So anyways, Trevor is whipped and Iâm pretty sure Sypha tops.

Andulka
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cherry valley forever
art blog(derogatory)
Noah Kahan
đ©” avery cochrane đ©”

romaâ
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he wasn't even looking at me and he found me
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trying on a metaphor
let's talk about Bridgerton tea, my ask is open
seen from Indonesia

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@yuudait
So anyways, Trevor is whipped and Iâm pretty sure Sypha tops.
a fools guide to not wanting to die anymore
by me, a fool who doesnt wanna die anymoreÂ
never make a suicide joke again. yes this includes âi wanna dieâ as a figure of speech. swear off of it. actually make an effort to change how you think about things.
find something to compliment someone for at least 4 times a day. notice the little things about the world that make you happy, and use that to make other people happy.
talk to people. initiate conversation as often as you possibly can. keep your mind busy and you wont have to worry anymore
picture the bad intrusive thoughts in youe head as an edgy 13 year old and tell them to go be emo somewhere else
if someone makes you feel bad most of the time, stop talking to them. making yourself hang out with people who drain you is self harm. stop it.
⊠8|
Thatâs some pretty good advice. I donât know whatâs left of my humor after âguess Iâll just dieâ jokes but itâs worth a shot.
Personally i went from âguess Iâll dieâ jokes to âIF I HAVE TO BE HERE FOR 5 MORE MINUTES I PROMISE YOU I WILL BUY JUST, AN ARRAY OF CLOTHES.â and other wild hyperbolic stuff. Just replace the death part with something ridiculous and off topic. Its very entertaining
This also works with calling myself things like stupid, worthless, trash, etc. Even if you do this jokingly to yourself, your brain still believes it, and keeps up the cycle. Seriously, I found that when I stopped saying these things about myself, even jokingly, it made a massive difference.
Hereâs a tip I picked up from a friend thatâs helped me a lot â replace self deprecating jokes with ironically self aggrandizing jokes
Like every time I trip and fall, instead of saying âlâm just a disaster humanâ I say âIâm the epitome of grace and beautyâ
Or like, when I draw a picture Iâm not 100% happy with, instead of saying âmy art is trashâ I say something like âyou know I think itâs time we replaced the Mona Lisaâ
When you do that you get to make a joke, but youâre ALSO getting practice building yourself up, yâknow?
And eventually it becomes a reflex and you get so used to it that you can say nice stuff about yourself even when you ARENâT joking
This is so important
so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god
okay so i just got my dream job??? a week after applying to it?? and now iâm thinkingâŠ.maybe this is the good luck post
Avengers: Endgame (2019) dir. Anthony Russo, Joe Russo
Happiness Will Come To You.
when tho
When You Least Expect It. Probably Late March
reblog for happiness to come for you in late march!
I reblogged this last year and I hung out with blink-182 backstage on March 30. Reblogging again because it worked the first time.
honestly, last year one of the best days of my life happened in late March
you have been visited by the seven magic dragon balls your biggest wish will be granted but only if you reblog
Couldnât risk it.
didnât realize they change colors. now I know o gotta wish.
THIS SHIT IS REAL I GOT THE JOB I WAS NUTS ABOUT BC I REBLOGGED THIS YESTERDAY maybe itâs a coinkidink but it okay just take the necessary steps to achieve what youâre wishing for and YOU CAN DO IT
into the spider-verse characters as john mulaney quotes
Peter B. Parker:
Miles Morales:
Gwen Stacy:
Spider-Man Noir:
Peter Porker:
Aaron Davis:
âI know I can count on you when it really matters, Owain. And I appreciate it.â
THEY FREAKING KISSED!!!!
I CANNOT EVEN THEY FREAKING KISSED!!!!
S U F F E R
Diakko One-Shot Fic
So, this had started out as a sketch dump of the same idea and then somehow turned into a song and a 4000+ word fic? I donât think of myself as much of a writer, but here goes (with pics included!)
Diakko Bar/Band AU fic - To celebrate the end of finals and friends being back in the area, Barbara and Hannah bring Diana to a bar that just so happens to be hosting a live music night. She finds herself intrigued by the energetic guitarist of The Broom Stix but initially thinks nothing of it, that is until she finds herself next to her ordering a drink. She didnât think much of what the night was going to bring, but she finds that she is pleasantly surprised.
Edit: Part 2 here!
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Diakko One-Shot Fic (part 2)
So Iâm not really sure if this can be considered a âOne-shotâ any longer⊠buuuuuuuuutâŠ.. whatever.
So first off, Iâd like to thank everyone who liked and commented on the first part of this story and to say that I really REALLY appreciate all the support! I wasnât planning on continuing this story (I do not consider myself a writer), though I did have a few visuals in mind, but after hearing from some of you, I realized I had more cute shenanigans I wanted to share. So thank you for the encouragement and I hope you enjoy my shamelessly fluffly continuation of the Bar/Band AU fic (with pictures!) .
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the long awaited dance celebration scene
bnha au where deku had a quirk
But the quirk is called âReluctant Heroâ
Basically itâs the power of somehow always being in the right place at the right time when villainous things are happening
But Deku is always 1000% done
Doesnât really care about being a hero
Heâs just smart
So he hates his quirk
But he canât help helping people
And even though he doesnât give a shit he always somehow ends up saying the right thing and getting drawn into more heroic situations which he hates
Deku: walking peacefully Slime Monster: GRAAHHHHHHH Deku: walking faster oh god oh god oh god please god let it not be someone i know Bakugo: GRAAHHHHHHH Deku: already rushing in to save him goddamnit Kacchan
