It's Ezran and Zym from the dragon prince!
I decided to paint this scene because I found it so pure and precious.

No title available
hello vonnie
dirt enthusiast
almost home

pixel skylines
No title available
Today's Document
NASA
trying on a metaphor

Love Begins

izzy's playlists!
PUT YOUR BEARD IN MY MOUTH
Jules of Nature

@theartofmadeline

No title available
Sade Olutola
KIROKAZE
TVSTRANGERTHINGS
Xuebing Du

#extradirty
seen from Türkiye

seen from United States

seen from United States

seen from Bangladesh
seen from Georgia

seen from Malaysia
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from United States

seen from United States
@bestestcat
It's Ezran and Zym from the dragon prince!
I decided to paint this scene because I found it so pure and precious.
Mermaid Anatomy
Artist: Unknown
Parents Supporting Their LGBT Kids During Pride Month.
Do yall also have these mutuals that you just??? Grew really fond of?? Like, you never properly talk to them and all you do is like each other’s posts but whenever you see them on your dash you’re like “hello sunshine, I hope you’re drinking lots of water and being happy your health and wellbeing is so important to me” and I hope that’s not weird because honestly that’s me all the time
@tawnywrites @yvesdot @writin-maaagic @yuutfa
Dante, my fam ;-; You make me cry!
My fellow peeps @gettingitwrite @necwrites ❤
Right back at ya Tawny ❤ ❤ ❤
@theprissythumbelina @incandescent-creativity @authorisada you guys are all awesome so take care of yourselves and keep writing
@madmooninc , @knightedwriter , @lynnafred and all the dorks I can’t even count anymore, Love you All!
Awww thank you! ❤️❤️ I love you too! I’m throwing @siarven @merigreenleaf @authorisada @ageekyreader @ava-burton-writing @forlornraven into the cuddle pile!
Ahhh, thank you, @lynnafred! ♥
My admired and beloved mutuals include the aforementioned @lynnafred and @authorisada, and @merigreenleaf, as well as @theimportanceofbeingbookish, @alsoabear, @danafaithwriting, @lady-redshield-writes, @dreameronthewind, @queerloveandspaceships ♥♥♥
clutches chest. RIGHT BACK AT U NERD
also @lonelywerewolves, @underhuntressmoon, @tippytinkletrousers, AL I DON’T REMEMBER UR NEW URL BUT U TOO
friday night tutorial time
this post is massive but i tried to cover both the conceptual and technical side, hopefully it’s somewhat coherent
continued under cut
Keep reading
Aaron Westerberg shows how he mixes flesh tones and uses the tiling method to paint the face. Flesh tones are usually misunderstood as a specific range of peaches and browns. But it’s unique to every painting depending on the environment and light. Greens and purples are skin tones too!
Proud to have Aaron Westerberg do the first Proko Masterpiece Series Demo. We have a 2-hour standard version and a 10-hour real time where you can watch every color mixture and brushstroke!
Summer means poor children are not getting 2 free meals a day at school so if you’re able, please consider donating to your local food bank.
Until September 2nd, if you’re under 18, you can receive free lunch at public library branches in NYC (proof of age shouldn’t be required), and from trucks at certain locations around the city. Some schools should be open and providing them, too!!
This is so helpful for anyone that needs it!
here is a website where you can find similar programs based on your location.
BOOST!!!!!!
TO!
Find Summer Meals in Your Community: https://www.fns.usda.gov/summerfoodrocks
Looking for Something? (Mobile)
Anatomy:
Arms
Breasts
Body Types
Feet
Female
Hands
Heads -Ears -Expressions -Eyes -Facial -Hair -Mouths and Lips -Noses -Tears
Humans
Legs
Male
Muscles
Pelvis
Proportions
Shoulders
Torso
Animals:
Anatomy
Antlers
Beaks
Behaviour
Ears
Facial
Feathers
Fur
Hooves
Horns
Insects
Legs
Paws
Talons
Teeth
Wings
Backgrounds:
Cityscape
Indoors
Organic
Perspective
Quick BGs
Simplistic
Brushes:
Photoshop
Paint tool SAI
Design:
Buildings
Character Design
Clothing
Environments
Folds
Heights
Maps
Names
Sketching
Skin Tones
Drawing and Colouring:
Canvas Size
Colour Palettes
Colour Theory
Comics
Composition
Lighting
Lineart
Painting
Quick Tricks
Shading
Traditional
Fantasy:
Armor
Archery
Horns
Mythical Animals
Mythology
Power Ups
Weapons
Wings
For the Artist:
Copyright
File Types
Exercises
Portfolio
Reminders
Tablets
Tips and Advice
Tools
Languages:
ASL
Ancient
French
German
Grammar
Italian
Japanese
Korean
Morse
Spanish
Misc:
Animation
Commissions
Cosplay
Crafts
Life
Master Lists
Psychological
Resources
School
Writing
Nature:
Blood
Clouds
Fire
Flowers
Grass
Landscapes
Lightning
Metal
Plants
Rocks
Space
Trees
Water
Wood
Poses:
Angles
Animals
Draw Your X
Humans
Movement
Multiple Persons
Programs:
Clip Studio Paint
Krita
Paint Tool SAI
Photoshop
Etc
World Building:
Buildings
Culture
History
Historical Clothing
Video
Links
Hand Lighting Tutorial by art side of life (aka ivkam)
Here, have some toddies tips
Drawing with fidjera: Lesson 3 by fidjera
One of my favorite things about watercolor is the transformation that happens between the first and second layer. It goes from blobs of color to really detailed work!
Btw, here’s a watercolor tip: If you want vibrant colors, try to use as few layers of paint as possible. (This one used two only, with a few spots of three for small small details.)
