Atelier Versace | Fall/Winter 2020 Couture
Show & Tell
Today's Document
noise dept.
Fai_Ryy
let's talk about Bridgerton tea, my ask is open

Product Placement

roma★
RMH
Monterey Bay Aquarium
One Nice Bug Per Day

No title available
EXPECTATIONS
"I'm Dorothy Gale from Kansas"
I'd rather be in outer space 🛸

Love Begins
NASA

pixel skylines

shark vs the universe

tannertan36
Xuebing Du
seen from United States
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seen from South Korea
seen from United States
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seen from Malaysia

seen from Bangladesh
seen from France
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seen from United Kingdom
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@chiclet-go-boom
Atelier Versace | Fall/Winter 2020 Couture
Chol Mabior at Robert Wun Couture FW 2026
Embrace
by Billy Collins
You know the parlor trick. wrap your arms around your own body and from the back it looks like someone is embracing you her hands grasping your shirt her fingernails teasing your neck from the front it is another story you never looked so alone your crossed elbows and screwy grin you could be waiting for a tailor to fit you with a straight jacket one that would hold you really tight.
Cover of my ancients related (mainly Hythazemet) comic collection book Live Die and Know . I want to keep it simple so may be can use gold foil? XD
Alethea
Light in the Window
Neo Bauhaus
acrylic on canvas, 2022
We need to standardize clothing sizes. This is fucking stupid. Pass a federal law or something. I’m sick of this shit.
a reckoning (2021)
[ dark rey + her scary bf ]
So I played a couple new games. On the left, we have Hell Maiden, which is like if CLAMP made Vampire Survivors. On the right we have Arms of God, which is like if... well, I don't have a cute analogy. It's another Vampire Survivors-clone but you're a Templar, lots of holy this-and-that. I mean, they both have a lot of Christian themes, funny enough. So—they're both bullet heaven (har har), Vampire Survivors games, and, as you might guess from the pics, they are very different flavors.
We'll start with Hell Maiden, because I started with Hell Maiden. I first heard of it after Youtube recommended me someone Let's Playing the demo after I watched a couple videos on the studio's other games, Little Goody Two Shoes and Pocket Mirror. To be honest, I don't know much about these games, and I forget what the videos I watched were—something between "Top 10 Unknown Indie Gems You NEED To Play!" and "This Cute Game Is Hiding The Darkest Story In Gaming." They have an extremely cute 90s magical girl style, yuri as hell, everyone with colorful sprites with bouncy animation. The previous games are RPGs or, something—I just remembered, I was so interested that I skipped the second half of the video, which gets into the dark spoilers.
Anyway, this game is a VS clone. It has beautiful animation and a voiced story and great music, but, you know what? The gameplay is just... too slow. Even with maximum speed boosts, you ooze across the levels. Your attacks are slow, you level slowly, your upgrades progress slowly—everything's slow except the enemies' attacks, they flash out instant AOEs you have to dash to avoid, and then they do it again and again... dash is on cooldown, so. You're punished for aggressing the enemies because they can just drown you in AOEs, while you're still waiting for your weapon to cast. You have to constantly run away, and hopefully circle back later to pick up the experience points. The first level was hard, but I was able to clear it. The second is just impossible. Three minutes in, you get attacked by the succubus, and she clones herself and shoots fast homing bullets at you. You can't dodge them, you certainly can't outrun them, and you're penned into a ring to fight her. It's a nightmare. It's just... not fun.
You get about 100 Resource if you can survive all 12 minutes of level 1 and beat the boss, and you can get permanant upgrades with that. The cost for these goes 50, 200, 400... so you have to seriously grind to get a few percent of attack damage or speed. Movement speed caps at +30% which feels like nothing, and it's not enough to outrun any enemies. I'm still dying in level 1 half the time; I don't even try level 2 because I can't live long enough to make it worthwhile. There are shrines in-level that give you bonuses for that run, but they're scattered at random. You have to stand in them for a few seconds, which is hard to do when if you stop for a microsecond, everything dogpiles you and wipes you out fast.
Your in-run upgrades are fairly simple. You can have up to four weapons, and each one can take three mod cards; damage, attack speed, that stuff. Duplicate cards upgrade. There's also some like "all weapons to the left get +20% damage" so there's an element of how you order your hand, but you can change that when you level so it's not a big deal. Some levelups also give you global charms, +5% damage to all weapons, and that's also where you get some more movement speed bonuses. I swear, the game doesn't feel good at all unless you have the +30% meta bonus, and then get up to +56% from in-level buffs. But what's frustrating is that each card comes from a particular character, so if you reroll your options, you get new cards from the same character. And some of them only have like 3 cards, so all it does is give you the same options in a different order.
