Im looking for a dabihawks fic that I read before. It should be a short oneshot, maybe twoshot? Probably under 20k words. Should be angst free
For plot, Touya and Keigo both attend Shiketsu High, it's touya's graduation and keigo is a year younger i think. There's a tradition in Shiketsu where graduates throw their Shiketsu hat, and underclassmen will try to grab the hats of upperclassmen they like. The scene i remember had Keigo managing to hide feathers in Touya's hat, safely delivering it to his hands and avoiding the many quirks that were fired in an attempt for Touya's hat. Pleaseeeee if you know which fic this is, tell me
(Click for quality! I really tried my best for this one. Yapping, close-ups and extra emotional damage underneath the cut)
Don't think about the mischievous glint in the old man's eye whenever he decides to join in on story time. Don't think about the warmth of family, the soft breeze of a place you can call home.
Don't think about the latest bag of rupees you won from a bet with the captain or the way elation lit his face at the use of your fire rod. A man in uniform you can trust.
Don't think about about the warmth buzzing under your chest as the resident sleepyhead pressed his most treasured companion in your hands. Don't think about how the blade greeted you like an old friend or the start of an eternal legacy fluttering in the wind.
Don't think about the hopping stone statues and careful movements of the rancher. Don't think about two dark forms, curled against each other despite their differences.
Don't think about stern words in the heat of creation or the passion dripping from the smithy's eyes. Don't think about him as something you thought you would never see again.
Don't think about the crooked eyebrows and flailing limbs. The sailor always had a knack for storytelling, so ignore the way wind twirls around his locks. Don't think about the sea.
Don't think about the wooden bowl filled with warm soup after a day of trudging through the rain. Don't think about scars that stretch the body or vacant houses now touched with life anew.
Don't think about shattering pots and delighted laughter in darkness. Don't think about how the traveler pokes at your attitude. Don't think about the legacy you will leave behind.
Don't think... don't wonder... just how much time do you have left with them?
~*~
I unfortunately got afflicted with this horrible sickness called The FeelsTM and spend the last week working on this piece. Whenever I scroll through ao3 for fanfics and I bump into those post-lu fics I get so so so sad (actually I don't even need to scroll through ao3 for that to happen it just randomly ambushes me).
I'm searching for an ao3 fic because i forgot the tags it had. It's kdj/yjh oneshot set in an au probably without scenarios. Forgot how it started but yjh's a streamer or gamer with the name Supreme King, and something happened I forgot but it resulted in yjh announcing on social media that he'd be doing a stream with his "Queen" along with knw and ljh with a photo of two gaming chairs, one black and one white. Then the stream starts and there's only knw ljh and yjh on the stream, with yjh's camera pointed at the keyboard. He doesn't talk and the three start gaming. The chat is confused and eventually they start noting how yjh's playing is different. Then the yjh's camera pans up and reveals that it was kdj all along and the chat freaks out a bit. That's about the ending i think, there was a bit more but i kind of forgot. Please help me find it or at least tell me if it's been deleted, it was one of my favorite crack fics.
I absolutely adore the way MDZS treats and talks about the concept of revenge. It says "Yes, getting payback on the things that hurt you is actually a stellar concept. In a vacuum. However, there is no true and quantifiable way to actually equate one evil deed to another, making the entire quest for revenge pointless because you will have no way of knowing when justice was actually met." Xue Yang killed dozens and tormented Xiao Xingchen for years, all for the sake of a lost finger, and still ended up unsatisfied, and all our hero has to say is why didn't you just take his arm and call it a day. Jin Guangyao taking the very neat, methodical approach to eliminating everyone who ever wronged him but by the time he gets there he gets taken out by another revenge seeker before he can even bask in it. Jin Ling wanting so so bad to hate everyone involved in his parents deaths but finding himself utterly unable to because they're all just messed up people and now he has to live with the fact that he's an orphan and that's just that. Jiang Cheng and Wei Wuxian hiding their good deeds from each other because they know it will just complicate everything even more and further muddy who was the wronged party. That one cultivator who goes on a hate filled tirade talking about how he's going to avenge to death of his parents and Wei Wuxian just replying "My life already sucked so bad, what more do you want from me?"
You can never have revenge. The world is too big and messy and you'll never just get the pure, satisfying moment of feeling like all your problems are solved because you harmed someone else. Purely because by the time you get there some unseen factor will be added to the equation and it suddenly won't count.
For #phreread2023 week 5, @laukisimp and I collaborated to analyze Hecate’s prophecy in Episode 69 “Moon Maiden” and decipher what it tells us about Lauren’s character development.
When Lauren visits the circus for the first time, she is pulled aside by Hecate (the fortuneteller) for a tarot reading. Lauren draws five cards: the two of swords, the five of cups, the tower, the ten of swords, and death. These cards foretell events that will take place over the next two seasons—and we believe the clues in Hecate’s words can be decoded to pinpoint specific moments in Lauren’s character growth arc, leading up to the moment she’s kidnapped in 158.
