Paralives
having a blast, bugs and all

Kiana Khansmith
Game of Thrones Daily
Sade Olutola
Today's Document
taylor price
art blog(derogatory)

oozey mess
h
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Origami Around
Misplaced Lens Cap
Xuebing Du
let's talk about Bridgerton tea, my ask is open
One Nice Bug Per Day
Keni
"I'm Dorothy Gale from Kansas"
NASA
wallacepolsom
PUT YOUR BEARD IN MY MOUTH
noise dept.
seen from Canada
seen from Malaysia

seen from Australia

seen from Malaysia
seen from United States
seen from United States

seen from Germany
seen from Colombia
seen from Saudi Arabia
seen from United States
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seen from United States
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seen from France
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@boodle-moodle
Paralives
having a blast, bugs and all
ophelia bleak
the Goth's and the Bleak's are off to college
The reason companies use in game currency is to manipulate you into buying more and making it harder to track how much you've spent.
Let's make a pretend currency like "Meela" to use for an example. Let's say $7.50 buys 10 Meela, and say you want something that costs 8 Meela. How much actual money does that thing you want cost? You might think you have to do fractions to figure this out and the math is too frustrating but the answer is simple. It costs $7.50.
So in this example you have 2 Meela left, but everything costs 4 Meela or more. To keep from feeling like those 2 Meela are going to waste you pay another $7.50 to buy 10 more Meela just so you can spend the 2 Meela you purchased previously. Now instead of spending $7.50 for the thing you wanted originally you've spent $15, twice that.
This is intentional and there's a reason why this tactic is used more often with games that target kids/a young audience (like the sims 4) or mobile games that encourage impulsiveness.
EA knows all this because they have a loooooong history of testing out predatory tactics with both The Sims franchise and FIFA. They know in game currency is harder to track and easier to impulse buy. They know players will spend more on currency to get rid of a remainder they can't spend. They have done this before, studied it, and built these systems. They are baiting us so they can feed on us.
poor ophelia bleak cant catch a break
The Goth's: Gen 3
Cassandra Goth is still iconic. the twins will be off to college soon and the children are growing older but Cassandra wants one more! oh, and Don is still trifling.
The Bleak's: Gen 2
Ophelia Bleak is ready to run away. But she's toughing it out for her sister, Olivia. She distracts herself with her hobbies--stargazing and gardening. Her and Alexander Goth have been dating for a few weeks now.
The Goth's: Gen 3
Cassandra wants to marry off five children. Now that Cornelius is a toddler, it might be time to have that fifth. The twins, Isabella and Mortimer II, are teenagers now. Anastasia is a child. Mortimer II is officially dating Ophelia Bleak.
Next Generation of Goth's
Mortimer II and Isabella Goth
Another Year in Pleasantview.
Ophelia Bleak's childhood.
A Year in Pleasantview
my poor, sweet summer child.. i fear no amount of custom content can save you from the sheer brutality of sims 2 genetics.
the more things change...
2025 ------2023
miriam is literally exactly like her mama