i think it's fundamental to ruin your sleep schedule for the woman you're in love with. Yep. You agree.
Stranger Things
dirt enthusiast

#extradirty
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Origami Around
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@theartofmadeline

祝日 / Permanent Vacation
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Cosimo Galluzzi
AnasAbdin
Xuebing Du
2025 on Tumblr: Trends That Defined the Year
d e v o n

❣ Chile in a Photography ❣
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oozey mess
DEAR READER

blake kathryn
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@anar-kitty
i think it's fundamental to ruin your sleep schedule for the woman you're in love with. Yep. You agree.
Something they don’t tell you about being a lesbian is that sometimes your wife leaves for completely reasonable periods of time and then you miss her so bad until she’s back
I just want to say i love your tumblr name a lot :3
awa! thank you, yours is pretty good too :3
All love and respect to yuri visual novels but I am a meathead who likes to shoot and kill things in games, too, and I wish we lived in my ideal fantasyland where there was simply a healthy appetite for games of any type but with a lesbionic coat of paint and an ecosystem to support them. A squad shooter/tactics game, but the squad is dykes .. some sorta mecha game where you actually get to fly the damn thing around and choose between your copilot, your loyal mechanic, or your emotionally charged rival.. crime chillers, spine thrillers, swashbuckling adventures, dork ass RPGs and immersive sims and braindead co-op campaign shooters but with two gay broads… a better world is possible.
Eat shit and die
mambo
This is the sound that is giving the dopamine rn so I need it on my blog forever
I highly recommend a clingy, lovey-dovey partner. Life’s too short to be with someone who acts like showing love is a chore
remember, pawsitive reinforcement works way better than negative. start congratulating that she managed to get out of bed before 1 PM.
the addition to this is find a way to compliment her, like being proud of the way she is awake enough to load up a game of League of Legends. you should NOT say things like "why League" or "are you ok Dusty" or "holy fuck you got up at 12:59 PM and your first thought was to load up a infamously awful competitive multiplayer game what the fuck is wrong with you." pawsitive reinforcement only!
who is that
Willowtree Special Southbound
The shape spoke. “You ever hear the one about the wolf and the lamb?” Her fangs and eyes shone in the minimal light that spilled in from the door. She waited for a moment before continuing. “Lamb’s living in a nice fenced in farm on the outskirts of the village, right near the woods. One day a wolf comes in and slaughters some sheep. Then more, then more, even the farmer with his shotgun can’t stop the attacks. The sheep tell the lamb that there’s nothing to be done, that this is the way of the world, but the lamb disagrees.”
Her form was tall and broad. She had a relaxed posture. “Breaks out one day, goes up the mountain, and demands the wolf teach it how to be powerful and ruthless and monstrous.” A flash of light from outside illuminated her wedge-like muzzle. “Lamb trains for years, growing up to become this twisted monster with horns like railroad spikes and jaws that could crush bones even if it couldn’t digest the meat. Wolf tells the lamb that the training is done and they’re going to go together to the sheep pen to hunt.”
Her uniform came into view. Old, without pins or flags, sewn and patched until little beneath remained. “Lamb walks behind wolf. Wolf doesn’t so much as turn around to see the lamb drive its horns into the big dog. Lamb slaughters the wolf in front of all the sheep then says ‘I’ve saved you, we don’t have to live in fear anymore.’ But the rest of the sheep are terrified. The lamb is a monster. The lamb broke the laws of nature. They don’t even recognize their kin anymore. The lamb walks off into the woods and that’s the last the sheep ever hear of it. Soon enough, the ‘laws of nature’ return back to how they once were.”
Ladd Waters, decorated counter-intelligence operative and veteran of two wars, coughed and glared at her. His top half had not yet received the message that his bottom half was exsanguinated on the floor of the boxcar.