The two of swords represents the confusion we face when forced to make a difficult choice. Blindfolded, the woman cannot see the problem clearly and thus cannot find a solution. Throughout S2 and S3, we see that Lauren avoids facing hard truths. She knows that the people around her could be Phantom Scythe, but doesn’t want to believe it can be anyone close to her. She knows Kieran likely can tell her something about the kidnapped kids—about what happened to Dylan—but she’s too afraid to ask. She needs to remove the blindfold and allow herself to seek the answers to these questions. She needs to choose a path: continue to blindly chase the Phantom Scythe in her quest for revenge, or move on and live for the future?
The five of cups explains why she can’t make that choice: she’s too focused on the loss of her childhood friend, her perceived failure to save him and the others at Allendale (and in losing her rank, putting her even further from figuring out what happened), and the disappointment and guilt that she feels over what happened in her past. She is unable to let go and forgive herself, and thus, she cannot see the two standing cups: new opportunities and potential. She has the potential to help save Kieran, and the opportunity to do a lot of good for everyone who’s caught up in this war between the royals and the Phantom Scythe. In the episodes just prior to this, Lauren and Kieran visit Greychapel and discuss how poor the conditions are. Kieran states that while they’re trying to stop the terrorists in the Phantom Scythe, the revolution must happen. It’s possible that the “new opportunity” is Lauren joining Kieran in helping bring about this revolution.
In episode 75, titled Tumbling Tower, Sandman reveals that Lauren’s parents were apostles. This knowledge shakes her entire belief system. She thought that the Phantom Schythe was made up of monsters, and yet her parents were founding members. There is also a literal tower in this story—one that Sandman is currently locked in, as he’s writing Lauren a letter. Is it possible that there are more revelations to come? Ones that will bring Lauren’s existing goal, based on false premises, crashing down?
The destruction of the tower is necessary to clear out old mistruths and make way for something new. But how she handles that course of action depends on her reaction to the betrayal. The ten of swords: someone has stabbed her in the back. But it’s important to note that the sword series in tarot tells the story of a person who attempts to use the swords for faulty reasons, makes mistakes, tries to run from them, and ultimately suffers the pain of being stabbed by them. The story of someone who allows themselves to fall victim to that internal pressure. The swords are a weapon, and can have potential for destruction or good, depending on how they are wielded.
In episode 156, Lauren discovers that March has been lying to them. He’s led her coworkers into an ambush and Lauren herself is being pursued by PS members. Lauren didn’t want to consider that March might be PS; she dismissed Kieran’s questioning of March in episode 146, misinterpreting his statements about his family and the true criminals of Ardhalis.
In episode 158 she is pursued, chased into a warehouse where all of her anxieties and fears overwhelm her. She has been continually plagued by the guilt she feels about Allendale, and now she adds to that the losses that she fears are yet to come (images of a deceased Kieran, Kym, and Will coming to her mind). She is unable to wield the swords because of her continued avoidance of the truth. Blindfolded, she doesn’t want to face her suspicions about Dylan, and doesn't want to consider March as the betrayer. So she spirals, and all of her anxieties take over. They paralyze her in that warehouse, leading to her being knocked out and kidnapped. The title of Episode 158, Seething Sword, tells us that she has been dealt that final blow.
But like the death card, the end of one thing means a new beginning for another. She must learn to wield the swords instead of letting her trauma weigh her down. It’s a symbolic death, not a literal one. The old Lauren, the part of her that was driven by guilt and shame, needs to be buried so the new Lauren, freed of those shackles she’s carried for ten years, can instead look to the future.
And what might we see in the future? We know that Lauren is at a crossroads. The two of swords signifies that two equal and opposing forces are at war, and she is caught in the middle. She has been stuck between the PS and the government of Ardhalis. She wants to take down the PS, but she is increasingly finding that the APD isn’t the paragon of justice she thought it was. Similarly, the PS isn’t entirely evil; though their methods are, their goal is relatable. We believe that Lauren will choose her own path. She won’t side with either, and will instead forge her own way forward, alongside Kieran. Perhaps she will choose to forgo her detective rank and become a fugitive with Kieran—especially if his identity ends up becoming compromised. Perhaps she will support a revolution of the poor and mistreated against the royals who keep them in the dirt.
“He” is closer to her, more similar than she thinks. We believe this is a reference to the leader. She thinks he is hidden in the shadows, but it’s very likely that the leader is someone close to her, given the clues about her parents, the Snapdragon, and how the leader kept her alive all these years. Like Lauren, the leader has also lost people close to him and seeks revenge—against the royals for the massacre of the Snapdragon, for burying those truths along with their bodies.
Hecate mentions enemies, plural, and it’s true that Lauren has many enemies now. Not only those in the Phantom Scythe, but even within the APD, for what she’s doing as Lune. She needs to question those around her more: Stefan, Dakan, March—these people have all lied to her in the past, and yet she is too clouded by her intense focus on the Phantom Scythe to consider those around her. She must remove the blindfold, and it starts with letting go of the past.
