Why Anders and Fenris can't be friends (in the game)
Recently I made a short post that was supposed to stay that way, but instead it took over my brain for several days so I'm going to expand on it. In that post, I said:
"Why can't Fenris and Anders get along? Why can't they see what they have in common?" Because it's a story about how people can be practically and philosophically correct about a specific thing, and also get so mired in their own pain and trauma that they can't relate to people whose pain and trauma comes from a different source and who are right about something else, especially if trying to reconcile those two things would threaten their sense of self. And that is, imo, both more interesting and more true to the human experience than if they simply looked past all that without any difficulty.
So, with that as our starting point, why don't Anders and Fenris find common ground by the end of the game? Wouldn't that be a strong character arc for both of them, and aren't both characters lesser for not getting there? Is this an oversight, rushed development, bad writing?
I think the answer to these questions lies in the journeys that Anders and Fenris are each on over the course of the game, and in this post I'm going to explore both of their arcs a bit, where they’re both going and why their paths are divergent in the game. Specifically I mean to argue here that they cannot find common ground during the game because Fenris spends the game finding safety, while Anders spends the game becoming progressively less safe.
Disclaimer time! This post is not meant as a refutation of anyone’s ships or headcanons! You do you. What I hope to explore here is why things go the way they do in the game itself.
I’m also aware that this game has been out for over a decade, that there is nothing new under the sun, that both of these characters provoke strong feelings in a lot of us, and that some fans are just tired of hearing about them in general. If the latter is you, please feel free to scroll right on by; no need to inform me.
This analysis will necessarily involve discussing both characters’ flaws as well as their strengths (as well as those of some other characters), but it’s coming from a place of love and appreciation for these characters as complex and multi-faceted. Please refrain from expressing character hate on this post.
Content warnings: discussion of slavery, the Chantry explosion, abuse and trauma generally.
Anders' Journey
It has been said that Anders' character arc in DA2 is a downward spiral while Fenris is on a slow road to recovery. And I basically agree with that, but I don't think of it as a downward spiral in terms of negative character growth, precisely. While I do think there are ways in which Anders becomes less able and willing to empathize with others over the course of the game, I consider that more of a side effect of what's happening to him than a sign of him being on some kind of moral downturn.
To me, the downward spiral is that Anders spends the entire game losing hope.
As an apostate in Kirkwall (and a possessed one at that), I think it is important to recognize that Anders is never truly safe. It seems likely to me that the only reason he remains free for so long is because he happens to befriend some very powerful and influential people in Kirkwall—most notably, Varric Tethras, who is known to pay people off to keep his friends safe from the city's various criminal organizations, and I don't think it's unlikely that he's payed off templars as well.
Even in his closest circle of friends, Anders isn't completely safe. And it isn't Fenris who poses the greatest danger to him! The one character who actively suggests they turn in Anders (and Merrill) to the templars is Sebastian in Act III—and it's Fenris who brushes him off, telling him to "work it out with Hawke." I don't think Fenris would lose any sleep if it happened, but he actively declines to be a part of it. While Fenris is not above turning in mages generally (he will rat out Emile de Launcet to the Knight-Commander if brought along for “On the Loose”), there's no evidence that Fenris has ever made an active attempt to turn Hawke's mage companions over to the templars; if nothing else, he has too much respect for Hawke.
There's another companion who we know has turned mages in. Aveline and Anders get off to a pretty sour start right in Act I when Aveline asks if she can "consult" with him, and Anders guesses (rightly, it seems) that she just wants information on how to fight and kill mages. Needless to say, he is not forthcoming with help. Their Act II banter begins with Anders pointing out that she isn't a particularly mage-friendly Captain of the Guard, where Aveline counters that she’s only turned “a handful” over to the templars. Between Act II and Act III, there is a mounting tension between the two of them, with Anders in the final act doing his best to nudge Aveline away from defending the templars. Not even ideologically—he knows that's a losing battle with Aveline—but by bringing up Meredith's overreach and the fact that even Donnic doesn't agree with the Knight-Commander. When explaining to Hawke why he hasn't included them in the Mage Underground, Anders cites Hawke's connections to the nobility and to the Guard. It's no mystery who he's talking about.
