2 scenes on which I work since 4 days. It’s for trying to get into a video game school. And I love Playdead’s Inside...
d e v o n

blake kathryn
No title available
Cosimo Galluzzi

PR's Tumblrdome

oozey mess
art blog(derogatory)
One Nice Bug Per Day

Jar Jar Binks Fan Club
Mike Driver
Jules of Nature
$LAYYYTER
Monterey Bay Aquarium

No title available
Misplaced Lens Cap
let's talk about Bridgerton tea, my ask is open
Game of Thrones Daily

Game Changer & Make Some Noise
almost home
I'd rather be in outer space 🛸

seen from Switzerland

seen from Pakistan

seen from Algeria

seen from United Kingdom

seen from Morocco

seen from Brazil

seen from Egypt

seen from Pakistan
seen from United States
seen from Moldova
seen from Vietnam

seen from Sweden
seen from Türkiye

seen from Netherlands

seen from Canada
seen from Singapore
seen from Singapore
seen from United States

seen from Palestinian Territories
seen from Jordan
@zhaphod
2 scenes on which I work since 4 days. It’s for trying to get into a video game school. And I love Playdead’s Inside...
Modeling from an incomplete cheap photoscan I did of my DSLR. Textures and material made with Substance Painter. (3 days workflow and rendered with Cycles)
https://i.imgur.com/lJntbtS.mp4
Here is the main scenery of my “end of the year” animated short film.
More visuals incoming.
Rallye d'animation 2017, film court réalisé en 5 jours à l'EMCA, semaine du 6/11/2017. Basé sur une banque d'assets majoritairement…
Update !
Rallye 2017 - 2 minutes in 5 days.
Based on a mainly pre-existent asset bank from Adam, CoD, Devil’s Third, Battlefront and myself.
Animation test gone wrong that ended with a Saitamaruto run... https://vt.media.tumblr.com/tumblr_or8oudaImq1u3fpxg_480.mp4
I’ve worked on 3D rendering for “Les Espoirs de l’Animation 2017″ Watch it here : http://lesespoirsdelanimation.gulli.fr/2017/TiJi/EMCA/Internaute-l-exploreur
Volume scatter tests (volumetric fog and smoke) with Cycles.
- Based on the Gleb Alexandrov’s works http://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html
Frames from the school project “Human58″ rendered with Blender Cycles. (released in february 2017)
PBR material made with Substance Painter added to the landscape from World Machine.
Landscape for a school project (‘Human58′) made with WorldMachine and rendered in Blender Cycles.
My first experimentation of rendered photogrammetry (improved camera mapping). Sorry for the crappy quality.
Quelques travaux remontant à 2 ans au plus loin. Contact : [email protected] http://zhaphod.tumblr.com/ Musique : Paper Sound - Origin (Hawken OST)
My animation/cgi demo reel 2016... explosions and stuff like that.
Just an extract without music from a music video.
(This is the part I’ve created and animated).
Flash animation (obvious reference)
CGI rendering for the opening of a short serial film.
Watch it here :
https://www.youtube.com/watch?v=6SQPrH8gBDU
Métrage de type très court concernant la commémoration des cent ans de la première guerre mondiale autour de la lettre. Animation réalisée sous TVPaint, Prem...
Courte animation réalisée dans le cadre de la commémoration du centenaire de la première guerre mondiale.
Centennial commemoration of the World War 1.
Short animation realized to learn how some softwares works.
Some sketches, misc unknown and random things...