poland
seen from United States
seen from United States
seen from United States
seen from Russia
seen from United States
seen from United States
@werls
fragment shader distortion
Analogic ASCII Animation (2009)
my first participation in #36daysofttype
Some flames made with shaders.
You can check the source code on OpenProcessing.
a faux-shader study using mapped characters to defnine color values for each module. charset in this experiment: █▉▊▋▌▍▎▏
experimenting with some ascii animation
To follow my work as a graphic designer, add me to your Behance network: be.net/werls
experimenting with ascii animation
the revolution will not be televised
made originally for #genuary2022 three colors day.
another experiment of an algorithm for convert photography in ansi draw.
an algorithm designed to make images look alike ascii draws.
one of many tests that i've made yesterday: an algorithm to redraw a picture in tiny little grains shaped as polygons of different numbers of sizes (in these example, between 3 and 6 sides). this experiment it's an investigation about the distribution of silver halide (silver salt) on photographic film.
a sketch made some time ago. an experimentation that leads to a visual identity concept for a black film festival. the original algorithm was made using drawbot/python (and rewritten for web in p5.js/javascript later).
a basic 2d matrix. the size of each dot is defined by a 3d perlin noise.
source code
playing with some particles and typography on p5js