All Might: my boy⊠Do u want to be a hero Deku: no All Might: such conviction,,, i will pass my quirk onto u!!!!!
Uraraka: I guess my reason for wanting to be a hero is pretty selfish, huh? Deku: u know what i donât really care Uraraka: tearing up Deku,,, ure so nice
Todoroki: seriousface I,,, will beat u Deku: ok
Todoroki: i want to win without using his power!!!!!! Deku: i already said i donât care about your quirk
Echoing in Todorokiâs head your quirk, your quirk, your quirk,
Todoroki: Midoriya,,,, thank u explodes into fire
Midoriya: i literally said I donât care but go off I guess
some notes iâve been taking on DMing, culled from various sources
Plot & Campaign:
Donât think of yourself as being âagainstâ the players. They arenât playing âagainstâ you. They are playing against the world and situations you pose to them, but you should be on their side.
Similarly, donât think of the campaign as âyourâ story that you are telling to the players. It is a story that you are telling together. They affect the outcome of it as much (or more) than you do. If the players find a way to ruin your carefully crafted plot, let it go. You have to accept not getting your own way all the time the same way that the players do.
That said, have contingency plans in case the PCs kill or ignore your plot hook, find a way to bypass your carefully created puzzle, or successfully charm your final boss into not attacking them.
Use up your most fantastic ideas - donât hoard them for later. You never know how long a campaign will last, and you might never get to those cool scenes and setpieces you were saving.
Utilize recurring NPCs. Itâs less work for you and gives the players someone familiar to look forward to seeing (or resent intensely.)
Give the players a nemesis - someone or something working against their efforts, even if that is not a âvillainâ per se.
Have descriptions ready for locations and NPCs, but donât over-describe. Give them enough details to build a sense of atmosphere without requiring them to draw the scene.
Have a set of possible random events ready to go, and periodically roll to see if any of them happen, to keep your players (and you!) on your toes.
Rules & Rolls:
Like in improv theatre, go for the âyes andâ (or âyes butâ) response to a playerâs idea rather than a âno.â If the rules donât specifically ban a player from doing something, let them do it. If itâs especially game-breaking and stupid, this is a great time to say âyes, butâ and come up with a fun consequence.
Donât stop everything to look up a rule. If you canât find or figure out the answer within a minute, tell the players how youâll do it this time based on your best guess and look it up for the future. Alternatively, if you arenât sure what the rule would be for what a player proposes, just let them roll a d20 and add a relevant modifier to it versus your best estimate of difficulty level.
Donât assume that a failed check means ânothing happens.â Failures can be as eventful, interesting, and story-driving as successes.
Calculating small currency amounts, weight encumbrances, and rations is incredibly boring for everyone. Decide ahead of time whether you want to just ditch those elements (within reason - if you are being kind to the players by not making them weigh out every item in their inventory, they should be kind to you by not claiming they are carrying a whole refrigerator.)
Rewards:
Pay attention to what motivates your players most (treasure, money, challenging fights, puzzles, stories) and use that to guide your campaign ideas. Let them tell you what carrot will lead them through the plot.
Make a note of what your players mention wanting out of the game experience (a certain kind of adventure or scene, an item) and find an opportunity to reward them with it.
Come up with a set of treasure/advanced weapons/other loot-ish rewards specific to each player. Whenever they are dungeoncrawling or getting rewards, roll to see which items they receive at that time.
Players:
Provide opportunities every session, if possible, for each character to use their skillset and playstyle, so that they donât feel like the sidekick in someone elseâs adventure.
Encourage the players to make themselves a âbattle sheetâ in addition to their standard character sheet that lists all their skills and spells (in their own words) and how it works, so that they understand their own potential and remember to use them! You are there to help them out if they arenât sure of a mechanic, but encourage them to take ownership of their own characterâs abilities.
Cliffhangers arenât actually great ways to end a session (in case the campaign stalls out there, or a player drops out), but you can end with a new situation arising or a hard question to ponder, giving the players something to think about and look forward to returning to for the next session.Â
Pay attention to the playersâ welfare and condition as much (or more) than to their characters. If they are stressed, unhappy, or angry about something in the adventure (or something another player is doing), you should be ready to moderate that as much as you would moderate an in-game rule.
Five Times Beau Tries To Flirt With Yasha And One Time Yasha Flirts Back.
[ ao3 ]
I.
âHey, unpleasant one.â
Beau opens one eye and turns her head to look at Mollymauk, who sits across the fire and looks at her out of his unsettling eyes. Those eyes without pupils. Weird. Though Beau has to admit that those eyes are probably not the weirdest thing about Mollymauk.
She makes a noncommittal noise and closes her eye again. Itâs not like she has to stay awake, since itâs officially Molly and Yashaâs watch. Beau canât really sleep. And maybe she wanted to spend some time with Yasha but Molly â the obnoxious asshole â ruined her plans and volunteered for the watch faster.
Beau really dislikes his purple face and his sparkly personality.
Jester mumbles in her sleep. Beau doesnât understand the words but Molly chuckles so Beau can only guess that Jesterâs words were spoken in Infernal.
âWhat exactly do you want with Yasha?â
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HELLO YES I WISH I COULD STOP SCREAMING BUT I CANâT JAHSDGBJR HELPÂ