Some progress...
Moved from UMG to physical 3D space for the Barricade Minigame, got back to where the proof of concept was progress wise and added a reclaim for the wood (player+space provided determines how many boards can be used on a barricade, the more the better). Will refine how the physics function and work the system into windows and for salvaging wood from the neighborhood (coming soonish).
What's Next
-"Hammer in" functionality for the boards to finalize their location and set the actual board location on the chosen door
-Set up camera to work with actual in-house (as opposed to below the map) doors












