I haven't said as much on here but I'm participating in ArtFight for team Tragedy! I've already done a few attacks, gotten a few defenses, and revenge is going all around too!
These fabulous artists:
@smudgedrawsstuffz
@gummi-bat
@itspleu
@fanaticsnail
and https://plushsyndrome.carrd.co
Day 2 of Arfight!! So many wonderful attacks, I just couldn't keep up! I will always try to revenge back but a girl can only do so much until I pass out 😅 I still love every piece of art I've received, so don't feel bad if I don't revenge back!
Whenever I type out any kind of character analysis I wallow in shame afterwards LMAO. Like haha little idiot you don't know how people work this is clearly wrong
I watched the newest episode of TADC, and have never been so speechless from a show before, and I’ve seen so many great shows.
I had this moment where I was chatting with other fans online, still feeling this sense of shock, inspiration, and feeling emotionally touched, when I realized: “I could create something like this one day, that connects to so many people”.
I empathize with the creator so much, and want so badly to create something that touches people emotionally, that has touched me emotionally, the way this show has.
This urge to create something so impactful filled me with this deep sense of purpose in the world.
And I simply, have never been more excited to live.
Thank you, @gooseworx, for inspiring me and millions of others.
Santa is on strike due to global warming. All presents this year will be delivered by Sasha the Christmas Tiger. Milk and cookies may not be sufficient.
- you don't have to write sex scenes. Tolkien didn't
- you don't have to write romance. Lewis didn't
- you can write very close friendships that have nothing romantic nor sexual in them. Scott Lynch did
- you can write sexual relationships that don't involve romance. Sapkowski did
- you can write romantic relationships that don't involve sex. Pratchett and Gaiman did
Don't let anyone tell you that some kinds of relationships are impossible or that a story must contain some themes. It's your story, write it the way you want
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using.
Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'?
Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10
A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free
A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free
A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional)
Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials.
He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free
There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones.
My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec
Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart
Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint
Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer.
It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history.
The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot
Cafe Dot is my art server so I'm a little biased here. 🍵
It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity.
The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people.
Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart
The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking.
However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio
Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile
If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost
Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT
INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds
Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies
Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen
VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends.
Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork
I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least).
Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers
Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams
Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects!
Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes
Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun.
Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource
TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps
Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database
Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator
A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io
A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike.
A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far):
How to draw Simple Grass for a game
Hue Shifting
The idea of a “binary code” was originally developed in the textile industry in pretty much this exact form. Remember punch cards? Probably not! They were a precursor to the floppy disc, and were used to store information in the same sort of binary code that we still use:
Here’s Mary Jackson (c.late 1950s) at a computer. If you look closely in the yellow box, you’ll see a stack of blank punch cards that she will use to store her calculations.
This is what a card might look like once punched. Note that the written numbers on the card are for human reference, and not understood by the computer.
But what does it have to do with textiles? Almost exactly what OP suggested. Now even though machine knitting is old as balls, I feel that there are few people outside of the industry or craft communities who have ever seen a knitting machine.
Here’s a flatbed knitting machine (as opposed to a round or tube machine), which honestly looks pretty damn similar to the ones that were first invented in the sixteenth century, and here’s a nice little diagram explaining how it works:
But what if you don’t just want a plain stocking stitch sweater? What if you want a multi-color design, or lace, or the like? You can quite easily add in another color and integrate it into your design, but for, say, a consistent intarsia (two-color repeating pattern), human error is too likely. Plus, it takes too long for a knitter in an industrial setting. This is where the binary comes in!
Here’s an intarsia swatch I made in my knitwear class last year. As you can see, the front of the swatch is the inverse of the back. When knitting this, I put a punch card in the reader,
and as you can see, the holes (or 0′s) told the machine not to knit the ground color (1′s) and the machine was set up in such a way that the second color would come through when the first color was told not to knit.
tl;dr the textiles industry is more important than people give it credit for, and I would suggest using a machine if you were going to try to knit almost 3 megabytes of information.
It goes beyond this. Every computer out there has memory. The kind of memory you might call RAM. The earliest kind of memory was magnetic core memory. It looked like this:
Wires going through magnets. This is how all of the important early digital computers stored information temporarily. Each magnetic core could store a single bit - a 0 or a 1. Here’s a picture of a variation of this, called rope core memory, from one NASA’s Apollo guidance computers:
You may think this looks incredibly handmade, and that’s because it is. But these are also extreme close-ups. Here’s the scale of the individual cores:
The only people who had the skills necessary to thread all of these cores precisely enough were textile and garment workers. Little old ladies would literally thread the wires by hand.
And thanks to them, we were able to land on the moon. This is also why memory in early computers was so expensive. It had to be hand-crafted, and took a lot of time.
I mean let’s also touch on the Jacquard Loom, if you want to get all Textiles In Sciencey. It was officially created in 1801 or 1804 depending on who you ask (although you can see it in proto-form as early as 1725) and used a literal chain of punch cards to tell the loom which warps to raise on hooks before passing the weft through. It replaced the “weaver yelling at Draw Boy” technique, in which the weaver would call to the kid manning the heddles “raise these and these, lower these!” and hope that he got it right.
With a Jacquard loom instead of painstakingly picking up every little thread by hand to weave in a pattern, which is what folks used to do for brocades in Ye Olde Times, this basically automated that. Essentially all you have to do to weave here is advance the punch cards and throw the shuttle. SO EASY.
ALSO, it’s not just “little old ladies sewed the first spacesuits,” it’s “the women from the Playtex Corp were the only ones who could sew within the tolerances needed.” Yes, THAT Playtex Corp, the one who makes bras. Bra-makers sent us to the moon.
And the cool thing with them was that they did it all WITHOUT PINS, WITHOUT SEAM RIPPING and in ONE TRY. You couldn’t use pins or re-sew seams because the spacesuits had to be airtight, so any additional holes in them were NO GOOD. They were also sewing to some STUPID tight tolerances-in our costume shop if you’re within an eighth of an inch of being on the line, you’re usually good. The Playtex ladies were working on tolerances of 1/32nd of an inch. 1/32nd. AND IN 21 LAYERS OF FABRIC.
The women who made the spacesuits were BADASSES. (and yes, I’ve tried to get Space-X to hire me more than once. They don’t seem interested these days)
I’m in Venice, Italy several times a year (lucky me!) and last year I went on a private tour of the Luigi Bevilacqua factory.
Founded in 1875, they still use their original jacquard looms to hand make velvet.
Here are the looms:
Here are the punch cards:
Some of these looms take up to 1600 spools. That is necessary to make their many different patterns.
Here are some patterns:
How many punchcards per pattern?
This many:
Modern computing owes its very life to textiles - And to women. From antiquity weaving has been the domain of women. Sure, we remember Ada Lovelace and Hedy Lamarr, but while Joseph Marie Jacquard gets all the credit for his loom, the operators and designers were for the most part women.
I’ve seen this cross my dash a few times, but I’ve never watched the video before. Maybe I just didn’t pay attention when I was a kid, but I don’t remember ever seeing just how the Jacquard loom works. I just knew that the punch cards controlled which threads were raised. It’s cool to see the how, not just the what.