Lauren’s obsession with Dylan is holding her back. She needs to accept the truth—that Dylan is dead, and there’s nothing else she can do for him. But that doesn’t mean all hope is lost. She can make a difference in Kieran’s life. She can save him from his cursed fate to kill and kill until he himself perishes. She can help him take down the leader. But in order to do this, she might have to set her privileged life aside. Only when she stops focusing on the past can she create a new future.
Welcome to Nirvana In Fire: Besties and Supporting Characters
Part one, part two, part three
^This is Feiliu, the teenage adopted son/little brother figure bodyguard of Mei Changsu. He suffered a head injury when he was younger and struggles socially and with speaking. He adores weapons and martial arts and can beat the pants off nearly anyone in a fight. He loves eating fresh fruit and his hobby is flower arrangements.
^This is Lin Chen, young master of Langya Hall, which is a massive library/information broker located on Mount Langya. He’s also an accomplished doctor, who would do anything to save his best friend, even go to war, but he reserves the right to complaining about it the whole time (as a cover for how he much he cares)
^These two lovely lads are:
Yan Yujin (left)-Xiao Jingrui’s best friend. Music lover who could give the impression he’s just a silly guy but actually isn’t. Thoughtful and wise and good, and really really wants Gong Yu to notice him, rip. His dad is a Marquis Yan, below.
Xiao Jingrui (right)-Yan Yujin’s best friend. At least half a Jianghu man. Has the most pure heart in the world and deserves absolutely nothing that happened but still came out of the plot with the most beautiful forgiveness you’ll ever see. His family can be best described as YIKES.
^This is Marquis Yan Que. Gained his title on his own meritorious work before turning 40. Totally just a Daoist cultivator, nothing to see here. Wanted to go apesh*t and totally deserved to but Mei Changsu helps him do it better. Had his only child, Yan Yujin, later in life, and was widowed shortly thereafter.
^This is Eunuch Gao, head of all Eunuchs and personal attendant to the Emporor. He’s way smart than he looks or acts, and stays neutral on court matters, which is a great survival tactic. Something of an Emporor x Consort Jing shipper. When push comes to shove, though, he just might surprise you.
^This is Mu Qing, future Duke of Yunnan. No thoughts, head empty, just sunshine and love. Has recently come of age and is ready for the world, having been raised into a nice young man largely by his badass sister Mu Nihuang after their father died. Will drop the smiles and beat you up if you dare to mess with her.
Aka Mei Changsu’s team of long suffering employees.
^This is Li Gang. Basically Mei Changsu’s right hand guy. Doing so much, all the time. The alliance spans 14 territories and there’s household matters on top of that. Get him a coffee, stat.
^This is Zhen Ping, left hand guy. Also a martial arts expert, who wishes he’d thought of a cool superhero name to name drop after beating up a guy or six.
This is Doctor Yan. Cranky but justified as he’s got the world’s most difficult patient. He deserves a huge raise and a vacation somewhere tropical. Does not like being yeeted into the air.
^This is Tong Lu (left). He’s gathering and passing lots of information by working as a vegetable/fruit seller in disguise. Has, unfortunately, terrible taste in women. Poor guy.
^This is Sir Shisan (right), head of thier spy network - Gong Yu and Tong Lu both report to him. His cover is running the entertainment house Miaoyin Court, and he is a composer of music.
^Last but not least, although I dont remember her appearance on screen, Auntie Ji keeps all these guys very well fed. Everyone say thank you Auntie!!!
Previously in this series: parts one, two, three & four
^This is Xiao Jingyu, Prince Qi. He’s dead and haunting the heck out of the narrative along with almost the entire 70,000 men of the Chiyan Army. Everyone is really sad about as they should be.
^This is Mei Changsu, formerly Lin Shu (a secret survivor of that army’s massacre 12 years ago). Most people who are haunting a narrative have the courtesy to actually be dead. He’s working on it though, just give him 2 more years.
50% of Nirvana in fire is political plotting to fix a bunch of problems, the other 50% is watching the memory of Lin Shu haunt the heck out of this guy specifically:
This is bubalina Xiao Jingyan, Prince Jing. He really really misses his cousin & brother-in-arms Lin Shu. Who is definitely not me, where did you get that silly idea Prince Jing? Says Mei Changsu. Repeatedly. And it works.
Meanwhile this guy:
Is Meng Zhi and about five seconds away at any given time from throwing the two of them in the secret tunnel (that is between their houses) and locking the doors. You will find yourself agreeing with Meng da ge many, many times.