There are people among Hawke's companions who pose an actual danger to Anders—and Fenris is not at the top of that list, no matter how much they may despise each other. And I think Anders' interactions with Fenris are especially vitriolic, not in spite of that fact, but because of it. I'd say similar of Merrill, the other companion Anders arguably has the most acrimony with. Neither Fenris nor Merrill poses any true threat to Anders. They are both elves who do not benefit from drawing attention to themselves; Merrill is a blood mage and Fenris an escaped former slave. While both of them hold views that make them philosophically or potentially dangerous, neither has ever actually acted against Anders.
Now, Anders does argue with Aveline and Sebastian. Repeatedly. He's not shy about stating his opinions and questioning theirs. But notice how the way he argues differs with each character. With Aveline, he appeals to her sense of order and propriety. With Sebastian, he appeals to his sense of righteousness. We see this particularly in Act III, once things have gotten especially dire. And he does start out similarly with Fenris, trying to draw a comparison between mages in the Circles and slaves in Tevinter—a tactic which utterly fails to move Fenris, and Anders drops it pretty quickly.
I think Anders' dialogue with Fenris gets especially nasty a) because Fenris is a rival against whom Anders can afford to vent his anger with less restraint, and b) because Fenris's existence makes Anders feel threatened in an entirely different way than Aveline and Sebastian. Anders knows that the Captain of the Guard and the noble-turned-Chantry-brother are not on his side, and it is in his best interest to be persuasive toward them, but also philosophically they're opposed to him in a way that he finds easy to refute. He is very firm in his convictions that the Circles are unjust and that they are a corruption of what Andraste taught and fought for. He may have little chance of actually persuading Aveline and Sebastian, but he's also in no danger of being persuaded by them. In other words, they may threaten his physical safety and that of other mages, but they do not challenge his core beliefs, his sense of self.
But Fenris does.
Anders has spent most of his life locked up for being a mage, running away and being caught, and subject to profound abuses. Since his final escape and joining with Justice, he has found purpose and hope in fighting for the cause of mage freedom. If his cause is just, then it is worth living for and fighting for, what he has lost he can endure, and what he’s had to do for that cause is justified. If he admits to himself that magic is itself a power that can be abused, that magic has anything to do with the atrocities Tevinter, that calls his purpose into question. If the unchecked use of magic has the potential to create a society just as unjust as the one he knows, that unravels his present idea of justice, which is quite literally part of his identity!
And maybe if this were a different story, Anders' arc would be about confronting those challenges and deciding how to move forward with them. But this isn't that story, because this is a story set in Kirkwall, where the templars' abuses of power over mages are happening right now, right in front of him, and every effort he makes to change that is systematically crushed.
This is really critical to Anders' arc! He is not a character who has spent the whole game achieving his goals and then escalating those goals. Almost everything he has tried to do has failed. And it's really not due to any strategic failing on his part; the Circle is just too powerful. His attempt to save Karl introduces this theme right at the beginning. Anders does his best; he does everything he can. But he is up against forces he cannot stop. Karl is doomed by the narrative so that we can understand what Anders is facing.
And it does not get any better! There's another tumblr post out there about how every companion quest for Anders is basically you go to see how he's doing, and he's doing bad. And it's true! Because things just keep getting worse. His Act II quest "Dissent" gives us a firsthand glimpse of the abuses taking place inside the Circle. "Dissent" is sometimes read as an example of Anders' paranoia, because both the Knight-Commander and the Grand Cleric had rejected Ser Alrik's plan to make all mages tranquil. I don't fully agree with that reading. Anders knows that such a proposal has been drawn up, and he is absolutely correct about that. He just doesn't know it’s been rejected, and frankly from where he’s standing, he has every reason to worry it might not be. Furthermore, Anders tells Hawke that there are templars within the Circle, most notoriously Ser Alrik, who are misusing the Rite of Tranquility even by Circle standards and who enjoy torturing and abusing mages—and then we see exactly that firsthand with Alrik and Ella, so Anders was entirely correct in that case.
