if those who entered the game were interested in continuing, would this continue? (same anon from earlier, apologies if im bothering you o-o;;)
You’re not bothering us at all! I just wish I had better responses for you...
But unfortunately the only participants we ever had consisted of: three or four people who put a character on reserve or asked for a specific bio to be written who then never applied, one who never got past setting up their blog and has since deactivated, one who never even built their blog or finished their app, one who played for a few days and has since deactivated, one who managed a grand total of about three responses and hasn’t posted since, and me.
So I think it’s more accurate to say that there never was a game.
Now if you think you can drum up interest or you know a bunch of people who would like to come and play in a canon-mashup X-Mansion like this, we would certainly be more than happy to get this place moving again! (What’s a little eight month hiatus between mutants, right?) But as things stand right now, there simply isn’t anything here to continue with. I’m sorry about that; this was a lot of fun to build and I would have liked to see it get up and running, but for whatever reason something about this game didn’t seem to appeal to people. Maybe it was because we gave too much freedom with character-canon-creation or maybe it was the lack of set face-claims or maybe it was the plot? Maybe I just didn’t know the right ways or places to advertise a Marvel RPG. Whatever the cause hardly anyone seemed interested, so the game died. Or more accurately as I said, never really began at all.
I hope you like the Gambit bio! If there’s anything that doesn’t work in it that you want changed you can either let me know, or just include that in the appropriate section of your application! Also I wasn’t sure how old you wanted him to be, so feel free to deviate from the suggested age range I provided without having to explain why. I look forward to your application!
Growing up in the Louisiana Bayou was a constant adventure for the adopted son of one of the best thieves in New Orleans. Remy LeBeau doesn’t know his origins before Jean-Luc found him, and he doesn’t care. He had a good if unconventional family and he learned a lot from them -- some of them things that he can even share in polite company. It was from his father that he inherited his devil-may-care attitude, his irreverent bravado, and his ability to pick a pocket and steal a heart. It was also from Jean-Luc that he inherited a number of enemies, including the rival family Boudreaux, known by their nickname of “the Assassins Guild.” It was in an attempt to soothe the constant fighting between Jean-Luc’s people and the Assassins that Remy agreed to marry the grand-daughter of the other gang’s chief, Belladonna Boudreaux, but the wedding didn’t exactly go off without a hitch and Remy had to flee the city. He made his way through the world on his own for a while, relying on his quick fingers, his charming wits, and his burgeoning mutant powers to get him out of any sticky situations. He never stayed long in any one place and avoided getting attached to any people he met along his travels. He managed to avoid getting arrested too, although he certainly had a few close calls with the law.
Remy LeBeau never set out to be a hero. All he ever wanted was to get rich and have fun. He likes adventure for the adrenaline, not the epic dual between good and evil. He’s a thief, a pick-pocket, a scoundrel. But he’s not a monster, so when he found a kid’s hand on his wallet he couldn’t just ignore her – not when he realized how much trouble she was in, anyway. Besides, he always had a fondness for the under-dog, and he likes tweaking the tails of the powerful and arrogant. So he helped the kid, and found out she was a pretty good thief and a useful partner, and an unlikely friendship blossomed. And then he found out who she really was, and why she was in so much trouble. Well, they were partners in crime now, so he was honor-bound to help Ororo get back to this Xavier School place, and now…well, he’s at loose-ends right now, and maybe he can learn a few useful tricks while he’s here, and there are worse places in the world to lay-low than some swanky mansion, right? That doesn’t mean he’s going to join the X-Men or anything, doesn’t mean he wants to commit his life to helping out a bunch of strangers when there’s nothing in it for him. And if he sometimes assists the people here, well, that’s just out of friendship for Stormy. It’s not a commitment.
POWERS & ABILITIES:
Bio-Kinetic Energy: can convert the potential energy stored within an object into kinetic energy, “charging” them until they explode. His weapon of choice for this power is a deck of playing cards, but he can charge any inanimate object. Larger objects take longer to charge (and have larger explosive results) so he generally prefers to use small items. He controls this energy through touch and is learning how to delay the explosion. The mass of the object is directly related to the size of the explosion: a playing card, for examples, packs the equivalent punch of a grenade. This affinity for kinetic energy also gives him above-average speed, reflexes, agility, dexterity, strength, etc., because he’s constantly generating bio-kinetic energy within his own body. This also makes his mind hard to read by producing a “static” energy byproduct.
