[Whimsical] Little [Gnomes]
2+ Players are [Adjective] Little [Gnouns]. Gnarrator gnarrates.
Players' characters are Gnomes, having uncharacteristically whimsical adventures in dark, deadly dungeons.
Players select [Traits] (1 [Adjective], 1 [Gnoun]) to create characters. No doubles!
Sneaky: craftiness, stealth
Scrappy: aggressiveness, punching
Smart: inventiveness, know-how
Funky: grooviness, swagger
Curious: inquisitiveness, knowledge-seeking
Fella/Lass: adaptable, laid-back
Scamp: mischievous, impish
Prince/Lady: dignified, impressive
Freak: bizarre, unexpected
Buddy: amicable, charismatic
Sport: athletic, outdoorsy
ALL Players also have "Whimsical" (playfulness, joviality) and "Gnome" (magical, good-hearted).
Gnarrator describes scenarios, then Players discuss/describe their actions. If Gnarrator determines (or Player suggests) an action utilizes [Trait], and character has this [Trait], Player rolls 2d6.
4-6: Fail forward - something unfortunate happens
7-9: Partial success, with mild consequences
10+: Full success! -1 Hurt
Gnarrator then describes outcomes, incorporating [Trait] roll.
"Hurt" includes physical and emotional hurt. While at 6+ Hurt, characters are Bummed, and roll 1d6 after failed rolls. On 1-2, character Goes Home. Create new character.
Converting dungeon-crawl modules to WLG: Ignore rules in module. Change no content, but adapt events to Gnomes' inherent whimsy, which always produces gnome-appropriate outcomes.