basically if i didnāt draw this i was going to die but drawing it killed me anyways
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@alittlewhateverfortheroad
basically if i didnāt draw this i was going to die but drawing it killed me anyways
reading orv for the first time. i get to chapter 363.
this is fucking unreadable
not all of it is bad i thinkā¦.ā¦. we are going to be okay i think.
2007
I rushed home to make this
op turned reblogs off but this post must live. it must live and spread malignantly .
Love letters. šāļøšš®šš¶
- I Guess the Old You is a Ghost (#589: June 25, 2014)
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- In System Shock and other shooters, the last bullet you have has multiplied damage. - Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge. - Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump. - Assassinās Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived. - Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle. - Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you. - Thumperās time signature corresponds to the numerical value of a level - Suikoden spawns less enemies in the world map if theyāre walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding) - Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer). - Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often. - Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player. - Jak and Daxter would trip players to mask the presence of loading - The Bureau/XCOM, enemy AI gets more aggressive if the players donāt move every 15-20 seconds - In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught. - F.E.A.R bent bullets towards things that exploded - Enemies in some LEGO games have a hit or miss chance. If a projectile misses, itās offset and has no collision. This is done to make fights more hectic. - Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that) - The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain. - Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player. - Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro. - Hi Octane displays different stats for different cars even though they all have the same internal stats. - Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy. - Elizabeth in Bioshock: Infinite throws resource to the player based on the playerās current state. - The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive - Guitar Hero rates you out of 5 stars, but wonāt give you lower than a 3. - Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets. - Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½ - Counters to your current class in Overwatch sound louder. - Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception. - Firewatch counts silence as a player choice in dialogue conversations
http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa
@killapunk ās tags sum it up very well
Video games are cool
Finished a vtuber art, rigging, and design commission recently!! Super happy with it, he turned out soooo cute ^_^ š
This isnāt related to my blog aesthetic but Iām tired of seeing posts where people are making others paranoid that theyāre in a coma or something. Youāre not. I know lots of us know itās just a bad ājoke,ā but some people donāt have the luxury of being able to believe that after seeing others tell them otherwise.
Youāre awake. Everything is okay.
Hey so Iāve been dealing with some horrible cases of dissociation recently. It makes me think things that donāt make sense. I wanted to bring this post back and add onto it.
Your life is real.
You are awake.
You arenāt lying on the ground or anything. No one is desperately trying to wake you.
I am one person living in Houston who made this post. I am a living, conscious breathing person and if I made this post and it reaches you, that means you are, too. You didnāt imagine this post up. I made it two years ago.
You arenāt dead. You arenāt seeing things. That light headed feeling is just a symptom. This isnāt a dream and you are going to be okay. I believe in you and I hope you get through this.
for all my followers who deal with derealizationĀ
This helped me. Thanks.
As a person who suffers occasional derealization episodes, this is a good post.
Iāve had a note by my computer for more than a month now that just says āa small elephant is holding an even smaller umbrella, everybody clapsā