The moment Laura and Travis, in true married couple style, have a Realization at the same moment and give Marisha just the teeny, tiniest taste of what she put Liam through for years 😂
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@a-crit-roll
The moment Laura and Travis, in true married couple style, have a Realization at the same moment and give Marisha just the teeny, tiniest taste of what she put Liam through for years 😂
hold on what are the words of my friend like a decade ago when they got that super popular post about dnd classes...
ah yes
in the immortal words of the same friend from our very first dnd campaign, "i prepared for every scenario involving a dragon"
I love how Thjazi and Hal both support "The Cause" in different ways.
Thjazi is a revolutionary. He is putting his body on the line. He is actively investigating and taking steps to counteract whatever it is the Sundered Houses are doing. He is speaking out publicly, inspiring people to follow in his steps. But taking those actions means that there are things he cannot do. He is a known face and a known troublemaker. His interactions are automatically suspicious. Several groups have a motive to take him down. He can't have an established home base that people know about. His money is assumed to be dirty. He has to watch his back constantly. Every stranger could have a reason to knife him when he's not looking. Even some of the people he can work with want him dead (*cough*Bolaire*cough*).
Hal is just a nice guy, a law-abiding citizen; and that let's him be a pillar of the community in a very tangible way. He is able to bail people out of jail, feed people who need it, etc. By maintaining his position in society (what some more radically minded people might call "complacence" or even "collaborating"), Hal is able to do the things Thjazi can't. Hal made a deal for Misha to be under house arrest in his own home. He can do that because he is a trustworthy member of society, and everyone knows where he lives. He can have a friendly conversation with the sister of one of his employees: that's not suspicious. Hal is covered in a veil of plausible deniability, and that allows him a lot of freedom in a way his brother could never achieve.
Both things are necessary. You need people who will openly lead and speak and put their bodies on the line. But you also need people who can open their doors without fear and make connections to the people who aren't that brave, who can't afford to be brave.
You can't prove there's allegory in this.
Ma'am this is the space restaurant we only serve bumpy fruit and severed tentacle
I like the idea of fantasy settings that initially look like the Standard Stereotypical Fantasy Setting, but when you look closer it's actually more grounded and realistic, but in a way that makes sense for why it looks like that at first glance.
I once had a thought of a fantasy setting where humans are the only race who are in any way distinctly sexually dimorphic, but then it occurred to me that it'd be funnier that they all have roughly the same level of different gendered traits, and can't really distinguish between them in any other one (unless they're very familiar with the other peoples, such as living in mixed cities).
Like elves are the only ones that aren't really distinct at all, male and female ones are both just as tall, the male elves do not have facial hair and the only time female ones have distinctly visible breasts is when they are nursing. Their beautiful, somewhat delicate androgyny easily reads as childlike to an unaccustomed human, giving them an impression of a race of eternally youthful, nigh-immortal creatures, though really they only live to about 100-120 years, while humans live roughly to their 70s or 80.
Elves also assume that humans are constantly reproducing and dying at the same rate as squirrels, since they assume that every human with distinct breasts is currently nursing, and the only explanation to how they could keep having babies nonstop and still maintain a stable population is that they're also dying nonstop.
An embarrassingly large number of humans genuinely do not believe that female dwarves or orcs exist. Female dwarves have beards just the same as male ones do, and in the dwarven societies where gender is expressed at all, the distinctions are in clothing detail too subtle for the untrained eye. A dwarf drinking party might prank a passed-out comrade by unbraiding her beard and re-braiding it into a men's beard style, leaving her waking up hungover and deeply confused about why the fuck she woke up dressed in drag.
The best way to tell male and female orcs apart is that the female ones are slightly larger than males. Orcs aren't matriarchal or matrilinear because of tradition, but because they usually choose their leaders on the grounds of who can beat the shit out of you, and the biggest and meanest one in the clan is just statistically more likely to be female.
Ok loving the idea that through some wild misconceptions and miscommunications the elves of this world are under the impression that humans live like 10-20 Maybe 30 years old and humans are under the impression that elves live close to a thousand because one time a human asked an elf how long they live and the elf replied something like "ten times as long as you humans do" and no one ever really fact checked.
Could also be that these elves have a comparatively short childhood like maybe only ten years or something so like obviously these short lived humans are only kids for like 2-3 years right? I mean they're not even that tall! And they're constantly popping them out must be having like dozens each year.
