Bouncy Ampharos!!
Slightly less bouncy Flaaffy!

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Three Goblin Art
taylor price
Misplaced Lens Cap
Show & Tell
One Nice Bug Per Day
I'd rather be in outer space đ¸
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blake kathryn
hello vonnie
Claire Keane

Love Begins
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wallacepolsom
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Aqua Utopiaď˝ćľˇăŽĺşă§č¨ćśăç´Ąă

romaâ
ojovivo
trying on a metaphor
Monterey Bay Aquarium
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@yzarro
Bouncy Ampharos!!
Slightly less bouncy Flaaffy!
OMG I CAN HAZ TUMBLR
so yea, i made a blog and now i need to post stuff XD
omg finally
iâm going to blow up everything forever.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large â six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might â and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this â who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores â and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like â and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"Itâs hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, theyâd end up playing nine different games.
"Mornard told us about an early D&D tournament game â possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. Youâd expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened â wasnât he supposed to be DMing right now?
âItâs over!â replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldnât believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygaxâs game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Garyâs group to survive thirty seconds in his dungeon."
#ngl survival module sounds fun as fuck. maybe i gotta torture my current group a bit (via @nadaismus)
It's worth bearing in mind that tournament-style survival mode developed in the context of a version of D&D where you can create a new character and hit the ground knowing everything you need to know to effectively play them in just a couple of minutes. 5E isn't structurally terribly well-suited for the binder-full-of-backup-PCs approach, and it's definitely a recipe for disaster in 3E or Pathfinder unless your entire group consists of a very particular flavour of high-effort masochists.
so funny to me when white american christians are like âooh i incorporate my religious trauma into my art and thats why i draw these stained glass gothic church gold multi eyed reneissance sculpture angels agnus deiâ like i know your protestant southern california ass didnt have any of that. go make some art about this
Damn way to read the assignment and go above and beyond.
the bleakness and sanitized feel of most American protestant churches really is an underused medium.
idk why tf the images were deemed to be âviolating community guidelinesâ, but hereâs what this post used to look like
hello, I'm more of a casual deltarune fan (played each chapter as it came out, haven't engaged with much fandom etc) and I'm curious about the textual evidence for transfem Kris ? To be clear I fully believe that they're transfem(inised at least) but I don't remember much in the game regarding that
jokes aside, a lot of it definitely either has to be looked for or it's stuff that appears to be an insignificant detail or a joke but becomes evidence when thought about. for example, you can find this in the dreemurr's bathroom:
later, susie sees it and assumes it's asriel's, but that's just an assumption based on the fact that she knows what kris smells like and it's not pizza, and kris isn't the type to correct an assumption like that. their image is wrapped up in asriel's enough as it is. they wear his hand me downs in the light world, and inspecting their closet in the dark world gives you flavortext along the lines of "you can wear whatever you want", implying they have a wish for greater control over how they dress. in the weird route, they are explicitly positioned into a masculine role in a pseudo heterosexual relationship with noelle. they (rightfully) see this as a form of torture.
perhaps the most compelling and direct evidence we have are from the egg rooms, which you may not even know about as a casual player. each chapter has a secret hidden room where you can find a man behind a tree who gives you an Egg. chapter three's egg is by far the most complex to find and by far the most unique out of them all thus far (though chapter 4 is pretty good competition).
you find yourself on a map that looks like it walked right off a game boy. kris is in their light world clothes and they seem to be a little too big for everything around them. the miniature rudinns will say some pretty odd things to you.
when you eventually find the tree and the man behind it, he talks a lot more than he usually does. he says that this island - mancountry - is the only place left that he can talk. among other things, he tells you this:
and then later:
as soon as he says this, kris returns to their dark world sprite, and the man disappears.
you can see the rest of the scene that i didn't mention here.
honestly i don't see another way to read this other than it being about kris' transition as a young transfem nonbinary person living in a small conservative town. to say otherwise feels like ignoring huge swathes of evidence, no?
there's definitely some other stuff that i haven't mentioned or that i missed, but that will have to be for another time. i'd definitely recommend, next time you replay the game, look at kris through this lens. it makes everything so much more interesting.
beh @snapscube
this feels canon
its been about 10 years since she showed me this but i am STILL thinking about how my (then) 4 year old cousin drew birds
OBSESSED with this creature; she draws the body from above/below and the head from the side, with a giant eyeball that takes up the entire head and never looks in a specific direction. in a very old-fashioned sense: iconic
med people are so annoying "This family's 8 year old child who was about to go through a major surgery and kept crying that she was hungry so they pitied her and gave her food, she then had a heart attack in the surgery. They're so stupid đ" girl they didn't know that could happen or why it happens. it takes so little time to explain to them that will happen instead of telling them "no food" with no explanation 10 times
