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hey, sex pervert question: do you ever think about me even when im not present
*looks at polyamorous triad* so which of you is the soldier and which is the poet and which is the king
this is the perfect reblog post cancelled
Communication is key
This is Pisces and Virgo when they manage to get along
i do in hindsight really love the concept of complaining about adaptational changes in a 3000 year old oral tradition of which there isn’t really a definitive version so much as a surviving one that is also the most adapted story of all time. my chud forebears in Roman Britain throwing rocks at a bard going nah nah nah the last one said some different other shit at that part you gotta do it again is a comforting image to me
Obsessed that Catherine kept saying she was bad at games, figured out the game, said she was gonna keep it to herself and then told everyone what she knew. Love her sm. I wish she could have won but it truly was the most ify prize ever.
also can we talk about the game design of count the rice?? brilliant
the only challenges that require multiple people are at the beginning and end - at the beginning to allow the players to bounce around there for a bit before they realize they need to go down, and also at the end to ensure that a runaway player has to wait for another to catch up
count the rice itself, of course, can only be played with one player, so that players never actually have to count rice (if you had to wait for a second player at the end, then whoever got closest would win) (this is ofc not accounting for hannah pilkes)
the middle rooms are great too, because they are easy to intentionally fail, and hard to win. the spot the difference rooms are especially good, because you think you understand what it is (spot the difference between the two halves of the room), and this is seemingly confirmed when you successfully loose, but once you come back to try to win, you realize you did not actually fully understand the game. the placement of these is important, too - only players who were intentionally trying to lose got to those rooms. any higher in the sequence, and they might have had a player trying to win reach the rooms first, and then they'd realize the twist
and also the decision to split the rooms up? 2 and 3 in a separate space from 4-8, so players would assume there are only 3 until someone loses enough, subtly hiding the majority of the game from them
ugh just so many little details in the game design here are so perfect and well thought out, game changer is clearly such a labor of love
also can we talk about the game design of count the rice?? brilliant
the only challenges that require multiple people are at the beginning and end - at the beginning to allow the players to bounce around there for a bit before they realize they need to go down, and also at the end to ensure that a runaway player has to wait for another to catch up
count the rice itself, of course, can only be played with one player, so that players never actually have to count rice (if you had to wait for a second player at the end, then whoever got closest would win) (this is ofc not accounting for hannah pilkes)
the middle rooms are great too, because they are easy to intentionally fail, and hard to win. the spot the difference rooms are especially good, because you think you understand what it is (spot the difference between the two halves of the room), and this is seemingly confirmed when you successfully loose, but once you come back to try to win, you realize you did not actually fully understand the game. the placement of these is important, too - only players who were intentionally trying to lose got to those rooms. any higher in the sequence, and they might have had a player trying to win reach the rooms first, and then they'd realize the twist
and also the decision to split the rooms up? 2 and 3 in a separate space from 4-8, so players would assume there are only 3 until someone loses enough, subtly hiding the majority of the game from them
ugh just so many little details in the game design here are so perfect and well thought out, game changer is clearly such a labor of love
i refuse to hear any catherine mcafferty slander about this episode
she figured it out so quickly, climbed her way back to the top so well
its not her fault she thinks the louvre looks like a city block or that she doesnt know what spaghetti is
i be like “i’m fine” then shake my leg 138mph
D20 Side Quest Idea:
Emily Axford, Whitney Moore, Aabria Iyengar, Rekha Shankar, Laura Bailey and Vic Michaelis play a coven of witches and their goal is to eat Brennan Lee Mulligan alive over the course of 12-14 hours.
so grateful they used the vianca hug for the s3 bonus content thumbnail bc now everytime i open dropout im blessed with the sight of them
YES OMG BRÜNNHILDE
the long awaited sequel