“All she feels is searing jealously of humanity.”
I had to do a fanart of them. Enjoy 💗
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I plan on posting an Occtis piece soon so follow to see that.
I got the nemesis claw kill team for christmas and have been painting quite a bit, I did their colors based on how I color my chaos armor in space marine 2. I really like the night lords and listening to the omnibus a few months ago sent me on a path that is resulting in some of my favorite models I have ever painted. Someday I’d like to make each model into a specific character with a backstory and stuff for narrative campaigns.
Here is my current work in progress, I’m still struggling on what chapter to make the dude on his backpack, but I’m not very close to that yet so I’ll probably know when I get there.
Man I really haven’t posted my painting in a while
What really highlights the debacle for me is the numerous mentions of Larian's CEO aspiring to go bigger and bigger after BG 3. Back at that game's peak popularity, it raised eyebrows, but Larian rode on their creative integrity spin. Alas, they ruined it as the major patches rolled out, by meddling with their own beloved piece of work to cave in to fan pressure, to make the female companions less mean and add more of very specific romanticized content at the cost of companions that remained neglected since 1.0 release.
As the new Divinity trailer came out, Swen Vincke reinforced that message about his increasing ambitions in regards with Larian's project scope. The new Divinity is meant to be larger and developed faster than BG 3. And he voiced his ambition in THAT article, where the discussion pivoted into the studio's use of genAI. So now, it's hard not to read that ambition as hubris that walks before the fall, ready to doom the human costs of production in a true tech CEO fashion. "Everyone's more or less ok with using it", we hear. But the fashion in which Larian claims to use genAI still facilitates the gap between high level experts and junior workers. Also, deeply incriminating stuff came out about their hiring process in the narrative departments, including unpaid labor hidden as recruitment tests, and rumors painting Vincke as... brand identity police of sorts.
(I'm referring to that thread on bsky)
It's, like, he didn't exactly have the vibe of someone who cares about creative feedback - and that was skillfully spun as assertiveness in an industry that normalizes corporate meddling with the stories. But all it took was a failure to read the room about generative AI. I think it's interesting (not in a cool way tho) that in the age where everyone wants to emphasize the collaborative nature of games, we still stumble upon project directors/ leads who take this... deeply personal ownership over TEAMWORK, and fall into the ruts of the Auteur(TM) mythology.
Since Thursday our politicians have been trying to rush the 'Kids Online Safety Act' (KOSA) and SCREEN acts alongside 15 other bills through committee in order to censor the internet while lying about it being for child safety. It was such laws that allowed the UK, Australia, and Europe to become the hellholes they are where youre arrested for mean posts.
Sadly, our same leaders are also trying to repeal Section 230 alongside these bills. What Section 230 does, in simple terms, is categorize stuff you make online as part of your freedom of speech.
If they aren't stopped they will strip that from you. Be wary.
Sorry for the non lancer post but if KOSA or the Screen ACT passes, if section 230 is repealed, it will be apocalyptic for tumblr and any site like it.
All of the bad internet bills. One website.
this site provides good resources to help you fight this if you're an american
@open-sketchbook made a Space Marine RPG, Oath of Moment, which has a bunch of cool ideas (and a few silly jokes), but I just want to highlight how it opens, because it's such a clever bit of storytelling:
This is the Space Marine quote, the one every 40k fan knows. This is the core of the Space Marine power fantasy - you are the best of the best, created by the Emperor himself to take on all the horrors of the galaxy and win.
And then Sketch adds on that one line of text at the end - "First recorded in the Testament of Saint Allendyne, 390/M38," and completely recontextualizes it. The Emperor never said this. This quote isn't describing what the Space Marines are, it's describing what the Imperium thinks they are, 8 millenia after the Emperor was reduced to a living corpse.
Which naturally raises the question - what are they really? If the classic image of Space Marines is a myth, how do they fail to live up to the ideal? That is the central question the game asks through its mechanics.
This is the very start of the rulebook, and it perfectly communicates what it's about with a single line of text. I am in awe.
jester in that
‘sees a new fan/reactor comment that Nydas’s sword he’s seen holding in flashbacks this episode looks like Fjord’s sword and drawing a connection’
Oh, that’s funny you would think that, but there really isn’t anything to it.
‘remembers that there just so happened to be one of those eye relics in Nydas’s horde’
Wait.