Theft: expert lock-picker, pick-pocket, second-story man, etc.
Combat: excellent street-fighter with training in the French kick-boxing style or Savate and the staff-fighting art of Bojutsu. Also excellent aim.
Language: fluent in English, French, and Créole Louisianais
IMPORTANT RELATIONSHIPS:
Ororo Munroe - she’s changed since coming back here, but under her responsible facade there’s the same scrappy thief-child he befriended; he’s just not sure that friendship is worth getting caught-up in things here
Logan - there’s no one he enjoys baiting more, and also no one (other than Stormy) he feels comfortable with; they come from similar lifestyles and can relax together...when they aren’t fighting, anyway!
Emma Frost - there’s something familiar about her and it’s not just that she reminds him of the kind of people he used to steal from or for, but they’ve never met before -- at least not that he remembers...
SUGGESTED FACECLAIMS: Diego Boneta, Landon Liboiron, Avan Jogia
Thank ou for all the help, if you make him like the other bios I can then add to that with character development, and head cannons. Once i'm writing the app I'm sure I will get a better idea, I'm sorry I have not been very helpful.
Not a problem! I will just get a basic bio up for him asap then, and you can obviously tailor him in the app to suit you better! Should be up shortly.
Could you write a bio? I'm not so sure, usually I make it a mi between comic verse and cartoons, what do you think would fit best within the rp?
I can absolutely write a Gambit bio for you! As for what kind of Remy LeBeau would fit best here, really the answer is any kind, since we incorporate any canon or media-source that people want to play with. I could just do a sort of streamlined-basic Gambit if you want, like we did with most of our characters, but if you want anything specific to be incorporated into it just let me know and I’ll gladly find a way to fold in your favorite elements of the Ragin’ Cajun!
Hello I wish to apply as Gambit? Would that be okay?
Absolutely, that would be wonderful! Would you like to apply for him as a New Staff Character or would you like me to write a bio for him? And if you want a bio written, what sort of version of Gambit are you looking for? (If you’re going to write the bio yourself you obviously don’t need to tell me anything else!)
Congratulations Mateo, your application for the new staff character of Stevie Hunter has been accepted and she has been added to the game! Please review our instructions for new players HERE and let us know if you have any questions, we’re delighted to meet both you and dear Stevie!
“Wagner, Kurt Wagner,” he said. “Professor Frost has asked zat I escort you. Ze gate ist broken, I’m afraid.”
“Well, that is a problem,” Stevie said, looking the gate over. The fence was much too high to climb and it seemed the bars were too close together. She’d never squeeze through.
“I’m ze solution,” Kurt said, keeping hold of her hand. “Just hold your breath and count to ten.”
Out-Of-Character Information:
NAME: Mateo {he/him}
AGE: 26
TIMEZONE: EST
ACTIVITY: I can be active most weeknights and most weekends with the exception of major holidays. I work 9 AM to 5 PM, Monday-Friday. I have school afterwards, too. I’m usually around to do my replying at 9 PM or 10 PM. I might be able to sneak in replies when work is going especially slow.
EXPERIENCE: I’ve since deleted my (many) old blogs, but I’ve been in a number of different RPs on tumblr and jcink. I’ve also RPed on various forums over the years. I mostly get involved in sci-fi and/or dystopic RPs (cyberpunk cities, space operas, and zombie apocalypses). In terms of Marvel RPs, I most recently played a very different take on Xorn in an X-Men AU RP.
CANON: I’ve been reading the comics since I was a kid and I’ve watched all of the cartoons and live-action films. I’m fairly versed in the canon verse as well as alternate realities outside the 616 continuity. I’m a huge X-geek. I have a number of favorite characters, to name a few: Storm, Nightcrawler, Karma, Iceman, and Kitty.
ANYTHING ELSE WE SHOULD KNOW? Since Stevie is something of an under-utilized supporting character who has fallen out of use, I am taking some liberties with her backstory and personality. I’m open to changing anything about my application to better fit with the needs of the RP as a whole or fellow RPers. As it stands, I’m just running with what I have from the Claremont years.
Gameplay Housekeeping:
SUGGESTED BIO: Although she was raised by a loving preacher-father and lived in the company of her beloved sister, Stevie’s life has been no stranger to tragedy. Her mother was murdered when she was five, leaving a void in the Hunter family that Stevie felt obligated to fill. She took on many of the roles of a mother to her little sister and, her friends would say, she was something of a mother to everyone she cared about.