By Act III, the Mage Underground has been completely dismantled, the Knight-Commander has openly seized control of Kirkwall, and half of Anders' own social group will still barely admit there's a problem. His ambient dialogue as early as the end of Act II is "I can't go on like this." It's hard not to feel the sheer despair radiating off Anders by the third Act.
His attack on the Chantry is not something he was always planning and working toward. It's a last resort he undertakes because every other avenue has failed. In seven years, he has helped to free individual mages, but he has made no progress toward dismantling or frankly even improving the Circle as a whole; in fact, it's only gotten worse. Now the lives of every mage in the Circle are threatened as Meredith seeks the Right of Annulment for little more than suspicions of blood magic. Individual rescues are not a solution. His written appeals to the public have had little practical effect. If he wants to save Kirkwall's mages, he has very few options left.
And if you listen to the way Anders speaks—if you look at his face after the explosion as he waits for Hawke's response—he is not happy about this. He is not dancing on the ashes. In fact, he looks heartbroken. There is collateral damage from the Chantry explosion and Anders knows there will be and he does not take that lightly. This is foreshadowed very well in a piece of banter with Isabela:
Anders: There is justice in the world.
Isabela: Is there? You want to free the mages. Let's say you do, but to get there, you kill a bunch of innocent people.
Isabela: What about them? Don't they then deserve justice?
Anders: Yes.
Anders accepts this justice. He leaves Hawke out of his plans regardless of whether Hawke would have supported him because he means to accept the consequences for himself. He accepts whatever sentence he is given without resistance.
Regardless of how you feel about Anders' attack on the Chantry (and I'd prefer not to fight with anyone about that here), I recount all of this to make the point that his arc in the game is a long slide into despair and desperation, and for what I think are very understandable reasons. And over these seven years, it's pretty clear that Anders feels increasingly alone in his efforts. He feels like everyone is against him. There are things he feels he cannot tell even Hawke, no matter how supportive Hawke may be, because of Hawke's connections.
These are basically the worst possible conditions for a person to be able to extend patience and empathy to someone of very different experience with whom they are ideologically at odds.
Anders straight up doesn't have any energy, or emotional bandwidth, or whatever you want to call it, left for that. When he says, "I am the cause of mages. There is nothing else inside me," he means it. He is drained—emotionally, spiritually, probably physically, in all possible ways. He is particularly caustic in the back half of the game, and at times says some truly mean and petty things to and about other characters and I will not defend those things, but it is so understandable to me why he gets like this, stretched absolutely to the breaking point and ready to snap.
Anders' journey in Dragon Age II is a tragedy. Depending on the choices Hawke makes, it may not be the end of his story; there is still the possibility that he lives to see a changing world in which he himself can begin, after all these years, to breathe easier, to heal. I think that's going to be a long process, but it is absolutely possible.
Within the timeframe of the game itself, I don't think it is possible for Anders to go on the journey he's on and also figure out how to get along with Fenris. In fact I think those two things are antithetical to each other. Post-game, the world is wide with possibility. But not in the game itself. "Learn how to play well with others" (especially others who are diametrically opposed to everything he believes in) is so emphatically not the story being told with Anders in this game, and the entire climax of the game is built on top of the story it's been telling us with Anders. Because of that, I cannot see "Anders and Fenris become friends" as what could have been or what should have been. It's not just an add-on in this case; it's a change that rewrites the whole story.
Fenris's Journey
Upon arriving in Kirkwall, Fenris's history does at first glance share a lot of commonalities with Anders: he is an escapee who's managed to evade his captors for a few years now, and in Kirkwall he finds reason to settle down, though he is not out of danger yet.
But their paths start to diverge pretty much immediately.
First, let's just acknowledge that Kirkwall is, objectively, a safer city for Fenris than it is for Anders. That's not to say it is truly safe; Danarius is still hunting for Fenris and has connections in Kirkwall, and no human city is particularly safe for elves. Fenris finds himself pursued at some point in every act, culminating with Danarius himself in Act III.