‘ALSO remembers when Nydas showed up shirtless for the final battle of Calamity and Lou described him being covered in tattoos including a giant sea monster and Marisha and Travis jokingly chanted ‘ukotoa’…’
…MOTHERFUCKER!
Drukhari Codex cover I painted for Warhammer 40,000
There’s been a lot written about Julien and Occtis’s extremely bad times at the Palazzo Davinos (and they were very, very bad times), but I’ve been thinking about Thaisha specifically and how horrifying that whole experience must have been for her personally. Just, like, spiritually.
She’s dedicated her life to healing the lands that have been blasted and damaged by the death of the Shapers. Not just that, she’s been trying to heal the metaphysical wound left by the idea of gods. She’s trying to “lead the world and the people who still miss the weight and heft of divinity [towards the realization] that that’s always existed within themselves.”
It’s a huge calling. She’s sacrificed a lot in service of it, and feels the pain of that sacrifice deeply, which serves as proof of the depth of her convictions. She believes in the Old Path.
From the start Thaisha is also portrayed as a woman of action. She does not like to sit still. She touches the mask. She can't stand around in Hal's kitchen, she needs to be doing something even if it's just making breakfast. She does favors for Thjazi, and is willing to take big risks to try and save him when he is slated for execution. When the plan goes south and he dies, however, she stops. She takes up her spiritual role as a druid. She guides his soul at the funeral while also getting sloppy with Tyranny, but hey, it’s been a rough day.
Guiding souls towards reincarnation is central to the Old Path - it's the path the "Old Path" name comes from. It's also the epitome of ‘we never needed the Shapers, that power was within us all along.’ It provides a real alternative to the Shapers' afterlives, one that predates them, and an alternative that the Shapers actively suppressed because it didn’t originate with them. These rites are important to Thaisha, and even when she desperately wants to find answers about how the plan went wrong, (and when getting blackout drunk in her grief), she makes sure that someone is always performing the rites for Thjazi.
But then the Palazzo attack happens.
It kicks off with that moment of connection with Vaelus on the bridge. Aramán might be doomed if she can’t find her spirit in this worshipper of the dead goddess of nature, and if that worshiper can’t find her spirit in Thaisha in turn. Thaisha has dedicated herself to helping people let go of the gods and something deep and true is telling her that she needs to find a way to connect with the walking epitome of not-letting-go-of-the-gods or everything will be lost. Wild. Insane.
And her response to that realization is a delightfully ambiguous mournful howl.
When she finally makes it to the Palazzo, Occtis is already dead. Gone. Brutally murdered just as she gets across the threshold. She gets up the stairs and Ethrand is sauntering away with Occtis’s torn out heart in hand. And then Primus Tachonis, before plane shifting away, deigns to tell Thaisha that the Tachonis plan to scrub the Old Path from the face of the beyond. They intend to destroy something that even the Shapers only sought to suppress. So that’s something else for her to process on what is rapidly becoming one of the worst nights of her life.
Thaisha then almost dies herself, but on the verge of death is able to speak with Occtis’s spirit. She sees him on the very path that she was guiding Thjazi’s spirit on earlier. A dark forest, lit with fireflies. She gets another chance to perform possibly her most sacred role as a druid. At that moment she thinks about the semi-joking, semi-maternal relationship she’s had with this young man, and thinks that she could offer him some words of comfort. That she could perform that same role now and help him move on. But it feels so wrong.
Aabria narrates: “Everything in my path is about accepting the cycles of life and not fighting when your time has come. But it's not his time, I know that. So I just turn and yell ‘Go back! Not yet. Not yet.’”
And Occtis trusts her judgement. It’s too early, anyway. He’ll come back. And then Alex fails a wisdom saving throw when Primus squeezes Occtis’s heart and pulls his soul in another direction. And Thaisha witnesses the spirit of her young friend forever lose his chance to walk the Old Path. Props to Aabria for acting out the absolute horror of that realization at the table despite only being able to see out of one eye due to spooky contacts.
Like, this isn’t just about her and Occtis. This is her seeing someone being denied access to everything she believes is natural and good forever. Thaisha told him to come back because this death felt wrong and because it felt too soon (and it was wrong, it was explicitly part of a deeply twisted necromantic ritual, even if Thaisha doesn't know that yet). When she said to turn back, she never meant forever. She meant not yet.
Thaisha never meant for this to be the outcome.
