The success of Nokia in late 1990s and early 2000s when it became the world-leader in cell phone market was able to generate 4 percent of GDP of Finland.1 However, Steve Jobs was on the hunt. Motorola and Blackberry were other giants once with significant market shares but their future would not be much different than Nokia. Market places are full of companies like these giants and few companies that change markets dramatically and dominate with their innovations. Innovation ability has become one of the major parts to succeed in markets. So, what does it take to be innovative for companies? Is it enough to have ideas or what does it take to translate ideas into innovations? As companies need to hold their position in markets, thereâs no question about innovationâs contribution to competitive advantage. Thereâs no innovation strategy that fits on every company. Leaders have to create their own unique strategies and execute each strategy carefully. However, we can find some hints from other companiesâ experiences and learn what worked and what didnât work. Innovation starts with idea generation and grow in culture. Later on, companies need to follow-up ideas and quickly prototype and test their ideas. Concertedly, organizations concentrate on new process methods and business models to conduce well-designed technology breakthroughs. Every innovation is a small vessel in ocean with great risks and experiments are currents that take us to safe shores. As we simultaneously engineer our products and services, our action sets ideas free and products begin their journey in the market. Idea Generation The first stage of innovation is idea generation. Although it seems simple because having ideas may delude people that itâs enough. However, companies need to generate ideas along with their strategic priorities, revenue goals and current operations. Recently, we have heard the âminimum viable innovation systemâ that refers to âthe essential building blocks that allow a company to begin creating a reliable, strategically focused innovation functionâ (Anthony, David and Pontus) Basically, MVIS offers to have two innovation buckets with separation of improving existing products or services and new growth innovation. Companies should clearly define their innovation buckets to improve incremental process and focus on new ideas with new business models to grow in the future. Some companies may choose the first one over the second bucket however itâs essential to realize that companiesâ future growth goals cannot be achieved by improving existing products. When organizations have the two buckets, they should assign a few people to work on innovation buckets. They donât have to hire new employees but they need workers to work on them continuously. It can help us to understand why many start-ups fails before returning a dime to their investor. A good idea is always necessary but not sufficient. Companies should put continuous efforts to innovate. Once they work on new growth innovations (NGI), thereâs a question how to pick areas where companies will head. As MVIS proponents usually propose a quick analysis from top executives and innovation leaderâs meetings. Itâs good not to waste too much time to make decisions as Nokia did for years. Action sets companies free. On the other hand, determining the new markets and customer segments may need additional outside views to have insights. Divergent opinions are valuable to organization and a crucial part of innovation. For instance, companies may hold forums with graduate and PhD students to have outside views about the issue and more importantly, these students can share their experience from their labs and articulate ideas about your innovation topic. Although, itâs unlikely to have a great idea from a forum, itâs possible to combine them and draw a bigger picture where your companyâs path appears. There are numerous students and many of them look for financial aid or have some sort of economic difficulties. Organizations can support the students and researchers to enhance the company knowledge and even use forums as CSRs in some aspects. These forums may include psychologists, sociologists, anthropologists, marketers and advertisers to foresee where your markets can head and how people perceive the future. As a series of forums, innovation leaders should pick some ideas and circulate them in the future forums because âa new idea often needs someone other than its originator to move it alongâ(Mariello). So, you need to mobilize ideas in different groups. Leaders are also responsible to know their attendants who might be extrovert or introvert. Before each forum, the forum moderator, likely the innovation leader should collect ideas from each person to bring it up if necessary. Some outspoken employees or guests may cause missing othersâ ideas or lead the forum into their way. Another NGI effort might be having meeting your current customers to be informed their future needs and propose new solutions to do their jobs more easily or cheaply. Noncustomer meetings are also needed to compare what you offer and what you donât. Noncustomers can be as beneficial as customers to support your expansion in the future. Culture Culture is determinative if innovation can exist. Innovation requires a safe place where ideas can have some space to grow with support from the culture. As it sounds intangible sometimes, itâs possible to see culture differences when we look at silicon valley companies and corporates like GE or GM. So, how can we create a culture where people can create new ideas or is it necessary to have a democratic culture where thereâs