Inspired by her mother’s life as an accomplished city muralist, Stevie felt she should live out her own dreams in the arts as well. After school, she’d take her sister to the local dance studio, where they’d learn from a ballerina from the Royal Ballet, Anya Lopatkina, who wowed the previous generation with her performances in Giselle, Swan Lake and The Sleeping Beauty. At seventeen, Stevie’s talent grew and she made prima ballerina in a New York performance of Ondine. A jealous sujet made sure Stevie’s dreams never became a reality when she clubbed Stevie’s right knee and shattered the girl’s femur. When the authorities asked who had injured her, Stevie let her attacker go free, believing only one person’s dream had to be destroyed that night. She claimed it was an accident, a story she continues to tell, never revealing what really happened that night.
After her accident, Stevie’s church pooled enough donations so that she could undergo reparative surgery and walk again. It was her physical therapists that pushed her to take control of her life again and get on the road to recovery. After she was able to walk again, Stevie devoted herself to higher education and becoming a physical therapist in her own right. In her college years, she met Charles Xavier. He was impressed with Stevie’s genuine drive for equality for mutantkind. Sensing her fears of returning to the arts, Xavier sent her a subconcious command not to be afraid of finding new ways to engage in the things that she loved. With that, Stevie began giving private lessons on campus, teaching young people how to dance from classic waltzing to more modern moves.
Years later, Stevie was surprised to receive a job opportunity from a familiar name, Xavier’s School for Gifted Youngsters. Though it wasn’t Xavier himself that extended the hand.
ROLE ON STAFF: Dance teacher and physical therapist. Stevie won’t be a member of the X-Men nor would she excel at combat given that she has no experience.
JOINING THE GROUP: I would imagine that Stevie would make a good connection with Kitty given their 616 relationship. It might be interesting to explore a friendship with Storm given their shared experiences with non-mutant forms of discrimination. I can see possible conflict with staff, like Magneto, since Stevie is not homo superior. I can imagine some students might see her as an outsider who needs to prove herself. She might feel a certain pressure because of that atmosphere.
BENEFIT TO THE GAME: I think having a human on staff who seemingly has no personal connection to the mutant community can be an interesting gateway into thinking about things like what it means to be an ally to marginalized people and what intersectionality can be found between different communities.
ARRIVAL TIMELINE: I think being human and a fish out of the water already makes for a lot of pressure. Making her a new staff member only adds to that pressure, which is think makes for more interesting interactions. It’ll be interesting to see how people react to her and how she deals with being among the few homo sapiens on staff.
Character Details:
NAME & CODENAME: Stephanie “Stevie” Hunter
AGE: 28
GENDER & SEXUALITY: Cisgender female heterosexual
FAMILY HISTORY: Stevie and her sister, Anrea, were raised by their father, a kindly reverend at a Methodist church in Newark. Their mother, a muralist, died in a police shooting as a result of what the media called a “case of mistaken identity.” Stevie was only five when her mother was murdered. She always looked out for her little sister and even her father, taking over the reins of mother.
ALUMNI STATUS: Stevie was always pushed to pursue her dreams, but her accident made it impossible for her to become the star ballerina she had the potential to be. Instead, Stevie devoted herself to getting an education, becoming inspired by the therapists that helped her in her recovery. She went to Rutgers University and became a physical therapist.
EDUCATIONAL PHILOSOPHY: Stevie’s not afraid to push kids and bring out a little tough love if she thinks they need it. She doesn’t like to raise her voice, but if students belittle one another in her prescence, then they’d better expect an earful. She likes to teach people one on one and will often make extra time for students who need it, offering private lessons to people who feel too share to dance in front of others. She likes to talk to people on a first name basis, but will throw in full names for problem students so they know they’re in trouble.
POWERS: None; baseline human.
TALENTS: Stevie was an accomplished ballerina before her accident. She is a talented teacher of all forms of modern and traditional dance. She is educated in occupational therapy, specializing in orthopedics, and she holds a physical therapy certification to practice in New York and New Jersey. Aside from dance and medicine, Stevie is well-read on politics and philosophy.
