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Keni
Claire Keane
RMH

祝日 / Permanent Vacation
Sade Olutola

#extradirty
will byers stan first human second
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Three Goblin Art

pixel skylines
Cosmic Funnies
sheepfilms
dirt enthusiast
Lint Roller? I Barely Know Her
NASA
Alisa U Zemlji Chuda
Game of Thrones Daily
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YOU ARE THE REASON

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@bimpossibleclarad
Transphobes can die mad 🤷🏻
A closer look because these ladies deserve to be appreciated 💓
since its june i wanted to admit that about 3 years ago i made what is probably my biggest contribution to the internet
Hey so like omen wise how are we doing. Are we doing okay
Could mean good things!
Hey @evilwizard. So, you up to anything new lately?
haha it’s funny you ask
randomly remembered (was thinking of my dnd character) some notes I saved from when I played dnd with a couple friends.
(there's more. 252 in total)
Not to mention the spider-web and time line I made.
randomly remembered (was thinking of my dnd character) some notes I saved from when I played dnd with a couple friends.
(there's more. 252 in total)
Which is the best piece of concept art for a TES game in your opinion?
Its not the best but its one of the most memorable by far
Little Guy
Concept art for The Elder Scrolls IV: Oblivion
Shivering Isles DLC
Art by Adam Adamowicz
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
The Thalmor do start taking hits on you but I think it's up to chance.
TBH if Skyrim had more fail states, players would have probably raged against it. Not on here maybe. But on forums like Reddit.
People already complain about Jauffre losing the Amulet in Oblivion and about Delphine stealing the Horn of Jurgen Windcaller (and I don't even like her but it's such a small thing to get angry about). I mean, Jauffre gets blamed for Martin's sacrifice instead of Dagon/Camoran!
It wouldn't even surprise me if the Jauffre situation is partially at fault for the lack of built-in fails. /silly
And let's not forget that people did complain when Dawnguard came out and random vampire raids happened, actually endangering npcs! They had to nerf the vampires!
I suppose Mehrunes Dagon was the more effective villain because while his Oblivion Gates didn't cause much disruption in-game, they still gave a feeling of urgency in a way.
Meanwhile dragons are there when Alsuin appears and attack randomly and they are still there when Alduin is defeated and attack randomly. As such, Alduin feels inconsequential. Both Harkon/Vyrthur and Miraak feel more impactful because they disrupt the game flow.
I forgot about the vampire raids! I can understand the nerf since they would kill vendors and the like. The thalmor encounters are so rare that I also forgot them.
It's not really about the failstate. In my opinion, there just needs a few more hurdles and, like Oblivion, more urgency. Something to feel that the world is ending.
But I understand the limitations with pushing player freedom and agency. The occasional encounters with seeing Alduin in the wild resurrecting dragons sort of adds to the urgency.
But like you said, the dragons are still there. Most likely because of game mechanics for those who wants to learn every single shout.
It's a shame that the main quest feels far less impactful than the dlc quests. Miraak has about 2 minutes of being antagonistic and a really short story but he feels more threatening than Alduin.
I just want more hurdles, is that too much to ask for? /silly
Yes, the killing of merchants was an issue, that's true.
Well yes, Dagon felt more effective because of the Gates and the sleeper agents.
Would have been nice if you could beat up dragons without killing them and the dragons essentially just challenging you after Alduin. And them teaching you the meaning of words like the Greybeards do to you for the first few Dragon Words they teach you. Like Paarthurnax does for Firebreath.
Nono, you are allowed your hurdles! /silly
That would be cool!! With the instinct of domination and so on. It would feel far more rewarding as well. Another option could be learning words from killing the dragons since in canon(?), or at least a common headcanon (I can't find anything on this on the uesp, I'm still looking lmao), the Dragonborn absorbs a dragon's knowledge when they die. It would probably some random word.
Yippie! :D
I suppose if you were playing a Blade character, you could kill them instead of just battling them. It would keep the dragons in game so you could still "harvest" them if you wanted without having to. As well as a nice gut-punch if you kill them every time and then find out that they're "play-fighting" or something. >:3
Bonus: Pet dragons. Who loaf like cats. /silly
The random word learning would make the word walls a bit useless, though. Especially since you can't read them in-game. But I think the absorption of knowledge is canon?
Yeah, it depends on what you're playing into. I would feel absolutely terrible if they were play-fighting or just wants to talk. 😭
There's mentions of the Dragonborn absorbing knowledge but I can't find it right now. I suspect either Arngeir or Paarthurnax says something about it but I'm not finding anything right now. I'll have to do a deep dive to find it.
I don't think the word walls would be obsolete if you're looking for a specific shout or enjoy dungeon crawls (me). Also sort of forgot that you "can't read" the word walls in game, I found a mod that shows you what is written if you're not bothered in translating it yourself.