FUCK THIS I SPERFECT, IT SHOWS THE ARM PRONATING AND ALL THE MUSCLES SHIFTING ALONG WITH THE WRIST
IT EVEN HIGHLIGHTS THE ULNA BONE
HEY THIS IS THE ULTIMATE ANATOMY REF, FUCK THOSE MISLEADING TERRIBLE FUCKING “ANATOMY” TUTORIALS THAT GOEAS AROUND TUMBLR, THIS IS ALL OYU NEED, LOOK AT THE LATISIMUS STRETCHING OVER THE SERRATUS, THE PECTORAL MUSCLE MOVESUPWARDS AND OVER THE BICEP AND EXTENDS ALONG WITH THE ARM THERES EVEN THE CORACOBRACHIALIS;. AAAA OMFG I’M SO HAPPYYYYYY
Admin Kin here: This is one of the most helpful references in our library, but I wondered if any of our followers might be able to help identify the color coded muscles? It would be great to be able to know what is what while practicing from these sheets!
Sure, @anatomicalart! The colors get reused between the arm/back angles so I’ll separate them.
Arm view: Red = Deltoids (all three heads are in one color) Blue = Latissimus Dorsi Green = Biceps Brachii Yellow = Triceps Brachii
Forearm: Red = One of the wrist flexors Blue = Brachioradialis
Back view, left side: Red = Deltoids (all three heads are in one color) Blue = Latissimus Dorsi Green = Infraspinatus, Teres Minor, Teres Major Yellow = Trapezius (all groups one color)
Back view, right side: Red = Supraspinatus Blue = Serratus Anterior Green = Rhomboids Yellow = Levator Scapulae
Not an artist, I just like cool stuff.
sai brushes for mantadelrei : OOO im bad at explaining how i use them but just experiement =v=
The big post of things about hands!!! I don’t consider myself qualified to teach art at this point in my life, but I don’t see any harm in sharing observations I have made. In learning to draw hands over the past few months I’ve tried to take a lot of notes, with the end goal of hopefully creating a video tutorial one day. I personally learn better from videos than written or illustrated instructions, but I’ve never found any one video that really demystifies drawing hands. I believe that in order to tackle such a difficult subject it is important to understand what makes it difficult, and this is not often addressed. If you understand the problems you can systematically solve them…
Drawing the hand is almost like drawing a whole person. Similar number of “major masses” and a big range of motion.
Because the hand is so versatile, it’s hard to pick a pose when practicing. Most individual body parts are drawn from different angles, whereas the hand must be drawn from different angles and in different poses.
Hands have a lot of moving parts and from any given angle many of these will be partially or wholly obscured by other parts. Drawing “through the form” results in confusing construction lines that are difficult to interpret.
Hands are expressive and give big clues as to what a character is doing. Odd or unnatural hand poses detract heavily from your overall piece. Most people avoid drawing hands because of this.
The thumb flexes along a different plane than the four fingers and sits on its own deviant metacarpal. Drawing the hand in perspective is hard enough, but adding the thumb in relation to the rest of the hand at a convincing angle? Forget about it!
Hands are typically simplified into box and cylinder forms, but almost every part of the hand is a combination of angles and curves. No one simplified form really describes these parts.
Hands interact with other objects, like all the time. They’re tricky enough to draw on their own… this isn’t helping anyone.
Hands have a lot of bony landmarks, veins, and tendons, all visible at the surface level. These are obstacles when trying to render them realistically.
Hands are asymmetrical from every angle. Every part, every time.
I think that about covers the major issues we face when trying to draw hands. Now here are some observations and facts that you can use to fight back!
The width of the first three fingers (index, middle and ring) is the same as the width of the wrist. The pinky and thumb both emanate from the parts of the palm that overhang this line.
The palm of the hand is more of a pentagon than a rectangle (Thanks, Jim Lee!).
The length of the middle finger is approximately the same as the length and width of the palm.
The length of the phalanxes (finger bones in this case) diminishes in size as they get further from the palm. The second (middle) phalanx is 2/3 the length of the first (proximal), and the third (distal) is 2/3 the length of the second. You don’t really notice this since the first knuckle is “inside” the palm and we tend to think of the fingers as starting at the “finger crotch”.
The thumb has no middle phalanx, only a proximal and a distal one.
The thumb is rotated 90 degrees from the angle of the four fingers. So the fingernails point “up” and the thumbnail points “to the side”. This obviously changes depending on the pose, but the thumbnail never really points “up” with the other fingernails unless it is bent backwards, as in poses when all five fingers are pressed against a flat surface. It never really points “down” unless the hand is clamping or pinching… or operating a sock puppet.
The thumb has to sit lower than the palm so that it can flex underneath the hand. The first knuckle of the thumb is almost as far below the index finger as the pinky is far away from the index finger.
