Snippets from the recently posted P4 Revival dev interview (the parts that'll definitely show up in clickbait articles)
[Asked broadly about what’s different from the original, Wada pointed to improvements across graphics, animation, and overall ease of play. He was direct about addressing a common fan worry.
“The characters’ personalities that everyone is worried about have not been removed or nerfed.”
He confirmed one clear cut, saying, “The one clear removal is the motorbike/moped mechanic in battle. Instead, we’ve added a more interactive system which players can actively utilize.”]
[On dialogue, he added, “We haven’t changed the original story or the characters, but we have adjusted some lines that were a bit rough or overly complicated at the time, to make them more relatable to the current era.”
That same approach carried over into how the team handled Kanji and Naoto’s storylines, which deal with identity and how the two characters relate to others around them. “Kanji and Naoto are characters that can be misunderstood, but are also understood if players look deeper into their narratives, these were already very detailed characterizations, so we tried not to stray too far from the original characters and what makes them who they are,” Wada said.
He noted some lines were revisited, explaining, “There were a few voice lines that may have been a little underthought or hastily written at the time, and we made some amendments and adjustments to those to better fit the current era.”]
[On the subject of content from Persona 4 Golden, Wada confirmed that Revival includes almost everything including extra stories, side contents and the true ending from that version except for the Program Ticket feature. “The TV listings content in Persona 4 Golden, we’ve included almost everything else from Golden except that, plus the newer content,” he said. He also teased new additions.
“There will be various new types of social interactions in this new game.”]
[Asked whether fans might eventually see remakes of the first two Persona games given the studio’s recent trend, or whether focus is shifting toward Persona 6, Wada didn’t give a definitive answer. “At this point, I can’t say for sure, but personally, I think it’s something we should definitely do. I think we have to do it,” he said.]