Fenris is, however, much more able to defend himself against hired mobs of slavers operating illegally in the south than a lone apostate is able to defend him against an army of templars who have the backing of the city guard should they decide to actually come for him. Fenris's pursuers do not rule Kirkwall, and they don't have the guard on their side; they do not have a base of operations just a short boat ride away, and they are not sending troops to daily patrol the streets and look for a person of his description.
Had Fenris stayed in Tevinter, that would be exactly his situation, and if Anders had fled north, the templars tracking him would likely have faced more difficulty apprehending him. But this story doesn't take place in Tevinter, it takes place in Kirkwall, and Fenris has some advantage here just by nature of have escaped to the south.
Is Fenris truly safe in Kirkwall? No, and that's the setup for his whole character arc. The critical difference is that Fenris's arc is toward finding safety, while Anders' is not.
Let us note also that there is no one in Hawke's immediate friend group actively threatening to sell Fenris back into slavery. The Captain of the Guard, while she needles him about squatting in Hightown, also does not take the side of slavers. Even the pirate is against the trafficking of people. The only one in that group who has the potential to do such a thing to Fenris is Hawke, and only if Hawke decides to recruit Fenris, pretend to be his friend for seven years (even rivalries are still fundamentally friendships, just more challenging and complicated ones), before selling him out for, at most, a sum that should frankly be an insult to Hawke at that point in their career.
Hawke’s mage companions feel like threats to Fenris, yes, because his life experience has led him to conclude that no mage is truly safe. Anders and Merrill in particular represent the additional dangers of abominations and blood mages, respectively. But Anders’ core convictions pose a particular challenge not only to Fenris’ worldview, but to the very sense of safety he has only just begun to have.
Fenris spent most of his life enslaved and subjected to profound abuses. Since his escape to the south, he has found a sense of safety in the black-and-white concept that mages are dangerous and only non-mages can be trusted. If this is true, it means that in a world where mages are locked up, he can be safe. If what happened to him is, even in a broad sense, not unique to a land ruled by mages, then it could happen anywhere. (And unfortunately, that’s true. The slave trade is alive and well in the south, illegal though it may be, as we see in our many encounters with slavers.) If he admits to himself that many mages are just like him–subject to profound abuse and deserving of freedom—that sense of safety he is building for himself as a free man in the south is shattered. While he is still on the run, actively evading capture, this is not a possibility he is emotionally able to entertain.
It may be said that Fenris’s arc is about learning to let go of his anger; I disagree with that reading, or at least I think it is a very incomplete one. For one thing, it misses the very important point that the person his anger is for is still alive and actively pursuing him for most of the game. It’s easy to take Flemeth’s remark to Fenris, “The chains are broken, but are are you truly free?” as like, a philosophical statement, but no! He literally is not truly free so long as he still has to live as a fugitive, always looking over his shoulder, always waiting for the inevitable. He tells this to Hawke right in Act I: he will never truly be free until Danarius is dead, and if Danarius doesn’t show up eventually, Fenris will go hunt him down himself.
He is angry about this. He carries a deep rage not only for what has been done to him, what has been stolen from him, but also that even now Danarius is still taking from him and fucking up his life. Listen to the fury with which he says, “I was a fool to think I was free,” during “A Bitter Pill” in Act II.
And he needs that anger. Right now, that anger is still protecting him. It gives him the courage, as he says, to “turn and face the tiger.” His hatred of Hadriana compels him to seek her out and kill her rather than running again. And killing Hadriana is absolutely the right decision! There is nothing to be gained from leaving her alive, she certainly doesn’t deserve his mercy, and taking her out of the picture eliminates one more tool Danarius can use against him.
Where this scene shows Fenris’s need for growth is when he then lashes out at Hawke, regardless of their response. His anger isn’t the problem; his anger is valid and necessary. The problem is that it sometimes targets the wrong people: mages generally and his own friends in specific. But until Danarius is dead, Fenris cannot let go of that anger because it is necessary for his survival.