When Thaisha gets back up (thank you Lady Aranessa), she immediately rushes to Occtis’s body and starts to perform a reversal of the rites she gave Thjazi. She doesn’t have time to process the fact that Occtis is barred from the Old Path right now. His soul’s still lost in the Tenebral Reaches and she can still do something to help, she can still act, even if she can’t help him on the path and will never be able to do so again. She can try and get him away from his father. She can guide him somewhere even if it’s not towards new renewal. So she tries to guide him back to her. In druidic she calls out, “Follow my voice and get back here! Get off the path!”
And then she makes the famous wisdom saving throw to not have to think about it the dissonance between what she is saying and what it means for her fundamental beliefs. She isn't thinking right now. This is all feeling.
She gets no response from his remains though. So she taps into her druidic connection to help Aranessa instead and they manage to escape the Palazzo with their lives. She leads the survivors and they flee to Thaisha’s ancestral home and gardens. Aranessa then tells Thaisha the full story of exactly what happened to Occtis. There is no universe where she puts Occtis’s body down, except the one she is in right now, because as soon as her detect magic spell senses the divine necromantic energy of the Stone of Nightsong she is reflexively repulsed and driven back.
She drops the body.
At this point she’s already staring down so much horror. There’s the general horror of everything that went down at the Palazzo, plus the fact that she’s been compromised - the Tachonis know who she is and that she was involved with the Thjazi plot, and that she came to save Occtis. She’s dealing with the personal misery of everything that happened with Occtis’s spirit on the Old Path, her own near death, the nightmare that is Primus Tachonis telling her that his house is planning on destroying the Old Path.
And now she has to face this. Divinity. The wound on the world that she’s been trying to heal. A relic of the Shapers, still affecting things even though the gods themselves are dead and gone, the same stone that might have gotten Thjazi killed. And it’s been shoved in the chest of the boy she couldn’t save for reasons she does not know or understand.
Murray and Bolaire manage to get the stone out and, in their exuberance from pulling off a nearly impossible magical feat, Bolaire starts cackling. Thaisha whispers the smallest, most miserable, “Please don’t laugh.”
But then the divine relic that makes her so viscerally uncomfortable performs a miracle. Through Murray and Bolaire, it brings Occtis back. Ish. He returns, just like she told him to, but heartless and soulless. A mockery of the true renewal the Old Path offers. He’s some unprecedented undead entity, one that Vaelus finds ‘remarkable,’ but it remains to be seen how Thaisha feels about it. Her facial expressions during Vaelus’s moment with Occtis are certainly interesting though.
Everything about what he is now goes against the Old Path. Occtis’s necromantic interests were already iffy for the Circle of Ancients based on Loza Blade’s questions to Thaisha the night before. Being a soulless revenant cannot jive with the natural cycles of life and death. A revenant created in part by divine necromancy even less so.
Thaisha’s happy to have him back, certainly. She’s the first to welcome him to the land of the living and quick to defend him from Julien’s anger, but there’s this tension that remains unresolved at the end of the episode. Vaelus is looking for a connection to Sylandri through Occtis, Julien is looking for the Tachonis’s puppeteering and machinations in this undead thing without a heart, and Occtis doesn't even know what to think yet. Plus there’s everything they might discover about the Stone of Nightsong now they have time to research it. She's been haunted by nightingale songs ever since she touched that mask, and now Occtis is part of that too.
Thaisha is left in the middle of this incredibly complex situation where she’s surrounded by things that keep clawing at her fundamental beliefs and tearing at the people she cares about. She’s facing threats to the Old Path both direct and indirect, threats to this person she has tried and failed once to protect, and threats to herself and her family. She's been pulled into something tied to the lingering power of gods that she has been doing her best to finally lay to rest. It’s an insane place to be and I’m excited to see how it plays out.
Palazzo Davinos! Come for the airy, open ambience, stay for the life-altering trauma!
i'm probably reading too much into it but when fjord sees he's unintentionally changed his appearance the FIRST thing he checks are his bottom teeth
only for them to go back to the nubbly half-tusks he actually has
right after which he notices the guard looking at him and he covers his face. considering they actually animated the difference between the flat human teeth and his own growing tusks, and the fact that for him there were much simpler ways to check out his altered appearance (the difference in ears, for example) makes me think that, well. if you suddenly realized you changed your appearance, wouldn't you also immediately check the feature that you are most insecure about?