I would feel terrible if they were play-fighting or just wants to talk. 😭
I thought you wanted consequences? >:3
I want hurdles and some consequences. Doesn't alwaaaaays have to be from a dragon.
... also that would be the consequence of my action :( /silly
I thought that was the point? Consequences? 😝
Yeah, it was :( here I am, sad about hypothetical dragons that I haven't killed :( woe is me :( /silly
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
The Thalmor do start taking hits on you but I think it's up to chance.
TBH if Skyrim had more fail states, players would have probably raged against it. Not on here maybe. But on forums like Reddit.
People already complain about Jauffre losing the Amulet in Oblivion and about Delphine stealing the Horn of Jurgen Windcaller (and I don't even like her but it's such a small thing to get angry about). I mean, Jauffre gets blamed for Martin's sacrifice instead of Dagon/Camoran!
It wouldn't even surprise me if the Jauffre situation is partially at fault for the lack of built-in fails. /silly
And let's not forget that people did complain when Dawnguard came out and random vampire raids happened, actually endangering npcs! They had to nerf the vampires!
I suppose Mehrunes Dagon was the more effective villain because while his Oblivion Gates didn't cause much disruption in-game, they still gave a feeling of urgency in a way.
Meanwhile dragons are there when Alsuin appears and attack randomly and they are still there when Alduin is defeated and attack randomly. As such, Alduin feels inconsequential. Both Harkon/Vyrthur and Miraak feel more impactful because they disrupt the game flow.
I forgot about the vampire raids! I can understand the nerf since they would kill vendors and the like. The thalmor encounters are so rare that I also forgot them.
It's not really about the failstate. In my opinion, there just needs a few more hurdles and, like Oblivion, more urgency. Something to feel that the world is ending.
But I understand the limitations with pushing player freedom and agency. The occasional encounters with seeing Alduin in the wild resurrecting dragons sort of adds to the urgency.
But like you said, the dragons are still there. Most likely because of game mechanics for those who wants to learn every single shout.
It's a shame that the main quest feels far less impactful than the dlc quests. Miraak has about 2 minutes of being antagonistic and a really short story but he feels more threatening than Alduin.
I just want more hurdles, is that too much to ask for? /silly
Yes, the killing of merchants was an issue, that's true.
Well yes, Dagon felt more effective because of the Gates and the sleeper agents.
Would have been nice if you could beat up dragons without killing them and the dragons essentially just challenging you after Alduin. And them teaching you the meaning of words like the Greybeards do to you for the first few Dragon Words they teach you. Like Paarthurnax does for Firebreath.
Nono, you are allowed your hurdles! /silly
That would be cool!! With the instinct of domination and so on. It would feel far more rewarding as well. Another option could be learning words from killing the dragons since in canon(?), or at least a common headcanon (I can't find anything on this on the uesp, I'm still looking lmao), the Dragonborn absorbs a dragon's knowledge when they die. It would probably some random word.
Yippie! :D
I suppose if you were playing a Blade character, you could kill them instead of just battling them. It would keep the dragons in game so you could still "harvest" them if you wanted without having to. As well as a nice gut-punch if you kill them every time and then find out that they're "play-fighting" or something. >:3
Bonus: Pet dragons. Who loaf like cats. /silly
The random word learning would make the word walls a bit useless, though. Especially since you can't read them in-game. But I think the absorption of knowledge is canon?
Yeah, it depends on what you're playing into. I would feel absolutely terrible if they were play-fighting or just wants to talk. 😭
There's mentions of the Dragonborn absorbing knowledge but I can't find it right now. I suspect either Arngeir or Paarthurnax says something about it but I'm not finding anything right now. I'll have to do a deep dive to find it.
I don't think the word walls would be obsolete if you're looking for a specific shout or enjoy dungeon crawls (me). Also sort of forgot that you "can't read" the word walls in game, I found a mod that shows you what is written if you're not bothered in translating it yourself.
I would feel terrible if they were play-fighting or just wants to talk. 😭
I thought you wanted consequences? >:3
I want hurdles and some consequences. Doesn't alwaaaaays have to be from a dragon.
... also that would be the consequence of my action :( /silly
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
The Thalmor do start taking hits on you but I think it's up to chance.
TBH if Skyrim had more fail states, players would have probably raged against it. Not on here maybe. But on forums like Reddit.
People already complain about Jauffre losing the Amulet in Oblivion and about Delphine stealing the Horn of Jurgen Windcaller (and I don't even like her but it's such a small thing to get angry about). I mean, Jauffre gets blamed for Martin's sacrifice instead of Dagon/Camoran!