PERSONALITY: Stevie is maternal, often called the “mother hen” among her closest friends and family. She is a strong advocate for other people and their needs, going out of her way to protect others and help them grow as people. She can be brave and confrontational when others are in trouble. However, she doesn’t speak up for herself and will often back down if people speak ill of her. Being a perfectionist, she often takes criticism to heart and she can be easily hurt if someone doesn’t have tact. She is a creative woman with a love for the arts. She feels most at home among other artists. She appreciates anyone who takes pleasure in expressing themselves in positive ways. Stevie has a fear of rejection, especially from people she cares about. While outwardly forgiving, Stevie can hold a serious grudge against people who have fallen from her graces. She believes in the adage of forgiving, but never forgetting.
POLITICAL STANCE: Stevie is a staunch, outspoken supporter of human rights, including the rights of mutants. She is motivated by a strong sense of justice and her Christian faith.
RELATIONSHIP: Xavier: an old friend from her college years. They met when she was protesting for mutant rights. The professor must have kept her name on file.
Anrea: Stevie’s sister. They have more of a mother-daughter relationship than one might expect from two siblings. She often keeps up-to-date on her sister’s art career and interjects her sister’s accomplishments into conversations.
PLOTS & PLANS: It would be interesting to have Stevie face off with the Friends of Humanity if they ever cause a problem for the school. It would be make for an interesting dynamic, seeing an ally try to verbally disarm her fellow privileged homo sapiens.
FACECLAIM: Aja Naomi King
WRITING SAMPLE:
Stevie didn’t know many mutants, not personally. That was all about to change, it felt all too apparent as she grabbed her bags from the trunk of the taxi. Change was always a scary thing, but she couldn’t be a hypocrite. She’d tell her students to jump in and go with the flow of things. She couldn’t be any different. After she tipped her cabbie and watched him drive off into the distance, she approached a pair of barred gate doors. Through them, she could see the old, colossal mansion she’d be calling home now.
“You must be the ze tänzer,” a voice said from above. Stevie looked up to see an older teen covered in blue fur crouched up on the wall, his long pointed tail wrapped around one the gate’s bars. His eyes had peculiar yellow tint. They seemed to glow under the swaying shade of the autumn trees. “Oh! Verzeihung! Meine mütter would ask, vere are my manners?”
With a puff of purple smoke and a BAMF! the blue boy disappeared. Stevie gazed up confused only to be startled when he appeared beside her, smelling rather unpleasant.
“Sorry to scare you,” the boy said, extending a hand. “I’m not vat I appear, I assure you.”
Stevie laughed as she took the boy’s hand. It was then that she realized he only had two fingers and a thumb. “I think it has more to with appearing out of nowhere. What’s your name?”
“Wagner, Kurt Wagner,” he said. “Professor Frost has asked zat I escort you. Ze gate ist broken, I’m afraid.”
“Well, that is a problem,” Stevie said, looking the gate over. The fence was much too high to climb and it seemed the bars were too close together. She’d never squeeze through.
“I’m ze solution,” Kurt said, keeping hold of her hand. “Just hold your breath and count to ten.”
Stevie gave him a curious look before taking a deep breath.
“Eins, zwei—Zehn!” Kurt said, a mischievous grin on his face as the two of them ripped through a purple haze and into a lake of fire and molten rock before reappearing in another puff of smoke. Stevie gasped, taking in the awful smell once more. They had teleported, from once place to another—on the other side of the gate.
Stephanie Hunter {STEVIE} athletic instructor, human || 28
Although she was raised by a loving preacher-father and lived in the company of her beloved sister, Stevie’s life has been no stranger to tragedy. Her mother was murdered when she was five, leaving a void in the Hunter family that Stevie felt obligated to fill. She took on many of the roles of a mother to her little sister and, her friends would say, she was something of a mother to everyone she cared about. Inspired by her mother’s life as an accomplished city muralist, Stevie felt she should live out her own dreams in the arts as well. After school, she’d take her sister to the local dance studio, where they’d both learn from a ballerina from the Royal Ballet, Anya Lopatkina, who wowed the previous generation with her performances in Giselle, Swan Lake and The Sleeping Beauty. At seventeen, Stevie’s talent grew and she made prima ballerina in a New York performance of Ondine. A jealous sujet made sure Stevie’s dreams never became a reality when she clubbed Stevie’s right knee and shattered the girl’s femur. When the authorities asked who had injured her, Stevie let her attacker go free, believing only one person’s dream had to be destroyed that night. She claimed it was an accident, a story she continues to tell, never revealing what really happened that night.