less restriction and no top to bottom management structure to discourage employeesâ ambition? The well accepted innovation culture is an environment where âit was âsafe to experimentâ; where it was possible to âpilotâ and âtestâ ideas before they were subjected to our stringent performance metricsâ(Birkinshaw, Cyril and Barsoux). Itâs critical to be patient during the innovation process because itâs a long-term investment. Where managers tend to punish employees due to failure of innovation, itâs likely to captive ideas in heads because of the fear of failure. Thereâs no success without shortcomings again and again. In order to avoid cruel punishment, the culture should be forgiven and eager to create new ideas with lessons from failures. Recently, Google Glass which is a wearable gadget with a little screen on a glass frame with information flow thru internet failed and the company aborted it due to cost and insufficient demand. It went almost viral on internet that Google repelled its product but later on, Google revised its product and will use its experience in the next products. On the other hand, we see a different culture in Chinese companies. Itâs true that Chinese companies arenât the most innovative companies and can be accused of violating worker rights but they are successful. Unlike the previous culture, Chinese companiesâ âproject goals, budgets and timelines were set by top management and cascaded down through a strong vertical hierarchyâ (Williamson and Eden). Although it has some certain risks about a mistake from a small number of managers can be disastrous and such structure is extremely bureaucratic, it can be really quick to initiate innovation efforts and free up resources. Additionally, innovation loves challenges and pushing limits. When thereâre limited opportunities, an innovation can emerge to overcome it. Todayâs biggest companies were start-ups in garages with limited resources. Creative people find a way out with more than one option. However, it shouldnât pose that companies keep incentives at minimum to nurture innovation or punish failures as a result of excessive hierarchy. A combination of cultures can avoid lags on projects and crossing over strategic boundaries. At the same time, companies have to be decisive to let projects go or kill them. In a culture where each manager worries about his her position, companiesâ innovation capacity could be enough but the culture may exterminate good ideas or keep zombie ideas alive. A strong innovation culture also cares about its innovation resources, people. As I elucidated before, innovation is a long-term investment and requires a strategic commitment. According to the researches, investing in the people âhave the greatest impact on innovative performance is developing and fostering human capitalâ(Rothaermel and Andrew). Companies should educate, train and encourage their employees to learn and have experience in different areas to have a sustainable innovation system. Culture is symbolic. An innovative culture can transform the whole company. For example, Google Xâs self-driving cars or Glass, Amazonâs delivery drone or Facebookâs drones to carry internet around the world are actually small departments with a bunch of people. However, its impact is huge. Organization can use their innovation culture to increase their engagement with employees to show that they do great things and employees are a part of this culture. Fast-Prototyping and Experiments Many companies can generate ideas but waste too much time on them. The fast-prototyping stage is where innovation transforms into the first phase of a product or service. During the fast-prototyping stage, companies should start their experiments to shape their offerings and reduce uncertainty. Fortunately, new manufacturing methods have become accessible to wide range of population. When companies pick their ideas and get their OKs to go on, the innovation leader should follow up that ideas translate into products. An idea can be complicated initially and requires excessive resources, more than current funds offer and can take too long. Nowadays, 3D printers and simulators are widely reachable and can be used to prototype quickly. There are many examples of using 3D printers from car manufacturing to medical prosthesis. Another example is advanced computing power. Such as, Formula 1 teams had to use wind tunnels to design and improve car parts more aerodynamically but today, some companies use simulation software to save time and money without any wind tunnel experiments. When Google was working on Google Books, employees were thinking on a complicated algorithm to transform page pictures into digital documents. However, it would take too much time. The Google founder found a camera and took pictures with tripod. The first prototype was ready. Fast-prototyping helps companies to test their ideas and start experiments. According to the former Qualcomm innovation leader, âall business experiments, successful or not, generate three kinds of valueâ(Furr and Jeffrey). The first one is insight value with testing with customers to learn if they like the product. The second one is option value to follow, change or leave the idea. The third one is strategic value to test the original prototype with potential customers. Although all of them are quite useful for the innovation process, experiments should begin when teams work on prototypes at the same time. For example, companies conduct experiments to learn what their competitors canât do by testing their products with their customers and noncustomers. Thereâs no point to dedicate resources and launch a product without any insight on customers. Itâs not a risk. Itâs a ârussian roulette.