It wouldn't even surprise me if the Jauffre situation is partially at fault for the lack of built-in fails. /silly
And let's not forget that people did complain when Dawnguard came out and random vampire raids happened, actually endangering npcs! They had to nerf the vampires!
I suppose Mehrunes Dagon was the more effective villain because while his Oblivion Gates didn't cause much disruption in-game, they still gave a feeling of urgency in a way.
Meanwhile dragons are there when Alsuin appears and attack randomly and they are still there when Alduin is defeated and attack randomly. As such, Alduin feels inconsequential. Both Harkon/Vyrthur and Miraak feel more impactful because they disrupt the game flow.
I forgot about the vampire raids! I can understand the nerf since they would kill vendors and the like. The thalmor encounters are so rare that I also forgot them.
It's not really about the failstate. In my opinion, there just needs a few more hurdles and, like Oblivion, more urgency. Something to feel that the world is ending.
But I understand the limitations with pushing player freedom and agency. The occasional encounters with seeing Alduin in the wild resurrecting dragons sort of adds to the urgency.
But like you said, the dragons are still there. Most likely because of game mechanics for those who wants to learn every single shout.
It's a shame that the main quest feels far less impactful than the dlc quests. Miraak has about 2 minutes of being antagonistic and a really short story but he feels more threatening than Alduin.
I just want more hurdles, is that too much to ask for? /silly
Yes, the killing of merchants was an issue, that's true.
Well yes, Dagon felt more effective because of the Gates and the sleeper agents.
Would have been nice if you could beat up dragons without killing them and the dragons essentially just challenging you after Alduin. And them teaching you the meaning of words like the Greybeards do to you for the first few Dragon Words they teach you. Like Paarthurnax does for Firebreath.
Nono, you are allowed your hurdles! /silly
That would be cool!! With the instinct of domination and so on. It would feel far more rewarding as well. Another option could be learning words from killing the dragons since in canon(?), or at least a common headcanon (I can't find anything on this on the uesp, I'm still looking lmao), the Dragonborn absorbs a dragon's knowledge when they die. It would probably some random word.
Yippie! :D
I suppose if you were playing a Blade character, you could kill them instead of just battling them. It would keep the dragons in game so you could still "harvest" them if you wanted without having to. As well as a nice gut-punch if you kill them every time and then find out that they're "play-fighting" or something. >:3
Bonus: Pet dragons. Who loaf like cats. /silly
The random word learning would make the word walls a bit useless, though. Especially since you can't read them in-game. But I think the absorption of knowledge is canon?
Yeah, it depends on what you're playing into. I would feel absolutely terrible if they were play-fighting or just wants to talk. 😭
There's mentions of the Dragonborn absorbing knowledge but I can't find it right now. I suspect either Arngeir or Paarthurnax says something about it but I'm not finding anything right now. I'll have to do a deep dive to find it.
I don't think the word walls would be obsolete if you're looking for a specific shout or enjoy dungeon crawls (me). Also sort of forgot that you "can't read" the word walls in game, I found a mod that shows you what is written if you're not bothered in translating it yourself.
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
The Thalmor do start taking hits on you but I think it's up to chance.
TBH if Skyrim had more fail states, players would have probably raged against it. Not on here maybe. But on forums like Reddit.
People already complain about Jauffre losing the Amulet in Oblivion and about Delphine stealing the Horn of Jurgen Windcaller (and I don't even like her but it's such a small thing to get angry about). I mean, Jauffre gets blamed for Martin's sacrifice instead of Dagon/Camoran!
It wouldn't even surprise me if the Jauffre situation is partially at fault for the lack of built-in fails. /silly
And let's not forget that people did complain when Dawnguard came out and random vampire raids happened, actually endangering npcs! They had to nerf the vampires!
I suppose Mehrunes Dagon was the more effective villain because while his Oblivion Gates didn't cause much disruption in-game, they still gave a feeling of urgency in a way.
Meanwhile dragons are there when Alsuin appears and attack randomly and they are still there when Alduin is defeated and attack randomly. As such, Alduin feels inconsequential. Both Harkon/Vyrthur and Miraak feel more impactful because they disrupt the game flow.
I forgot about the vampire raids! I can understand the nerf since they would kill vendors and the like. The thalmor encounters are so rare that I also forgot them.
It's not really about the failstate. In my opinion, there just needs a few more hurdles and, like Oblivion, more urgency. Something to feel that the world is ending.
But I understand the limitations with pushing player freedom and agency. The occasional encounters with seeing Alduin in the wild resurrecting dragons sort of adds to the urgency.
But like you said, the dragons are still there. Most likely because of game mechanics for those who wants to learn every single shout.
It's a shame that the main quest feels far less impactful than the dlc quests. Miraak has about 2 minutes of being antagonistic and a really short story but he feels more threatening than Alduin.