After her accident, Stevie’s church pooled enough donations so that she could undergo reparative surgery and walk again. It was her physical therapists that pushed her to take control of her life again and get on the road to recovery. After she was able to walk again, Stevie devoted herself to higher education and becoming a physical therapist in her own right. In her college years, she met Charles Xavier. He was impressed with Stevie’s genuine drive for equality for mutantkind. Sensing her fears of returning to the arts, Xavier sent her a subconscious command not to be afraid of finding new ways to engage in the things that she loved. After that, Stevie began giving private lessons on campus, teaching young people all sorts of dance from classic waltzing to more modern moves. Years later, Stevie was surprised to receive a job opportunity from a familiar name, Xavier’s School for Gifted Youngsters. Though it wasn’t Xavier himself that extended the hand, Stevie nonetheless decided to take the job and come to help Xavier’s pupils in his absence. She wasn’t surprised to learn that the outspoken mutant-rights activist was himself a mutant, but upon learning that Xavier is missing, she has to wonder if she’s in over her head.
POWERS & ABILITIES:
Dance & Athletics: Stevie was an accomplished ballerina before her “accident.” She is a talented teacher of all forms of modern and traditional dance and aside from her injured leg keeps herself in good physical condition. She is well-muscled, limber, and has good endurance.
Physical Therapy: She is educated in occupational therapy, specializing in orthopedics, and she holds a physical therapy certification to practice in both New York and New Jersey. Aside from dance and medicine, Stevie is well-read on both politics and philosophy.
IMPORTANT RELATIONSHIPS:
Charles Xavier - an old friend from her college years. They met when she was protesting for mutant rights. The professor must have kept her name on file since then; it’s the only explanation for her being here now.
Kitty Pryde - out of all the students at Xavier’s, Kitty took to Stevie’s lessons the fastest; with her background in dance the girl was delighted to have Stevie come to the school and is always friendly toward her
Anrea Hunter - Stevie’s sister. They have more of a mother-daughter relationship than one might expect from two siblings. Proud of Anrea, Stevie keeps up-to-date on her sister’s art career and interjects her sister’s accomplishments into conversations whenever she can.
Orphaned at the age of five when a plane crashed into the home she shared with her parents in Cairo, Egypt, Ororo Munroe grew up on the streets of that city where she learned to steal to survive. By her adolescence she had left both the city and the life of a thief behind and made her way to her ancestral home of Kenya. She was adopted by a tribe in the Kilimanjaro Valley and looked-after by the elderly Ainet. Her powers over the weather helped the tribe to prosper and they -- and she herself -- believed Ororo to be a goddess. Charles Xavier eventually recruited her by offering her the chance to help the whole world the way she had helped the local tribes. She came to the Xavier School and joined the X-Men, eventually becoming field-leader of the team. She grew from a naive young woman into a capable member of the X-Men. Ororo can sometimes be arrogant (being worshiped as a goddess will give anyone a surfeit of pride) but she has learned to temper that instinct with grace, understanding, and an awareness of her own faults. She quickly proved herself not just an excellent leader of the team, but a natural mentor to the younger mutants as well.
Then everything fell apart. On a mission with the X-Men Ororo was de-aged to prepubescence and her memories of her adult life were wiped away. While she quickly recovered those memories, she is now trapped in a body ill-equipped for life as an X-Man. Her powers and emotions are now unreliable (and her almost-manageable claustrophobia consequently worse than ever). With her form returned to that of a child first manifesting their abilities, her powers fluctuate dangerously. Initially determined to continue as a member of the X-Men, Ororo soon realized that she had become a danger to herself and others. It was too risky for her to be in the field when she could not rely on herself so she decided to take a leave of absence. Staying at the school and re-mastering her powers while she grew-up for the second time might have made the most sense, but Ororo could not bear to watch her friends go fight without her. She blamed herself for not being able to overcome this trial quickly enough to rejoin them in the field. Hoping that being home would help, she returned to Kenya. When she learned that Xavier was missing, though, she couldn’t stay away. Child or not, Storm has come back to help her friends.
POWERS & ABILITIES:
Weather Manipulation: psionic control of weather including, but not limited to: precipitation, wind, heat and cold, lightning, fog, atmospheric pressure. Ororo can both manifest new weather patterns and control pre-existing ones although she is limited by the “materials at hand,” so to speak; for example very dry air offers less moisture for her to turn to rain or sleet or snow than do humid environments. The weather she causes must come from somewhere, so she has learned to be careful not to upset the natural balance. She is also naturally immune to the negative effects of extreme temperatures. An alpha-level mutant, Storm’s powers are limited only be the strength of her will and the stamina of her body. Lately that has proved a severe limitation and her powers are currently in flux due to her de-aged physical state. Once adept enough to manipulate the air in a person’s lungs or the solar winds of a star, now she cannot always even control basic precipitation reliably. Since her control of the weather is tied to her emotional state, her frustration with her new lack of prowess likely only exacerbates her current difficulties.