Nirvana In Fire is sooooo crazy. Prince Jing will show up at Mei Changsu’s house and say I dont usually do this… if my dead wife I mean! Childhood best friend! Lin Shu could see me now… he’d never forgive me for seeing a SCHEMER, a PLOTTER, a DASTARDLY and DECEITFUL ADVISOR… 👉👈😗 and Mei Changsu goes wow that’s so sad dianxia… anyways here’s a very insightful point about the military that only Lin Shu would have known. and Prince Jing goes 🤨🥺 is that you Lin Shu?? and Mei Changsu says whaaaaattttt?????? Nooooooo…. And then someone asks Mei Changsu why he won’t fess up to being Lin Shu and he’s like You Don’t Understand It’s Better This Way… After all, Prince Jing could NEVER develop an unhealthy attachment to a scheming dastardly advisor like Mei Changsu, and he’s got a history of reckless behavior in defense of people he’s attached to. *sad, sad coughing* Meanwhile Prince Jing goes home and tells his mom about this hot advisor guy he’s about to start a rebellion for
^This is Mu Nihuang, Princess of Yunnan, a vassal state of Da Liang. She lost her fiancé Lin Shu at just 15. She leads her country in war after her father’s death when she’s just 17 (as regent while her baby brother grows up but whatever). She commands an army of 100,000 who would follow her anywhere. She’s a lady and a warrior and a good friend and older sister to all who know her.
^This is Qin Banruo, Strategist to Prince Yu. She’s running a sizeable information network, and has many secretive plots to further her goals. Which are not necessarily Prince Yu’s goals but shhh! His Highness doesn’t need to know that right now, after all men are just silly creatures, aren’t they? She probably draws on her red eyeliner with a knife.
^This is Xia Dong. She’s an executive officer of the Intelligence Bureau that reports directly to the king. She’s one massively scary badass, 110% down to beat up and torture a guy for information. She’s trained the princes and officers in martial arts for years and commands great respect. Her husband’s a yeti, but she’s surprisingly okay with that.
^This is Grand Princes Liyang, sister of the Emporor. Her own mother orchestrated her assault and subsequent marriage to the Marquis of Ning, which is enough to make you want to go apesh*t on her behalf, even without everything else that happens. With insane amounts of dignity and grace and quiet inner strength she makes the best of her life, fighting for the literal lives of her children (and wins).
^This is Consort Jing, mother of Xiao Jingyan. She’s a talented doctor and a plotter maybe even more talented than Mei Changsu (I said what I said). She will bake her son cookies on one hand while keeping the Emporor’s mind right where she wants it with the other. She deserves an Oscar for the stuff she puts up with in the inner palace with a straight face.
^This is Miss Gong Yu. She’s well known as a Master Musician of Miaoyin Court, drawing crowds from all over to hear her play. But she’s also a spy for the Jiangzuo Alliance, gathering intel to help further their plans. She’s kind and thoughtful and steadily loyal - not asking for much in return, as in her own words “if (people she cares about) are well, that is enough”
You're big on Zelda, so I'm curious. How would you rewrite TOTK, if given the writer's room?
Fun question! *cracks knuckles* Let's answer it.
I've answered about the disconnect between BotW and TotK before, so I'm going to take some of those ideas and run with them here.
I'm taking the intended route, for the sake of keeping coherence rather than just making up an entirely new Hyrule from scratch. Link and Zelda are the same as they are in BotW.
To start off, I like the Zonai.
I like that they're an entirely new race of people in Hyrule. I love how weird-looking they are. I love that they're not human race #87.
I also love their bastard not-Zonai lovechild thing. If we saw more examples of Zonai, I would love for this funky lil dude to be part of them, kind of like how the Zora have a ton of variation between them.
So why don't we do that? Why don't we give them a kingdom?
And why don't we put some meat on the bones of what was already built?
There are Zonai-esque ruins all over the Depths, mostly in mines for Zonaite.
Their color palette matches. Rauru's braids and Sonia's earrings match brightblooms.
And the three dragons, who have Zonai features (segmented, color-edged hair, long ears, blunt muzzles, scale beard mouths), could have been a catalyst.
A catalyst for what, though?
It starts with the Depths themselves, and the dragons breaking free.
See, in TotK, the three elemental dragons all dive in and out of the Depths chasms. There's no explanation as to why, and the only explanation we have for the chasms forming is that it was like...geysers of Gloom.
However, the dragons in BotW are confirmed to have carved these canyons:
So let's go back in time a little.
The Zonai live in the Depths. They're underground, away from all the chaos that Hyrule has ever had to endure. They worship the bargainer statues as gods, they collect the souls of those above that drip down into the world below.
They have a rich mining industry, and coliseums for their greatest warriors to test their mettle against captured monsters.
They have their Secret Stones, and the one who's allowed to hang onto those is their leader.
That'd be young Prince Rauru.
The elemental dragons, Dinraal, Naydra, and Farosh, are testaments to why no one can be allowed to have the Secret Stones. They were consumed by their power, literally.
One day, they break free, as if summoned by an unknown force. They tunnel through the ground and into the sky, connecting the world below to the one above.
The Hylians cautiously venture below, or the Zonai above. Prince Rauru, keeper of the Secret Stones, and Sonia, High Priestess of Hylia, meet.