The game is really pretty. The art is lovely, I like the voice acting, and I like the writing. I love Dante; she woke up with no memory, and she's not taking any bullshit. She sees right through Virgil's lies and is immediately "All right, let's get to work" and starts kicking monster ass. The splash screens when you level up, upgrade weapons and stuff, is very cool. Also you have an ultimate move that's a full-blown Sailor Moon attack, full-screen animation, which is pretty awesome.
Overall? Looks beautifull, plays so uncomfortably, too hard, costs $10. Worth it in my imo.
Next!
Arms of God is the exact same but completely different. Steam recommended it to me because—well, never mind why. In this one you're a Knight Templar with a robot suit with four extra arms—to hold all your extra weapons. It starts with a short 3D cutscene and then it's right to the game. It's a solo dev project, and there's an amount of jank, especially in the menus, and it appears to be the guy's first solo project. (Side note: "solo dev" almost always means "but I hired someone else to do the music." And it does in this case as well.) Now, here's the thing: compared to Hell Maiden, it plays great. Hell, it even compares favorably with the OG, Vampire Survivors itself.
The overall structure is quite different. Rather than endless levels, you have small, 90-second missions. Fifteen missions in each of the game's four Acts. Between missions, you have a shopping phase; it's not the "pick one" you usually get, but all options are available, if you picked up enough souls. You can have five weapons, one in your hands and one in each robot hand, and each one can take a slew of upgrades. Also, the upgrades are all complicated; this one increases fire damage by 6.8% but lowers piercing by 1; this one increases explosion change by 28.5% but lowers holy damage by 18.5%; and so on. When you're full of weapons, you can also convert an existing weapon to an upgrade to apply to another weapon. Duplicate weapons can be combined to rank them up. And, any souls you didn't pick up in the field get absorbed by the Crux, and that thing has its own buffs you can buy; it creates an aura that heals you, erodes enemy armor, and so on.
But wait, that's not all! Each level has some side objectives; lecturns that unlock new blessings, banners that give you buffs, and chests that have one of six (six!) different kinds of resources, that you need to upgrade your base later. There's the bell to summon new characters, the statue to unlock permanent buffs, the gunsmith workshop to, you guessed it—and so on. Compared to Hell Maiden, it's far more complicated. HM has a rich visual language, Arms has mechanical complexity. And? Really fucking badass looking characters. Knights Templar with laser guns and glowing holy spears? Sign me the fuck up! (Is there a girl knight? There's one girl knight. More sexy, badass nuns please.)
Between each mission you get a paragraph moving the story forward on the Press Start screen; it's not extremely deep but the pacing is very good. In fact—that's the biggest difference between HM and Arms. The pacing. HM is punishingly hard, movement is slow, combat is slow, and the story is drip-fed to you as you gradually succeed. Arms' pacing is excellent in all regards; movement feels good instantly, your upgrades are substatial and meaningful, and I never felt like I was pointlessly plinking away at overpowered enemies; they quickly fell and when I died, it was because I was cocky and greedy and ran into a crowd to get a treasure chest or something, not because enemies keep spawning faster than they can be killed. Rewards are ample, I don't have to do the first mission a million times to upgrade to get strong enough for the second. And the 90-second fast-paced missions where I'm gunning down enemies while dodging them to collect all the banners are well broken up by moments of calm where I can look through the store, figure out my loadout, and read the blurb for the next mission. Everything comes constantly, without being overwhelming, and without leaving a drought.
Both games are in Early Access; Hell Maiden came out yesterday and Arms of God was like a month ago. Remains to be seen how much the devs continue to care for their children, but that's always the case. They're both inexpensive, $10 for Hell Maiden and some weird number for Arms of God but it was like $11ish. I'm content with my purchases, I had my fun. Hell Maiden is a visual treat, but Arms of God is more fun to play; but I think Arms of God is a far shorter game, difficulty padding notwithstanding.
How do they compare to the original? I mean... there's no comparison. Vampire Survivors perfected the genre it invented (I know, it didn't invent it), with more secrets, more characters, more weapons, more synergies than anything. Also: neither of these games have the same endless feature as VS. HM's levels are 11 minutes, then a one-minute countdown until the boss comes out. Arms, like I said, these short missions—and you can even save and quit between them. Your build persists through the Act but it's not like VS where I can literally put the controller down, go to the store, come back and the timer's at 2 hours and I have 12 million gold. —but neither of these games seems to have anything that costs 12 million gold.