Flight: capable of lifting and propelling both herself and others through the air at hurricane speed through manipulation of wind-currents.
Theft: expert lock-picker and pick-pocket due to her childhood training
Language: fluent in English, Arabic, Swahili, and Yoruba
IMPORTANT RELATIONSHIPS:
Kitty Pryde - practically a daughter; their interactions are a little awkward now that she’s “younger” than Kitty but their relationship is surely strong enough to weather anything, even an age-reversal
Logan - a friend; they joined the X-Men together, fought together; even with his temper there is no one she would rather have at her back, especially now that she can’t rely on herself like she used to
Emma Frost - even more than Magneto she is the last person Storm would ever expect to find at the school; they’ve faced each other in battle before and while she can forgive Emma, she can’t trust her
SUGGESTED FACECLAIMS: Alexandra Shipp, Amandla Stenberg, Vanessa Morgan
Douglas Ramsey {CYPHER} student, mutant || 14 - 16
Raised in Salem Center, New York by the very ordinary couple Philip and Sheila Ramsey, Douglas soon proved to be something of a prodigy and demonstrated a precociously advanced intellect. His parents were happy to indulge his smarts and they helped him take advanced classes and purchase technology to tinker with. Doug was always something of a nerd and preferred spending time on his computer over socializing with his peers even before his mutant powers kicked-in; it was no surprise to anyone that his first real “best friend” was someone he had met over the internet rather than in person. This was Kitty Pryde, the first person he ever encountered who was both his age and on his intellectual level. At first they competed, challenging one another to more and more advanced programming feats, but that soon evolved into a friendly bond. When they eventually realized that they lived near one another they started meeting in person as well as online. Kitty never revealed that she was a mutant because that would have compromised the security of the Xavier School; soon after she started hanging out with Doug she was told that he was a mutant himself, but cautioned that she should keep that a secret as well.
Doug had no idea that his gift for languages was a result of his mutant powers and given the subtle nature of those powers he might well have gone his whole life without ever realizing he was a mutant. While Professor Xavier had detected the presence of a new mutant so near his school the moment Doug’s powers manifested, he believed that Doug would be better off living a normal life and chose not to tell him about his powers. It was only when the X-Men were in desperate need of someone with Doug’s abilities that he was told about the real nature of the Xavier School when Kitty asked him for his help. The X-Men had not intended to reveal that Doug was a mutant as well, but he almost immediately realized what they weren’t saying. Doug is actually quite socially astute despite his asocial childhood due to his unconscious mutant ability to read body-language and other social cues as easily as he does programming language or archaic texts. He is adept at getting others to open-up to him due to these latent powers. However, his insecurity over the perceived “uselessness” of his powers -- at least in a fight -- makes him sometimes abrasive and bitter with his schoolmates, whose flashier powers he envies.
POWERS & ABILITIES:
Language: can instinctively speak, understand, and read any language or dialect be it of human origin or alien. Although currently unaware of it, he can also read body-language which provides him with additional insight into conversation and interactions that others rarely notice, making Doug appear exceptionally intuitive. He often makes leaps of logic that even he himself cannot explain but which are usually correct; they are inspired by his instinctive understanding of language and body-language, which runs deeper than he realizes.
Technology: his powers extend to computer language which, combined with his education in computer sciences and programming, makes him an excellent hacker and programmer who can breach nearly any computer system in a matter of minutes and reprogram it to suit his whim.
IMPORTANT RELATIONSHIPS:
Kitty Pryde - one of his best friends; they met before he came to the school or realized his mutant powers and he felt betrayed for a while that she never told him he was a mutant but he quickly forgave her
Rahne Sinclair - close friends, they bonded over feeling out-of-place, although in Doug’s case it was because he doesn’t think his powers are impressive and in her case it was because her powers scare her
Hank McCoy - something of a mentor and one of the few people Doug knows who can out-think him with ease, although he resents McCoy a little for having and “wasting” powers that Doug envies
SUGGESTED FACECLAIMS: Miles Heizer, Callan McAuliffe, Austin Butler, Andre Kim