"Before surgery, your bodyâs reflexes that protect your airway are relaxed by anesthesia. If thereâs food or liquid in your stomach, it will near certainly come back up and go into your lungs, which can cause choking, a severe lung / heart infection or even a heart attack. Thatâs called aspiration, and it is life-threatening. It's hard, but it's only a single day to prevent near certain death. Not eating or drinking beforehand massively lowers the risk and helps prevent these life threatening situations under anesthesia." <- TIP: patients have brains which allows them to receive information just like you
I have four kids. Iâve had one or another of them need some kind of surgical procedure that requires anesthesia four or five times over the past 15 years.
This Tumblr post is the first time someone has explained to me *why* I couldnât feed them before those instances.
Iâm not stupid. I understood that just fine. Hell, my kids would have understood that just fine. But no one bothered to tell us.
i did know this before having kids (i have six). we have a kid that's needed multiple procedures requiring anesthesia. and every single time, i am asked multiple times if i'm sure he was not given any food or water after a certain point.
every single time i have had to say, "i understand that if he had food or water, he could aspirate it into his lungs under anesthesia. i am not lying to you." THEN someone would make a little note and i would stop being repeatedly asked.
not a single time was that risk explained to me. the only reason it came up was because i already knew. i still don't understand why it isn't standard pre-op counseling or pre-op check information, when me as a parent acknowledging the actual risk also put THE MEDICAL STAFF at ease because i conveyed that i had informed understanding as reason to not lie about giving my kid food.
"maybe some people will get nervous and refuse surgery" okay so they need more counseling about risks and anxiety, not less information in a way that actually does endanger their child or themselves!
Reblogging to save a life and teach medical professionals basic communication skills
This is good advice for everyone including non-medical personnel. It turns out that it isn't just autistics who learn better if you explain why you're asking them to do a certain thing a certain way, everyone learns better.
Pretend I am training you for your first day at my taproom, and consider the following examples:
1. "Please make sure to wash the glassware before you put it in the sanitizer machine."
2. "Please make sure to wash the glassware before you put it in the sanitizer machine. I know it looks and acts like a dishwasher, but it isn't, so don't. "
Or
3. "Please make sure to wash the glassware before you put it in the sanitizer machine. I know the sanitizer machine looks and acts like a dishwasher, but it isn't because a dishwasher will empty and refill between cycles. This machine doesn't do that, it recycles the same sanitizer solution over and over. So if you put a dirty glass in, not only will the glass still be dirty but all the other glasses will get dirty too and we'll have to empty and refill the machine. Which you really do not want to do because thing takes almost an hour to come back up to temperature, and thats a gigantic pain in the ass when you get in the weeds. So just remember to wash the glasses first, okay?"
Now tell me: which one of those are you gonna remember?
I need people to get real comfortable explaining the Why's and I need that to happen so fast, because everyone's lives will be so greatly improved if we stop assuming everyone already knows everything. (And if you already know, you get to say so and look like a smartie! Win/win!)
Eric Andre is Jewish btw. I feel like a lot of people assume he isn't bc of racism or bc they assume every word out of his mouth is sarcastic but he is Jewish and has talked about it.
My landlord pasted an ai generated ass eviction notice on my door because you have to cite a reason and he doesnât have one so he just chopped that section out brother you cannot be serious
Would you like the added layer that he did this right after I tested for mold in my house and it was quite literally in every room and he came here to check out the hole in my ceiling that he has left unrepaired for two years
im gonna fight this in any way I can obviously but I want out of here as soon as possible I canât get a new place until the end of this month but I do need to save for movers and a moving truck and a deposit. I also live with my mom who is severely disabled and I take care of which makes things more complicated. If you want to help my Cash App and Venmo are @ ishaanjs obviously nobody is obligated to give anything and thank you if you do
pjackk's corpse has washed up upon the shore rusted and covered in seaweed
they pushed his corpse back out to sea
Been talking about this with friends so I present to you, the cursed spectrum of media literacy
i hate it when game devs put âfixed several issuesâ in patch notesÂ
no. tell me what you fixed. i wanna know what the glitch was.
you know those patch notes that are like âfixed an issue where if the player sat in a bush for too long, theyâd become the size of a skyscraperâÂ
i wanna read those. tell me those.Â
Adjusted value of Bees. Now that was a special one⌠because every item in the game had a minimum value, and a beehive was a container for bees, which each had a minimum value⌠which meant the moment one of your dwarves picked up a beehive, your entire fortressâ net worth skyrocketed⌠a value used in determining how powerful the foes that visit and try to murder you are.
Reblogging for the explanation of what âadjusted value of beesâ actually means, because I know several folks following this blog have been wondering.
Okay but youâve all forgotten the best Dwarf Fortress bug of all âFlying creatures give birth in midair, leading to tragedyâÂ
Actually I lied itâs the one where after a major update werewolves and vampires started climbing the nearest tree and refusing to come down. It turned out that heâd given evil creatures the ability to sense each other, but forgotten to set a maximum range on it, so werewolves were aware Hell was underground and trying to flee by climbingÂ
This has to be my favorite patch note ever