They fall in love.
They marry.
Their marriage marks a unity between the Surface and the Depths.
(Maybe throw in a lil Skyward Sword continuity, mention that while Hylia sent the humans to the sky, the Zonai fled underground to avoid Demise, to keep the Secret Stones out of his grasp. You don't even have to name drop him, just say they went down to avoid destruction.)
Suddenly, Hyrule (the center part of the map, based around the Great Plateau, not the whole sub-kingdom conglomerate it exists as in BotW) undergoes a technological boom. Ganondorf, neighboring leader of the Gerudo, is interested. He talks trade with now-king Rauru, but there's the sub-plot of trying to get his secrets, which he steadily grows obsessed with.
Meanwhile, the Gerudo make their own expedition into the Depths.
There. The stage is set.
Now Zelda falls into the past.
She's found by Rauru and Sonia. Adopted as their daughter, more or less.
Also, the two of them have a small child. Nintendo, you CAN'T set them up as "they're her ancestors" and then kill them childless, descendants don't work like that. Zelda's immediately endeared to the kid, who reminds her of Link. Lil half-Zonai girl with a wooden sword who swings it at anything that moves. There are memories, it's cute.
In the past, Zelda witnesses, real time, Ganondorf going mad with power. They get along well at first, he's cordial, polite, a model diplomat. But she finds his troops in places they shouldn't be, confronts him about it and gets brushed off.
She tells Rauru, he's unwilling to throw suspicion onto Ganondorf. They're semi-friends and diplomacy is important! He's got to run this kingdom right. He can't fail, this is the biggest thing he's ever done!
(Sprinkle in a parallel to BotW Zel's fear of failure)
Some of the memories fill in gaps about Rauru's power, also. He's got what Link can do, minus Recall. Ultrahand and Fuse mainly, but Rauru's been experimenting with Ascend, excited because it'll make passage between the Depths and the Surface so much easier, and we see where Zel gets her scientific excitement from. Regardless of how different they look, they ARE family.
Ganondorf and Rauru get into a fight one day. A BAD fight. Maybe because Zelda tipped Rauru off, and despite telling her no, Rauru looked into it anyways. Regardless, they march out in opposite directions, and Zelda overheard it in the hallway. As Ganondorf leaves, he gives her the most SCATHING glare.
He then declares war on Hyrule.
Rauru makes a bid for allies, trying to get enough manpower to fight Ganondorf's impressive military. It's a struggle at first, but Zelda steps in, being the leader she's skilled at being and telling the others how crucial it is that they help. Ganondorf, meanwhile, turns to forbidden arts in his rage against Rauru, gets infected by Gloom/Malice, becomes scarily powerful. First Blood Moon. The Gerudo are kind of unnerved by him.
We see Zelda and Sonia helping with the war. Sonia's got light powers, Zelda's are stronger, together they can destroy entire ARMIES of monsters, saving their warriors on the battlefield. A few instances of Little Princess trying to be involved like the grown-ups are, getting huffy when she's told no.
In the aftermath of each fight, Rauru runs around, sealing away the monsters' latent energy with green spirals. That's where the Shrines come from, though in the past, they're Luminous Stones—it's all faded by present day, the light bled out of them.
Sonia is on the battlefield against Ganondorf one fateful night, Little Princess wanders onto the field, both the girls panic about it, and Sonia tries to run away with her while Zelda affords them cover. THAT'S when Ganondorf strikes her—he's fast like a ninja, rushes past Zelda, strikes Sonia.
She falls. Little Princess tumbles.
Zelda races to Little Princess's side, picks her up to run away with her as Ganondorf gets Sonia's stone, and he transforms into the Demon King. He raises his army. Little Princess screams, and we see an uncontrolled blast of Hylia's power, like an erratic attempt at what Zelda did at the end of BotW.
It fritzes, Zelda hugs her tight and ducks down to shield her, and the power cascades across the battlefield, affecting monsters AND people alike. The war is in shambles. Ganondorf stares at the child and her guardian, and retreats in a hurry.
Cue Rauru running to their side.
He grieves his wife. Little Princess is kept safe by Zelda. The Gerudo shun Ganondorf and join Rauru's side, and everyone involved in the war dedicates everything to one final assault against Ganondorf, one trap to finally END him, to force him into the Depths and fight him on the Zonai's own turf. The Secret Stones are distributed. Rauru knows what he has to do, and at the climax of the final battle, he uses his Secret Stone to amplify his sealing magic, knowing it'll kill him in the process and locking Ganondorf away in the Depths.
Except, it's not that simple.
Gloom bursts out of the newly trapped Ganondorf's chest, flooding the Depths, eliminating everyone in its path. That includes the Sages, the assaulting army, and the VAST majority of the Zonai. Its sole purpose is to gather enough strength over time for Ganondorf to break his shackles, because the Gloom wants OUT.
(Subtly implied that the Gloom is the first iteration of Demise's curse of hatred, maybe.)