If you’re a Fenris fan, you know that moment in Act III in the Hanged Man, when he’s come to meet Varania and he sees Danarius. The expression on his face when the camera zooms in is nothing like the way he looks at Hadriana, with unfettered rage. The look when he sees Danarius is pure horror. He’s been waiting for this confrontation for ten years, but I think in that moment we realize he has also been terrified of it. He remembers what happened the last time he had a taste of freedom and Danarius came for him, and though he knows he has grown since then, those emotions are still there—the horror of having turned on the people who sheltered him, the shame of realizing how deep his conditioning was, the revulsion at what Danarius had made him. Anger has kept those feelings at a distance, but now, with Danarius before him at last, he must confront them all over again. Only this time, with friends at his back, he will fight.
With Danarius dead, it’s finally over. And whether Fenris chose to kill or spare his sister, he is now forced to confront the person he’s had to be to survive until this point.
The point of Fenris’s restlessness and dissatisfaction following his victory isn’t that killing Danarius was wrong or pointless. On the contrary: we have seen throughout the entire game that there was no other way for him to truly find freedom. At the risk of getting too clinical here, trauma (which includes long periods of unrelenting high stress) tends to leave people with emotions and coping mechanisms that were necessary for their survival at the time but become maladaptive once they are away from their trauma stressors. We have already seen this with Fenris, in the way his anger sometimes targets the wrong people, and Fenris himself is aware of this, at least in his interpersonal relationships: on his own initiative he seeks Hawke out to apologize after lashing out at them. In Act II, I think we even see the early stages of Fenris beginning to extend his circle of empathy after “Dissent,” when instead of calling Anders a monster, he suggests that Anders realize his limitations, adding that it was a suggestion, not a condemnation. I think it helps in that moment that Anders seems to take responsibility for what he did, or almost did, to Ella, even if he understandably does not react well to Fenris’s “suggestion.”
And now that Danarius is dead, Fenris is beginning to realize that while his fight for freedom is over, his path to healing has really just begun. There’s a reason he isn’t ready for a romantic relationship with Hawke until Act III, and it isn’t just that intimacy was triggering or the brief recovery of his memories upsetting. Until Danarius is dead, Fenris’s emotional growth really can only go so far, because he is still at least partly stuck in survival mode, and the anger and the blanket concept of “mages dangerous” are coping mechanisms he has developed in order to survive.
With Danarius dead, now Fenris can begin to let go. Now he can go further in examining who deserves his anger and who does not. Now he can begin to truly heal. And can he learn to sympathize with mages one day and stop seeing magic as the ultimate evil? I actually do think the answer is yes. But that’s at least a five-step plan, and his arc in the game is mainly concerned with accomplishing step 2. Step 1 was “Get out of Tevinter.” Step 2 was “make Danarius dead.” The next few steps are a lot less cut and dry, involving a lot of difficult emotional work. He has begun that process, but it’s a work in progress.
With friends to support his journey, I do think Fenris can still come a long way. I just don’t think he could possibly have gotten there before Act III.
Conclusions
Fenris and Anders are on very different journeys over the course of Dragon Age II. They cannot be friends or sympathize with one another in the timeframe of the game, not because they have nothing in common, but because neither of them are in a position to let their guard down in the ways they would have to in order to connect with each other. Neither of them have reached the level of healing they would need in order to do that, and it’s not possible for either of them to reach that point in the journeys they’re on during the game, with the stories the game is telling.
That doesn’t mean, however, that it’s not possible for them to reach that point in the future. Under the right circumstances, both of them may have the rest of their lives to heal and to grow.
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My Aming and Bethany Hawke for a last minute Asian Heritage Month drawing! Normally I’d draw canon characters, but making an Asian Hawke and having your in-game family be Asian too was so cool. They’re Filipino and Chinese 🐦
I love how Veilguard is basically just Sims now for everyone and their favourite Dragon Age OCs and characters. The 'Rook' character creations are so creative. I'm seeing people make their HoF, their Hawkes, creating Ancient Arlathan characters, creating the Evanuris - the creativity is amazing.
No complaints from me. I love playing in the sandbox.