Anyway, they're both good... but Arms of God is better.
Okay, that's enough for now. I hate acting like a reporter, but what else am I going to blog about, revealing thoughts and feelings? Fuck you, no. :p
just rewatched Jupiter Ascending and sorry not sorry that movie holds up actually. "technically speaking I'm an alien. and from the perspective of immigration, an illegal one" "luckily for you a woman owns this car /slaps a pad from the glove compartment on a bleeding wound/", harvesting eggs vs harvesting people for live-forever juice as a metaphor for capitalist exploitation, "the human beings on your planet are merely a resource waiting to be converted into capital." the aesthetic, the fashion, the CGI, the "I love dogs, I've always loved dogs." sean bean is there. literally this movie could not go harder.
being manipulated into place against the trembling strain of your body and fighting to maintain that position under the appraising eyes of the man who put you there. unbearably sexy rope bottoming scene without any of the rope. just eyes and hands.
#let's watch this fuck boy get unexpectedly put into subspace everyone! - @fiddlepickdouglas
once again the crew at Warframe come out with a banger tune, proving that even if they dabble in making games on the side, they're still true to their music roots.
Is it socially acceptable to use opaque watercolors, or is that considered gouache?
for a second there i was about to say WE TALKED ABOUT THIS JEFF! but then i realized this was not, in fact, by @badjokesbyjeff.
congratulations, that was a terrible joke.
/heavy sigh
okay. alright. i'm doing the thing.
i've been playing Love and Deepspace for over a year now and its been a lovely little pleasure to engage with, if a tad concerning on the wallet if only for the fact that, like any ephemeral pleasure, you're throwing money down a drain. it's also quite easy due to the nature of gatcha to spend a little more than maybe you intended to because gosh, that is a really neat card, it really does belong in your collection, you'd be a fool to let it pass by.
(it's okay, i've spent more for less and i am a working adult with a discretionary fund.)
but what with the bruhaha over the orbital strike that was Valko's descent into reality, his near immediate (and fucking bizarre) retraction that left smoking skidmarks through the fanbase, and then topped with the incredibly condescending inclusion of a "cooking" addition to the Home to send my character literally back to the kitchen to make a sandwich for her boyfriend... yeah. no. really, really not digging any of this.
so i am letting my aurum pass lapse. i will only purchase cards now with the free diamonds that come my way. i will not fucking touch that stupid kitchen, even if there are diamond rewards for it. i will keep logging in because i did spring for the yearly pass and i will extract out what i paid for it but this is now on very thin ice and will be relegated to my side side game.
thank you for listening, dear void. my poor Caleb, how will he survive without my constant and reassuring presence? maybe i'll have time to write that fic in my head since i won't be spending time in game anymore doing photo shoots.
Zenos commission for @glysreia, It was a pleasure to work on this piece!
Not to start something during Disability Pride Month but I just saw someone vehemently reject Y'shtola's blindness as a disability because it's not really disabling her in any way (i.e. she can still see), but... she can't? Like, she asked Urianger to describe the night sky to her in that cutscene after you clear the Qitana Ravel because she can no longer see it for herself. I felt like that very clearly cemented how she might be able to see but it was more like seeing the aetheric outline or volume of things or whatever and not actual full normal vision.
I was really surprised to see the level of vehemence that person had about the topic, so now I'm wondering if it's a hotly contested topic in the FFXIV fandom ¯\_(ツ)_/¯
I dunno "hotly contested" but I don't really consider Y'shtola and Thancred as particularly disabled in context of the storyline.
Y'shtola goes blind but is immediately compensated for that lack by now being able to see aether around her - clearly enough that she continues to be able to act as if she is, in fact, sighted. She can't see anything, sure, but her new ability pretty much negates that problem for all intents and purposes and realistically probably gave her even better sight in most situations.
Thancred can no longer manipulate aether at all. This is a problem because he needs to have magically charged bullets to make his gunblade work and he sometimes has to take the long way around instead of using aetherytes, but in the context of the story this is never a problem. He has never been without someone who could charge his ammo for him, we never see him struggle with it and there's nothing to say he couldn't just go back to his double daggers if he had to. There is now a convenient way for him to use aetherytes using Sharlayan's new force-system so that also has ceased to be a real limitation. Like, yes, totally, they are disabled but the story itself immediately gave both of them a general free pass out of it.