And Zelda is alone. Trapped in the past, stuck with Little Princess, her Secret Stone, and the last of Mineru's notes.
Gloom continues to fume out of the Depths, so they're sealed off. The Blood Moon keeps spawning new monsters, so Little Princess and the remainders of the construct caretakers are sent up to the sky, for her protection. Zelda's the one that orchestrates it. Her people once hailed from the sky, and it's always been known as a place of safety for them.
Is this self-referential to the history she's building, or a Skyward Sword reference? Who knows.
They go skyward.
Then the Master Sword appears, and Zelda knows what she has to do. It's compounded, of course, by crushing guilt over the fact that Sonia's death happened on her watch. She tells Little Princess to look out for the world ahead, tells her to be strong, and brave, and everything she wishes her dad had told her. Then ends it with a final message.
"I'm leaving you something very important. Take good care of it."
Then she goes off alone to become a dragon.
Present day.
Link's not guided by Rauru, he's guided by a strange, beautiful woman who looks kind of like Zelda (albeit with Zonai hair, eyes, and long claws), who has a deep regret for the world below and who knows the lonely world above like the back of her hand. She teaches him the basics of his powers as he visits the shrines.
The Great Sky Island is otherwise normal.
You go to Hyrule. The Light Dragon's the one that breaks the cloud barrier, and as she does so, she sheds a single tear. By the time you get to the tear's location, it's spread a mural of the memory it contains around it.
Whenever you Recall a tear, the Light Dragon sheds a new one somewhere else, and it's up to you to follow.
You're chasing Zelda, twice over.
Besides that, Hyrule's Surface is...largely unchanged. I'm still upset that the pirates assaulting Lurelin weren't ACTUAL pirates, so guess what, they are now. Splinter faction of Yiga. Also, River Zora take over Lake Hylia, there's a spat between them and the Sea Zora, and Yona is the princess of the Rivers.
Then you've got the Depths.
That's where you find the ruins of the Zonai civilization, and you start piecing together the world it contains on your own. You aren't told, you're SHOWN.
Rauru's ghost finds and guides you here. He has a moment of "hey, isn't that MY arm?", upgrades your abilities or shows you how to use them more efficiently (ups your build limit, shows you how to un-Fuse, teaches you DEscend, gives you Autobuild, things like that), then DIES-dies. You escort his poe soul to a Bargainer statue.
The biggest change to the Depths, though, is that under the Gerudo Desert, you find PEOPLE.
So remember how the Gerudo launched their own expedition into the Depths in the past? How the Gloom killed almost everyone and the world below was sealed off?
There were a sparse few survivors of the Zonai, and some unfortunate Gerudo researchers that also got trapped. The people down there now are descendants of both. They're not Zonai anymore, though.
They're Lomei. They evolved like how the Rito evolved from the Zora in Wind Waker. Their tribe name comes from the Zonai word for "loneliness."
Regardless, they're initially inhospitable to Surfacers, because Surfacers are how they ended up how they did. If you sneak into their city, you're captured, like a few unfortunate Zonai Survey Team members that have wandered in, only YOU can escape via Ascend. OoT Gerudo parallel.
You can earn the Lomei's trust by doing things for them (maybe beating all three labyrinths as a rite of passage?), and then they let you into their cities. They've got their own brand of tech based off of old Zonai designs. One of the Lomei scientists is working on a mechsuit—that'll be the sage that Mineru passes her stone down to. And it fits doubly, both because the Lomei ARE the descendants of the Zonai and because the Lomei technician and Mineru are both scientists.
The Lomei people give you more pieces to the complicated Zonai-Hylian puzzle, and they're the ones that first tell you the legend of the dragons-from-Secret-Stones. So you can either learn it from them OR get it revealed in Zel's later memories.
Besides that, the present plot is pretty much as normal. Still the same bosses. Still the same sages-help-with-everything, though each sage you rescue gives you another piece of what really happened at the final fight (rather than the same cutscene over and over), telling you about how Rauru sacrificed himself and the effect it had on the rest of the Depths.
I will change where the Ganondorf's Army fight takes place, though. It's ACTUALLY very hidden, like the game was trying to imply it to be when you chase around Kohga. You do still have to do that, but he accidentally directs you to a place that's hidden in the tiniest crevice near Hyrule Castle, one that's very easy to miss and sitting in a veritable sea of Gloom. Once you finish the Kohga quest, a poe hovers outside of the crevice, which leads into an even deeper chasm that leads to the Underdepths.
The poe's your help to get through the maze there, and wherever it goes, Sundelions bloom at the corners. If you go early, before getting everything done, you have to navigate that place yourself, and it's a nightmare.
But you do it. You get to where everything started, and you beat the army, then Ganondorf, then he shoves his fist down his throat and goes dragon.
As he breaks through the ground and curls around Hyrule Castle, he SHATTERS it. The building crumbles to smithereens, crashing into the Depths below.