The “webbing” of the thumb connects exactly half way up the palm.
Hands are asymmetrical from every angle. Every part, every time.
That is all the knowledge I have so far, and now you have it too! I don’t think any tutorial, video or otherwise, can ever teach you as much as the thousand observations you will make from drawing a thousand hands. There is no substitute for practice. So practice by looking at your hand from the normal vantage point, and from a mirror. Practice from 3D reference like the Handy Art Tool. Practice by copying other artists and animators whose hands appeal to you. Most of all, practice from imagination. PRACTICE! Below is every reference that I can remember that I’ve personally used while practicing hands:
http://www.handyarttool.com/
http://youtu.be/BAQb-5VKxmg
http://nk-chan.deviantart.com/art/mini-hand-tutorial-68320552
http://kibbitzer.deviantart.com/art/Hands-Reference-321600866
http://kibbitzer.deviantart.com/art/Hands-Reference-2-322546252
http://kibbitzer.deviantart.com/art/Hands-Reference-3-330102275
http://kibbitzer.deviantart.com/art/Hands-reference-4-428109721
http://characterdesignnotes.blogspot.com/2010/09/hand-reference.html
http://characterdesignnotes.blogspot.com/2010/09/hand-reference-part-two.html
http://characterdesignnotes.blogspot.com/2010/11/hand-reference-part-three.html
Do me a favor and share this around, will you? We could all use more light shed on this subject. -Aaron
Why Krita is Awesome: A Collection of Reasons Why This Program is Worth Taking a Look At
Krita is a painting program that has been around for a while, and in the last few years, underwent major changes and improvements. Because of these improvements, many artists are using it not just because it is free, but because it offers amazing features. These are by no means all of the great things Krita has to offer, but simply some of my favorite features of the program.
1. The Brush Engines.
Yes, engines. As in plural. There are many. And they all do different things. There is no way you could possibly capture all of its possibilities with one screen shot, but here are just some of the possibilities. Along side standard round, square, and shape, and textured brushes, there are brushes that smear, blend, and create interesting abstract strokes. There are brushes for filters, and one of my favorites, the Experiment Brush, which is basically a pre-filled lasso tool.
Brushes also support weighted smoothing, or brush stabilizers.
This is incredibly useful for line art. And while I do not usually use this feature, it is something that I feel many programs are lacking, such as Photoshop.
But its brushes aren’t the only thing about Krita with variety.
2. Color Selector Customization.
Whether you prefer something basic, or something more complicated, Krita will likely have what youre looking for. You are not likely to find yourself missing your other program’s color wheels. There are even more options than this, and other color selectors.
Gotta love that customization.
Krita also has some great naviation tools.
3. On the fly rotation, zoom, and brush sizing.
With krita, zooming, rotating, and brush size scaling are all smooth, and dynamic with the use of hot keys. These are features I miss when in other programs. To zoom, Ctrl+Middle mouse button, hover over the screen to zoom in and out. The same with shift rotates (press the ‘5’ key to reset rotation). Holding down shift and draging your brush on the canvas dynamically changes its size, allowing you to see the change, and get the exact size you want without brackets. Brackets also work, if that’s what you are used to. Krita also has highly customizable hot keys.
4. The Pop Up Pallet
The pop up pallet is a set of your 10 favorite brushes (which you can edit), and a built in color wheel that appears when you right click on the canvas. It is incredibly useful for switching between those few brushes that you use in almost every picture.
5. Real time, seamless tiles creation.
Pressing the W key in Krita will infinitely tile your canvas, and allow you to work real time on simple to complex tiled images. You can zoom in and out to see how your tiles work form a distance, and paint freely to create seamless artwork easily, without having to check using filters and manually tiling. Very usefull for patterns, backgrounds, and games.
6. The Symmetry Tool
This one goes without saying, Krita supports both horizontal and vertical symmetry, along with a brush that is capable of radial symmtry with as many directions as you like.
Go nuts, kid.
There are many more reasons why this program is awesome. And it is only going to get more awesome. And the coolest thing about it, is that it is 100% free. So go check it out! There’s nothing to lose. Krita isn’t for everyone, it can be hard to get the hang of, and it is not meant for photo editing, it is a program completely focused on digital painting from start to finish.
Give it a go and see if Krita is the program for you.
@deebott @pantheon-for-a-muse you draw and all so I thought of you guys 😘
I’m getting it today
Which OC has the most incomprehensible communication style?
Me
... o wait