“Now imagine that the sheep were able to recognize their kinship with the one who went through hell trying to save them, that maybe she was a monster but she was still as deserving of love and affection and community as the rest of them.” Her eyes were alight, and shining with tears. “I don’t just destroy, I deconstruct. And I live with people who can build something better from what I do.” She took a step forward and growled the last words. “So there’s not a force on this planet strong enough to stop me from protecting them.”
The train moved out from a copse of trees to reveal the warm buttery skies of twilight. The sun was out of view and the purple and pink brushtrokes over the clouds looked like fingers reaching out.
“Seems I’ve been rambling a bit. Sorry about that.” She produced her gun and pointed it at him. “Still, hell of a final view, huh?”
Her eyes moved across the skies. She didn’t bother to look at him while pulling the trigger.
this is the best fucking day lmao, I've never seen tumblr do something so funny
thank you! but i don't understand? all i'm doing is posting a lot
People keep asking me about this too, do you know what's going on?
I'm so confused
More girls making more girls!
Yeah I think it's just business as usual, right?
yea, girls is good! more girls please?
life is short. suck dick and transition
Running D&D in 2024 is like, the player community collectively convinced each other that dungeon crawls, resource management and attrition are bad, so now everyone runs games where characters can expect to get into one or two fights a day and characters are never stretched for resources, and most Reddit threads about D&D are GMs asking for help challenging their groups because of said ignoring of the resource management aspect and getting told that a good GM could make it work so obviously they must be a bad GM.
I should start making DM advice videos.
The title: "How to keep your party challenged and engaged"
The thumbnail: "Do this one weird trick!"
The content: "Grind them into paste in your meatgrinder."
"This forgotten method could save your D&D campaign" and the thumbnail has a guy thinking ponderously and the words "Dungeons & Dragons" are on the screen with the word "Dungeons" circled
With an arrow pointing to it.
"This forgotten method could save your D&D campaign"
#LITERALLY#the best d&d 5e game i ever ran lasted years and it was a megadungeon#we used encumberance and i made sure vision and light were important#and it was amazing!!! the PCs felt challenged even after breaking into the double-digit levels#people are afraid of numbers and they'll say shit like ''oh but i don't want to play with spreadsheets'' and it's like...#you don't need a spreadsheet for 5e you literally just change numbers on your character sheet. which is why the character sheet has room for#all those numbers. because that's how the game was designed to be played.#if you're not playing d&d with at least SOME dungeons then why are you playing d&d. just play a different game right?
I am kissing these tags mwah mwah mwah
#I don’t like encumberance bc i find it a little frustrating to do it in EXACT numbers however still within reason#i think tbh as long as your players are engaged and having fun that’s what’s important#some rules still are relevant but tbh what’s we play for is for the story so as long as the story is engaging and interesting#(which my last dm did FANTASTICALLY)#then it’s fine to use or not use whatever rules you like. that’s the whole point of the game - you can use or change or add what rules#you want to for your table!!#dnd is just the system and i disagree that you need to have dungeons. dnd is just the system and you can do what you want with it#that’s the beauty of trrpgs and why dnd is so popular imo. dms can change what they want#add in new mechanics that suit their worlds and characters and whatnot
These tags just demonstrate the issue that this post is about: people think D&D is a completely unopinionated game that you can just take whole systems out of without altering the gameplay. But D&D is a game that is opinionated about many things, resource management being one of them, and once you remove the resource management out of it you end up with a worse game with no tension and DMs suddenly having to fix a bunch of new problems that arise out of that, like having to suddenly figure out ways to challenge their party when tracking resources (this includes stuff like spell slots and daily uses of abilities) is no longer an issue except on a per-encounter level.
And honestly "DMs can change anything" is not unique to D&D. If I wanted to run a game that doesn't care about dungeon-crawling and resource management I would much rather run a different game. And I wish people in the D&D playerbase realized this as well, because not only is it bad for their game and its play culture, it also stifles creativity within the hobby.
All of which is to say: if you don't like resource management there are hundreds of games out there that don't care about resource management.
This sounds a whole lot like "You're having fun wrong!"