You beat Demon Dragon, Zelda catches you on her nose, it's over. You're in the spirit realm over sleeping Zelda.
The poe appears over your shoulder, drifts away from you, then materializes into Sonia. She says nothing, just activates Recall, turns Zelda back to normal, then cradles her in her arms. She gives her a kiss on the forehead, looks at you, then says the same line Zelda said to Little Princess ages ago, with the single change of one word.
"I'm leaving you something very important. Take good care of her."
She fades, as does the Spirit World.
You're falling.
Zelda's falling.
You catch her.
She wakes up, sees you, then hugs you and sobs into your shoulder.
The Legend of Zelda: Tears of the Kingdom.
Roll credits.
Bonus for the memory completionists, the True Ending has Zelda meeting the grown Little Princess up at the Great Sky Island, reconciling with her, both of them saying how proud they are of each other. Then Little Princess turns into a poe, and Zelda promises to take her to the Depths so she can be with her parents again. As they walk away, Sonia's poe tails after them.
And THAT is a way longer post than I expected to write. Whew.
Tears of the Kingdom's underwhelming narrative had rich potential
I'll preface this with a confession: I have not played Tears of the Kingdom. As a matter of fact, I haven't played any Legend of Zelda. I simply never had the opportunity while growing up, so my interest in the series has always been satellite. As such, I do not have the perspective of someone who has. My opinions are formulated entirely in what little I have seen or sought out. I'm coming at this with the perspective of an outsider looking in. But I'm not looking for a fight. My aim isn't to bash the new hotness out of jealous spite, or to convince people to feel bad about liking this game that, I've otherwise heard, is really fun. The reason I care, even though I'm not a part of the fandom, is that we all deserved better.
This is a much anticipated sequel to a smash hit from one of the biggest names in the industry, sold at a whopping $70—and having watched for free a YouTube compilation of all the cutscenes pertaining to Ganondorf, the much advertised central antagonist of TOTK, I felt robbed. This was my legitimate reaction:
Disregarding all my other feelings for a moment, I was dumbstruck to see a Nintendo game—released in our year of 2023—use what is essentially the same cutscene four times while explaining the backstory. I recognize TOTK has modular progression, allowing you to reach the Sages in whatever order you please. But once you've seen the first one, the other three will offer you no more valuable information. I'm willing to stretch my suspension of disbelief pretty far, yet even I recognized on first viewing how formulaic the Sage cutscenes are. It wrenched me out of the story.* Hearing different perspectives about the same events can and should be interesting, but the Sages relating these events barely qualify as characters—possessing neither names nor even faces, thanks to their uniform masks of Zonai design...
* I'll acknowledge: Within universe, there is reason enough for the Sages to repeat what is essentially the same story to their respective successors to apprise them of the situation. I can certainly see Link having to sit through the same spiel several times so everyone is on the same page. But it felt really unnecessary as a member of the audience. And unlike their BOTW counterparts, the Four Champions, the Sages don't stick around long enough to endear themselves any further, instead passing their abilities and function onto their successors.
… Which, I feel, represents the Ancient Past Storyline as a whole. Despite the number of bodies involved, no one felt alive. Queen Sonia—this continuity's founding mother of Hyrule, where divine power is explicitly matrilineal—amounts to nothing more than meat for the fridge to motivate the real star of the show, Rauru. Everyone else, including Zelda and the other Sages, are merely bit players in the conflict between him and Ganondorf. But it's a conflict without teeth. Ganondorf displays nothing but a mad, naked lust for power. Opposing him is Rauru, the quintessential Good King and benevolent god figure who would never abuse his power, but would sacrifice it all to seal away the evil invader who killed his beloved martyr-wife. There is no interrogation of the 'gentle' imperialism Rauru represents. His way is textually presented as the only righteous way. The world of this continuity revolves around his legacy and its preservation; anything else is not merely deviant, but indicative of evil. Only someone with the blackest of hearts would oppose this order. The narrative requires Ganondorf to be nothing less than the epitome of evil.
Which is… really disappointing, to say the least. Because I happen to like Ganondorf. His character and his place in the mythos have always been the forefront of my interest in the series; forget Link or Zelda. Naturally, I was drawn in by TOTK's marketing about Ganondorf's return as a human antagonist after a 17 year long hiatus. Given how much of a reinvention BOTW was for the series as a whole, I was disappointed back in 2017 to learn that Ganondorf existed only as a mindless force of primordial evil. "How lame," I thought, "but I guess it's not really Ganondorf." Calamity Ganon was just that: Ganon. And Ganon's always a full-blown monster, divorced from any nuance possessed by his OOT, WW, and TP selves. Then the first teaser for TOTK dropped, placing Ganondorf the man (if a little worse for wear) front and center. Intrigued, I enjoyed the explosion of enthusiastic fan art that followed, as well as the speculation regarding the role he would play. Surely, he would be more than a one-note villain! My expectations rose as Nintendo revealed more about him. His new design didn't immediately scream Dark Lord; and in his first speaking role, he draws attention to the fact that he has returned (within universe and meta-wise) and he has a vision for the world. I couldn't want to see the final product! Yet here we are.