â Secondly, there might be customer traps. As Henry Ford says, âIf I had asked my customers what they wanted, they would have said a faster horse.â Thus, leaders should be cautious not to chase faster horses. Many customers desire faster and cheaper products and this approach can stall NGI efforts. For example, Sony developed its e-reader and asked its customers what they would have in the next product. The customer wanted a bigger and thinner screen. Sony launched a better resolution screen with smaller dimensions. On the other hand, Kindle realized that the problem was lack of e-books and launched its service with Wi-Fi. Kindle has been the market dominator and Sony has nearly no market share. Organization should conduct experiments on noncustomers, too and learn âwhy they refuse to patronize an industryâs offeringâ(Kim and Renee). Ecosystem is also crucial on a successful innovation because market or customers may not be ready for your offering. As the Kindle example shows, a product cannot survive by itself. Iphone and Ipod succeeded because of access to millions of apps. Experiments can help to determine if ecosystem exists to survive in the market. Korean SaeHan developed the first MP3 player but Apple filled the gap with ITunes because âall the pieces need to be in place within its innovation ecosystemâ(Hayashi) to successfully innovate. Simultaneous Engineering Companies should persuade how they can speed up their innovation efforts and launch their products with improvement spaces. After fast-prototyping and conducted experiments, companies are supposed have enough insights with reduced risk. The leaders ought to decide if resources will truly dedicated to the projects quickly. When teams are ready to work on the product, apply simultaneous engineering over the process to use time more effectively and achieve a successful product launch. When companies work on technology, design, business model and processes (logistic or manufacturing methods), they will increase their chances to succeed. Recently, Buisson and Silberzhan propose a four-step breakthrough model to innovate successfully with reviewing blue ocean strategies (first-mover with market creation) and fast-second mover (targeting new markets to colonize). They took 24 companies as examples and found out that neither blue ocean nor fast-second are potent to explain market domination and success. As a result of their work, they remark four pieces to think about. As companies develop their products, they may create technological breakthroughs but it doesnât necessarily mean that it will succeed. Dyson was able to make vacuum cleaners without bags after numerous prototypes and designed very well. On the other hand, technological breakthroughs may turn into obsession at organizations. Segway, for example, was a technological breakthrough at that time. However, it was pricey and questionable if we could ride on sidewalks or store it in trunks. A technological breakthrough can succeed if elements of ecosystems are present. Otherwise, it could result negative customer experience and problematic distribution. Design breakthrough is something every company should persuade whether it targets low end or high end. Swatch, for instance, is a low end product in the market with fun designs and is able to differentiate itself without excessive costs. Polaroid developed instant cameras technology and a business model with selling polaroid films. ITunes and Kindle book store are good examples of business models and have significant impacts to complete the ecosystem. Process breakthroughs are crucial for value engineering at low cost in my opinion. Model T, Fordâs mass production car with line assemblies made cars available to everyone. It dramatically cut the costs. Amazonâs PrimeAir can revolutionize its logistic operations. For instance, âLenovo has managed to cut the cycle in half by applying simultaneous engineering across the entire innovation process, beginning in R&D and continuing through design, manufacturing engineering, quality control, procurement, marketing and service. For every project, team members work on different elements in parallel, under the supervision of one leader. Lenovo overcomes the usual problems of implementation by breaking down its product designs into separable modules linked by standardized interfacesâ(Williamson and Eden). Well, it thereâs no powerful communication loop, these systems will not generate what you hope. In each stage, thereâs a desperate need to communicate. Whether you generate ideas on forums and circulate them into your teams or conduct experiments with potential customers, you have to have strong communication tools and skills to execute innovation process. Each team needs to know what people work on to embrace the idea at initial phases. written by me, please contact me for any correction Bibliography: Anthony, Scott D., David S. Duncan, and Pontus M.A. Siren. "Build An Innovation Engine In 90 Days." Harvard Business Review 12 (2014): 60. Academic OneFile. Web. 11 June 2015. Birkinshaw, Julian, Cyril Bouquet, and J.-L. Barsoux Barsoux. "The 5 Myths Of Innovation." MIT Sloan Management Review2 (2011): 43. Academic OneFile. Web. 16 June 2015. Buisson, Bernard, and Philippe Silberzahn. "Blue Ocean Or Fast-Second Innovation? A Four-Breakthrough Model To Explain Successful Market Domination." International Journal Of Innovation Management 14.3 (2010): 359-378. Business Source Elite. Web. 8 June 2015. Furr, Nathan, and Jeffrey H. Dyer. 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