You can totally change any rule you don't like. In D&D, or any other game. You can change the rules in Sorry! if you want. You don't have to play Chutes and Ladders instead.
I've noticed over the years that WotC and Hasbro have changed the game from encouraging players and DMs to change rules they don't like, to severely discouraging them. (I assume this is to sell more minis, and now D&D One subscriptions.) We used to call people like that rules lawyers, and most of us stopped inviting them to our tables.
By all means play another game. I haven't given Hasbro any of my money since 3.5, and I don't intend to start. But don't complain about the way others are playing. The only way to do it wrong is by NOT having fun!
I'm sorry but this is such a pissing on the poor reading comprehension take.
This post is about observations of a play culture where people clearly are not having fun, as attested to by hundreds of GMs trying to run the game in a way it's not optimized towards and suddenly having to do a bunch of work to patch over those newly discovered issues! That's what the first post in this chain is about: people have self-inflicted a playstyle onto themselves which simply does not harmonize with D&D, but because the current play culture of D&D doesn't consider the GM's fun a factor they need to deal with toxic memes like "a good GM can fix it" when they shouldn't, in fact, have to fix things if the game were fit to purpose!
So yes, this post is about people who clearly are, by your definition, having fun wrong while playing D&D, because they have made the job of running the game way too stressful for themselves! And the purpose of this post is to say "You don't have to run the game like that. You can just take the game at its own word and let the game take the reins. That way you, the GM, will also have to do less game design on the fly."
Also while this old post is going across the dash: the idea that WotC is somehow trying to discourage people from changing the rules they don't like is demonstrably false. The current culture of play of D&D is very much based around the idea that the latest edition of D&D very much gives explicit license to people to change the rules they don't like and treats this as a somehow unique feature. Meanwhile the emergent player culture of the game sees the license to change the rules of the game as their first line of defense against any criticisms of sloppy game design or lack of clear design goals. WotC and the D&D community both cultivate the idea that it's okay to change any rules you don't like and the fact that you can means that any issues you have with the game are your fault.
Also also: someone in the tags was like "sometimes people really don't want to play a dungeon crawl and it feels unfair to jump one on them, so what do I do" and my personal suggestion is that you run something other than the dungeon game for them. Seriously, if you take D&D out of the dungeon it gets uncomfortable. There are hundreds of fantasy games out there and while many of them do feature dungeons a lot of them are much more conducive to non-dungeon-related gameplay than the dungeon game.
#i do think 5e is capable of running a political game though#i wouldnt know ive GMed
D&D 5e is capable of running a political game in the sense that the game won't actively prevent you from doing so, but this is the absolute bare minimum in terms of actually having support for running a political game. In the context of a political game D&D characters can fall back on a bare bones social skill system and if your gameplay is mostly politicking you will have to suspend disbelief for the fact that the player characters will be largely growing in terms of combat effectiveness. In these ways, yes, you can absolutely run a political game in D&D 5e, but the game itself will end up doing very little of the heavy lifting and such gameplay will ultimately end up being something where the group (and most likely the GM) does most of the work to make it function at all.
You know what D&D 5e does have lots of mechanical support for so that the group won't have to do most of the work? Fighting monsters in dungeons. There are other games that will serve you much better if you want to run a political game.
Like, due to the nature of the possibility space in TTRPGs, there is very little that TTRPGs can actually prevent you from doing. I could run a dungeon crawl in Monsterhearts. It would be extremely silly and shortsighted of me to do so when games that much better support that playstyle exist and if I were to argue "I do think Monsterhearts is capable of running a dungeon crawl" people would think it's a really weird statement to make. This statement, however, is taken as gospel by many D&D player when applied to D&D's supposed flexibility, which is, I'm sorry to say, mostly a marketing lie.
D&D players are still out here in 2025 metaphorically trying to run every possible video game as a DLC for Bloons Tower Defence.