I just want more hurdles, is that too much to ask for? /silly
Yes, the killing of merchants was an issue, that's true.
Well yes, Dagon felt more effective because of the Gates and the sleeper agents.
Would have been nice if you could beat up dragons without killing them and the dragons essentially just challenging you after Alduin. And them teaching you the meaning of words like the Greybeards do to you for the first few Dragon Words they teach you. Like Paarthurnax does for Firebreath.
Nono, you are allowed your hurdles! /silly
That would be cool!! With the instinct of domination and so on. It would feel far more rewarding as well. Another option could be learning words from killing the dragons since in canon(?), or at least a common headcanon (I can't find anything on this on the uesp, I'm still looking lmao), the Dragonborn absorbs a dragon's knowledge when they die. It would probably some random word.
Yippie! :D
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
The Thalmor do start taking hits on you but I think it's up to chance.
TBH if Skyrim had more fail states, players would have probably raged against it. Not on here maybe. But on forums like Reddit.
People already complain about Jauffre losing the Amulet in Oblivion and about Delphine stealing the Horn of Jurgen Windcaller (and I don't even like her but it's such a small thing to get angry about). I mean, Jauffre gets blamed for Martin's sacrifice instead of Dagon/Camoran!
It wouldn't even surprise me if the Jauffre situation is partially at fault for the lack of built-in fails. /silly
And let's not forget that people did complain when Dawnguard came out and random vampire raids happened, actually endangering npcs! They had to nerf the vampires!
I suppose Mehrunes Dagon was the more effective villain because while his Oblivion Gates didn't cause much disruption in-game, they still gave a feeling of urgency in a way.
Meanwhile dragons are there when Alsuin appears and attack randomly and they are still there when Alduin is defeated and attack randomly. As such, Alduin feels inconsequential. Both Harkon/Vyrthur and Miraak feel more impactful because they disrupt the game flow.
I forgot about the vampire raids! I can understand the nerf since they would kill vendors and the like. The thalmor encounters are so rare that I also forgot them.
It's not really about the failstate. In my opinion, there just needs a few more hurdles and, like Oblivion, more urgency. Something to feel that the world is ending.
But I understand the limitations with pushing player freedom and agency. The occasional encounters with seeing Alduin in the wild resurrecting dragons sort of adds to the urgency.
But like you said, the dragons are still there. Most likely because of game mechanics for those who wants to learn every single shout.
It's a shame that the main quest feels far less impactful than the dlc quests. Miraak has about 2 minutes of being antagonistic and a really short story but he feels more threatening than Alduin.
I just want more hurdles, is that too much to ask for? /silly
Alduin (Skyrim) and Shroud (Dispatch) are villains with the similar structure and equally lackluster. In this essay (half-baked thoughts) I will-
My main gripe is both of them are barely present villains. Alduin shows up four times throughout the main quest (Helgen, Kynesgrove, Throat of the World, Sovngarde). Shroud shows up three times (first episode, the last two (if my memory serves me right)).
Neither of them felt intimidating, both of them sort of just exists. Sure, Alduin is a massive dragon and can bring back other dragons. Sure, Shroud got his tech and his villains. Their lack of presence makes them less interesting and intimidating (to me). If we, as the protagonist, at some point fail against them, where they have the upper hand, I'd probably quiver in my boots. But they never have the upper hand. They sort of just... are.
Both of them first shows up when the protagonist's life changes (nobody -> Dragonborn, mecha-man -> Robert). Both of them had so much potential. The angst for Robert if he and Shroud had been closer.
AND ANOTHER THING (this is mostly a Skyrim thing and unrealates, sort of), the lack of failure in the main story. Things goes too well. Things can go well but with consequence to it. Let the Thalmor hunt the LDB and try to kill them during random encounters instead of just that one time in Riften. Or a Thalmor spy following them. Let me be already too late to find Esbern. If there’s constant success the end won't feel satisfying.
Also let me fail, PLEASE. 🥺
This is just immediate thoughts mostly because I remembered a discussion of rewriting Dispatch with a friend MONTHS ago. Combined with a year long fixation of fixing Alduin as a villian.
i love you semicolon. no one look at my 80 word sentence
You know I will actually
Gonna start drawing my ocs naked. Not because I want them to be naked but because I HATE drawing clothes
Just draw armor, it's so much "easier". No folds to worry about!
Also a very good option! I need to learn how to anyways
Gonna start drawing my ocs naked. Not because I want them to be naked but because I HATE drawing clothes
Only draw the heads! /silly
I might... doesn't sound too bad
I tend to do this because drawing clothes is a bother :/
It is! But it's also good for practice and the like
We'll have to presevere
Gonna start drawing my ocs naked. Not because I want them to be naked but because I HATE drawing clothes
My ocs are gonna start looking like this from now on