((pssst, drag it))
SOMEONE MAKE A STUCK TO THIS
Homestuck Heritage Post

oozey mess
let's talk about Bridgerton tea, my ask is open
Monterey Bay Aquarium

Discoholic šŖ©
macklin celebrini has autism
Xuebing Du
Doug Jones

Origami Around

titsay
$LAYYYTER
Sade Olutola
almost home

if i look back, i am lost
Jules of Nature
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Today's Document
Game of Thrones Daily
Keni
I'd rather be in outer space šø
todays bird
seen from Bangladesh

seen from Germany

seen from United States
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seen from United States

seen from Spain
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seen from United States

seen from Malaysia

seen from United States
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seen from Congo - Brazzaville

seen from Germany
@yoshiorexxxx
((pssst, drag it))
SOMEONE MAKE A STUCK TO THIS
Homestuck Heritage Post
When someone tags a seemingly unrelated post withĀ āthis is homestuckā and youāve got to figure out which one of the 413,612 hs references the post could possibly relate to
Homestuck Heritage Post
This is me half the time reading accidental homestuck posts
In recent posts I've complained that a lot of tabletop RPGs which toss around the term "fiction first" don't actually understand what it means, and I've been asked to expand on that complaint. So:
In my experience, there are two ways that game texts which want to position themselves as "fiction first" trip themselves up, one obvious and one subtle.
The first and more obvious pitfall is treating "fiction first" as an abstract ideology. They're using "fiction first" as a synonym for "story over rules" in a way that calls back to the role-playing-versus-roll-playing discourse of the early 2000s. The trouble is, now as then, nobody can usefully explain what "story over rules" actually entails. At best, they land on a definition of "fiction first" that talks about the GM's right to ignore the rules to better serve the story, which is no kind of definition at all ā it's just putting a funny hat on the Rule Zero fallacy and trying to pass it off as some sort of totalising ideology of play.
A more useful way of defining "fiction first" play is to think of it not in terms of whether you engage with the rules at all, but in terms of when they're invoked: specifically, as a question of order of operations.
Suppose, for example, that you're playing Dungeons & Dragons, and you pick up the dice and say "I attack the dragon". Some critics would claim that no actual narrative has been established ā that this is simply a bare invocation of game mechanics ā but in fact we can infer a great deal: your character is going to approach the dragon, navigating any inclement terrain which lies between them, and attempt to kill the dragon using the weapon they're holding in their hand. The rules are so tightly bound to a particular set of narrative circumstances that simply invoking those rules lets us work backwards to determine what the context and stakes must be for that invocation of the rules to be sensical; this, broadly speaking, is what "rules first" looks like.
Conversely, let's say that your game of Dungeons & Dragons has confronted you with a pit blocking your path, and you want to make an Athletics check to cross it. At this point the GM is probably going to stop how and say, hold up, tell us what that looks like. Are you trying to jump across it? Are you trying to climb down one wall of the pit and up the other? Are you trying to tie a rope to the halfling and toss them to the other side? In other words, before you can pick up the dice, you need to have a little sidebar with the GM to hash out what the narrative context is, and to negotiate what can be achieved and what's at stake if you mess it up; this, broadly, is what "fiction first" looks like.
At this point I know some people are thinking "wait, hold on ā both of those examples were from Dungeons & Dragons; are you saying that Dungeons & Dragons is both a rules-first game and a fiction-first game?" And yeah, I am. That's the second, more subtle place where game texts that talk about "fiction first" go astray: they talk about it as though being "fiction first" or "rules first" is something which is inherent to game systems as a whole.
