Otaku - The Story anime opening theme song
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Otaku - The Story anime opening theme song
Otaku relaxing park - Hedonistic Infrastructure
The infrastructure is a relaxing space which people can come to taking a nap, reading a book, having a conversation with friends and etc.
Otaku - Latent Infrastructure
After the further research about Otaku, they want to be a part of normal social and want to attain like a pop star in a norm. In another hand, some of them just consuming fiction and also living on fiction. These kind of behavior create a mental state called Fetishism.
Therefore, as they want to attain in normal social, the site is located at Siam Soi 7 parking lot which Siam is where both Otaku and non Otaku gathers. Also, the parking is very visible to people nearby walking along the street or the car that passing by.
Urban Sketcher HQ
Urban Sketcher is largely about traveling and experiencing unban environment. The choice is then to build a system of infrastructure throughout the river and canal system of Bangkok. Hua Chang Station at Klong Saen Saeb is chosen as the site of the first location because it’s in the center of Bangkok, Near BACC which will bring in art related people, and has the most cencentration of pollution over the other canals.
The building deals with water pollution of Bangkok by sucking up the water from the canal. Filter and process through series of engines in the mechanical section of the building. The key material and substance that will be use for the construction of the building are Heavy Metals, Clay that will be used for 3D printing the building VOCs, and nonylphenols will be used for enhancing stickyness of the printed material to the structure. The clean water flows down from the top of the building for practical use and waters the plants grown throughout the facade of the building.
The Street Ratchada
The Street Ratchada users have a similar trait as VR chat users. It attracts kids to young adult with many variety of activities ranging from indoor sport to co-working space. The main part is that the place has a high flexibility which the street already uses to transform many of the spaces into another during specific events. e.g. inner parking lot to sport training, outer parking space to concert and many other events.
VR Chat pavilion game representation
https://vimeo.com/user89257984/review/336854407/0a2991b581
Horse gambler
For this phase, My infrastructure is a skywalk which is expand from the existing one for the gambler and non-gambler.
I choose the site at BTS Ratchadamri which is the nearest BTS to the RBSC. Even it seem to be an easy way to go to the RBSC, The transportation for now is either from BTS Siam ,Silom, MRT Samyan then grab a motorcycle taxi to go there or having your own car . So this phase,i decide to create a skywalk from the existing skywalk which is Siam to Silom pass through the stadium. Also, the gate for people who walk in the street to come inside so no need to drive or walk to another side of the stadium to get in there.
The another interesting point of the problem is that people who is gambler and non-gambler are not spend their time together. On Sunday, the gambler would like to spend their time inside the RBSC as much as they can which is sometime taken almost half of the day (From the first race to the last one)
On the skywalk, it is separated into four part due to the activities and location which is proper for some space only. Firstly, the skywalk which is expand from the existing one. Second part of it, the public community space for people to relax and chill out there including exhibit some artworks or performance. Next space is a space below the BTS. In reality, people has to pay for ticket to go through the BTS to the other side which is a not necessary expenses for them so I create a skywalk that people can walk through without paying anything. And for the last space of the skywalk, Thailand’s law said that no man can gambling outside the area of the stadium so that I create the shape of the skywalk to expand inside the RBSC to not breaking the law.
Cyborg Skoi Laboratories - A Mother and Child
The mother nurtures not only her child, but also prepares the world in which they will have to live in.
Infrastructure Details
Construct details and Designing layer to be efficient with the space, laying out elements to serve multiple purposes. Extended research made on estimated length of element and modular system to calculate proportion of the average athlete/ Traceur.
Infrastructure Proposal - Plan, Section and Axonometric
Infrastructure design proposal for Subculture “Parkour” including context map and details based on the setting of the structure.
Cyborg Skoi Laboratories - A Systematic Integration of Human, Nature, and Machine Injected Into Communal Symbiosis
Cyberskoi laboratories is a systematic integration of human, nature, and machine injected into communal symbiosis that would contribute to clean environmental acts, awareness, and research, meanwhile generating trickle up benefits to the surrounding communities. Becoming the grounds to further expand physically manifest the cyberskoi network to the next level.
Animation
An animation of the infrastructure functioning.
Story Telling Brochure
The brochure sums up the infrastructure and creates more attraction to the site.
Sections
Important section showing the mechanism.
Infrastructure
Proposal of the infrastructure including the site and the boat travelling to it.
Site Analysis
An analysis of all the different means of transport connecting the city and the site on normal days as well as event days that ultimately leads to the design proposal.
Cyborg Skoi Laboratories - Latent Infrastructure
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To begin the direction for my infrastructure, I explored how the affectionate device could evolve into a hedonistic infrastructure to benefit not only the subculture, but also the surround communities. The video above is the protocol of the processes that the skoi could take to start construction and operation of the cyber skoi laboratories