EDIT: found the post
Even the discussion on encumberance being accountancy is very funny in this conversation because there are other games that do dungeon crawling and do that in a more straightforward manner too if you don't want to get into decimal weighted coins and shit. Torchbearer, Cairn, and probably a few other games do discrete 'inventory slot' methods where your accountancy is reduced to 'does it go on the drawing of my character' or 'can you count to ten'. Into the Odd is even more svelt and says 'you're encumbered when you have three Bulky items', saying treasure should be bulky, and leaving it at that.
Like, if you're chafing against half the rules of the system because they're too bitty, perhaps there is something with lighter or more focused rules you could have a look at, right?
Yeah this is a wonderful addition! I've found that making inventory easier to track, especially with visual indicators for equipment slots and equipment, is a really straightforward way of making the resource management easier but also enjoyable in a fun, toyetic way. The games you mentioned are all great for it, but for me personally Mausritter is the top dog (or mouse) in this regard, specifically because its slot-based inventory system combined with equipment cards and a little inventory section on the character sheet makes the system a fun toy to play with.
Sword-and-whiskers roleplaying
Now, that's not to say that more granular inventory management doesn't also have its place: I'm of the opinion that in early editions of D&D (OD&D and B/X specifically) weights and carry limits being expressed as "weight in coins" really sells the coin as the smallest meaningful unit of weight in a way that really supports the intended playstyle of old-school D&D.
Arguably BLM and Dimension 20 as a whole are probably at least a little responsible for legitimizing this culture of play for a subset of the fan base. I love Brennan as a DM and D20 as a show, but they should really have a "PROFESSIONALS ON A CLOSED COURSE: DO NOT TRY AT HOME" banner go across the screen every so often.
Partially this manifests as players thinking DMs should be able to make DnD do backflips to tell whatever story they want, and partially it manifests as DMs believing they're failures for NOT being able to do that
many of my mutuals
https://blinkies.cafe
Honestly, original D&D measuring everything in table inches kind of rules. Yeah yeah I know later editions kind of assume a grid for doing combat but like: a grid is different. Table inches make movement even more granular and freeform. They make even smaller discrete movements important. They immediately resolve any issues with diagonals. They allow for movement in angles other than increments of 45°. You can use all that cool terrain you use for your wargames to do fantasy fights in the wilderness.
People who decry older editions of D&D as being "glorified wargames" and talk down about players interested in mechanics and system mastery as "wargamers": consider that wargames actually kick ass and that you're a boring nerd?
YEAHHHHH BATTLETECH WHOOOOOOOOO
Need a game that's actually built around tanking as the main combat style. Not a game where you can, strictly speaking, build a character as a tank.
A game where the systems are built from the ground up assuming that you, the player, will be putting yourself in front of world-ending threats, standing up straight, and blocking the enemy.
Not dodge-rolling, not skipping around going "tee hee hee i'm a lil guy you can't hit", blocking.
And not as a disappointing alternative to a damage build!
Need the CLANG of the enemy's attacks against armor, need clear sound and UI design that communicates "here's how much damage you DIDN'T take, you absolute badass", need a little gaggle of frail party members trembling in fear behind me as the extreme aura farming of walking up to a dragon and putting my entire shield in its mouth inspires them to fight on.
Also the player character should be a huge woman who's into women.
Need a game that's actually built around tanking as the main combat style. Not a game where you can, strictly speaking, build a character as a tank.
A game where the systems are built from the ground up assuming that you, the player, will be putting yourself in front of world-ending threats, standing up straight, and blocking the enemy.
Not dodge-rolling, not skipping around going "tee hee hee i'm a lil guy you can't hit", blocking.
And not as a disappointing alternative to a damage build!
Need the CLANG of the enemy's attacks against armor, need clear sound and UI design that communicates "here's how much damage you DIDN'T take, you absolute badass", need a little gaggle of frail party members trembling in fear behind me as the extreme aura farming of walking up to a dragon and putting my entire shield in its mouth inspires them to fight on.
Also the player character should be a huge woman who's into women.