This is not in fact true: being "fiction first" or "rules first" is something which applies to particular invocations of the rules. In practice, only very simple games spend all of their time in one mode or the other; most will switch back and forth at need. Generally, most "traditional" RPGs (i.e., the direct descendants of Dungeons & Dragons and its various imitators) tend to operate in rules-fist mode in combat and fiction-first mode out of it, though this is a simplification ā when and how such mode-switching occurs can be quite complex.
Like any other design pattern, "fiction first" mechanics are a tool that's well suited for some jobs, and ill suited for others. Sometimes your rules are fine-grained enough that having an explicit negotiation and stakes-setting phase would just be adding extra steps. Sometimes you're using the outputs of the rules a narrative prompt, and having to pin the context down ahead of time would defeat the purpose. Fortunately, you don't have to commit yourself to one approach or the other; as long as your text is clear about how you're assuming a given set of rules toys will be used, you can switch modes as need dictates. However, you're not going to be capable of that kind of transparency if you're thinking in terms of "this a Fiction First⢠game".
(Incidentally, this is why it can be hard to talk about "fiction first" with OSR fans if you're being dogmatic about fiction-first framing being an immutable feature of particular games. Since traditional RPGs tend to observe the above-described rules-first-in-combat, fiction-first-out-of-combat division, and OSR games tend to treat actually getting into a fight as a strategic failure state, a lot of OSR games spend most of their time in fiction-first mode. If you go up to an OSR fan and insist that D&D-style games can never be fiction-first, then attempt to define "fiction first" for them and proceed to describe how they usually play, they'll quite justifiably conclude that you have your head up your ass!)
if im crying and theres nobody around will it still make a sound
Homestuck Heritage Post
š
guys i figured it out
i know how theyāre going to beat lord english
I TOLD YOU, DOG
Homestuck Heritage Post
the monkey on your back
Cunty rose mug?!
What do you call these.
Clackers
Grippers
Spatula
Grabbers
Pick-ups
Pincers
Forceps
Nippers
Claws
Something else
So funny that op managed to find nine different words for them and yet not list the single one that most people actually use
Hardest one yet
Annnnnnnd hereās all the old gifs edits I have made of Doc Scratch.
Can you tell I like Doc?
Homestuck Heritage Post
autism one hell of a drug
They might be Giants mention!!
i got bored
I would love more of this
this tweet has DESTROYED me
I love this because he's never gone out of his way to do this before so when he starts making gay jokes it's super noticeable
Planned on making Jake punch someone and then put it off indefinitely by continuously making the canvas larger and giving them more friends.
homestuck, for all its insanity, still has the best quotes, my favorite beingĀ āthe circle of stupidity is completeā
mine might be that one karkat rant likeĀ āyour vehicle is parked squarely in theĀ ānobody gives a fuckā zoneā
āYes sir we are literally under siege by planet fucking Jupiter.ā
āshit. letās be santaā
āiām 13 u eggā
That might be the saddest thing Iāve ever heard get said.
Well you see, the explanation is perfectly simple and scientific.Ā It was because shut up.Ā Shut up is why.
Iād throw it in the lava but that would be a waste of melting
āHow old are you?ā ā6ā āGoddamnā
Kick it barak
TIME TO RENDEZVOUS WITH MY HOMIE KILLA AND DROP THE SPECIAL SCIENCE ON HIM
My personal favorite:
time to fly up away into the sun you fucknig piece of gargbage
KARKAT: THAT SOUNDS SUPER! DOESNāT THAT SOUND SUPER KANAYA? KANAYA: No KARKAT: I THINK I SPEAK FOR KANAYA WHEN I SAY IT SOUNDS Really Fucking Super.
āYou have a hat full of bomb, a fist full of penis, and a head full of emptyā is my favorite tbh
@pacifriske
āThis is exactly why babies shouldnāt be allowed to dual wield flintlock pistolsā
Homestuck Heritage Post
Got my sister into Homestuck and she just finished the troll romance section, while confused she made it through just fine, I couldn't be prouder. If she reads the rest of the comic then great but really all I wanted was someone else irl who understands the funny weirdness of troll relationships.
some mspa style doodles :P
His ass will be gay