It's a strange thing to fixate upon, when I don't have any skin in this game. But I'm passionate about storytelling. I enjoy rich narratives with nuanced characters, and I respect those that fully commit to the ideas they present... whereas stories that try to have their cake and eat it too, well, those pique my interest as well. Whenever I see untapped potential, my writer's mind cannot help but ponder the age-old question of "What if?" And I intend to do just that, in the cut below (this rant is long enough as it is).
Of course, no amount of brainstorming can change the reality of a product. A ship's structural flaws only become apparent once it's left port, but there's no recalling it then. Nonetheless, there is value in the discussion. We should always critically analyze what corporations give us, desiccating their products to discern the messages (whether intentional or not) contained within—especially when the product is aimed toward a young audience that might not have the cognitive tools to decipher those messages for themselves. Even if we cannot affect change in a monolithic company like Nintendo, we can still draw lessons from their missteps to improve our own writing.
If I have such grievances with TOTK's story, why bother with a rewrite? Because:
Playing within the limits of another's sandbox can help to build creative muscle.
I believe TOTK has all the right ingredients for a compelling story, if this new series wasn't so afraid to challenge its narrative roots the way it has its gameplay.
A few more things to note: I am not a professional writer, nor am I a veteran of the series. I'm working strictly with what TOTK brings to the table. I'll make no efforts to reconcile the continuity errors between BOTW and TOTK (though it deserves mentioning), or even attempt to fit this in a single cohesive timeline with the rest of the franchise. I am not that brave lol. What I propose below is simply how I would use these toys; YMMV. I hope this inspires discussion more so than congratulation or wordless agreement (though my ego will accept compliments all the same, especially since it took no small amount of spoons to organize my thoughts like this). As Ganondorf says:
A Modest Rewrite of TOTK's Ancient Past Storyline
Zelda is still flung to the past, but she awakens not to a picturesque golden age under the magnanimous rule of an infallible demigod. Instead, sadly reminiscent of her own age, the land lays in ruin, in the immediate aftermath of its own calamity. But this isn't the fault of Ganon. The blame lies solely with the Zonai.
The Zonai were understandably viewed as gods. A people who live up in the sky on floating islands, in possession of miraculous technology (including killer robots to protect their interests!), and magical artifacts that in the wrong hands can unleash cataclysmic power? A civilization as powerful as theirs doesn't suddenly end without a very good reason. Yet as far as I know, no explanation is provided as to why Rauru and Mineru are seemingly the last of the Zonai. No mention is made of a rival power that could've taken them down; certainly none of the terrestrial races. Remember, the Zonai were seen as gods. If you were to ask me? A civilization with that great of a power at their disposal, and apparently so much of it that Rauru has four more Stones (not including his own, Sonia's, or Mineru's) to pass out as he sees fit... can only destroy itself.*
* I know the Zonai are depicted in text as a purely enlightened and benevolent race... but as far back in the franchise as OOT (which TOTK draws a lot from), not even Hyrule—the standard by which all civilization in LOZ is judged—was above a civil war, orphaning Link. War Within LOZ clearly isn't waged solely against primal forces of evil that can, must, and should be destroyed. And that's good! A story is made richer when even the Designated Good Guys can fuck things up, when characters are allowed to contain multitudes—good and bad qualities!
Power does not defuse conflict. It only escalates the scope of destruction once it's unleashed. So, for whatever reasons the Zonai gave themselves then clung to, they started fighting each other. Using their flying machines and automatons, battles were fought upon and between their sky islands, the detritus of war raining down on the lands below—the inhabitants of which can do nothing but watch as a war rages in heaven—until finally the full power of the Stones is unleashed in an exchange that guarantees mutual destruction. The sky islands all plummet to the earth, wreaking mass destruction. This is the world Zelda finds herself in—where the land has been cracked wide open, the skies are choked with dust, and no one gets along... so unlike the world she knows.
Zelda still comes into the care of Rauru and Sonia, but Rauru is merely Sonia's consort—he holds no power as king. It's evident from the start that Sonia is steering the direction of Hyrule—a humble territory in this age—in this tumultuous time, although Rauru is backing her. It's thanks to Sonia that Rauru and Mineru survived the fall of their sky island, brought back from the brink of death. It was during this time that Rauru fell in love with her; and to repay her, Rauru revealed that, between himself and Mineru, they have three intact Stones (a small homage to the Triforce since it doesn't matter in this continuity) with which they can secure Hyrule's place in this brave new world. Importantly, this isn't portrayed as any more righteous than a nation acquiring a clear advantage over its rivals. Indeed, Zelda's thrown for a loop to learn that in this era, the other races like the Gorons and the Zora aren't merely independent from Hyrule but have a history of conflict—something she never learned in her history books. And tensions are only rising, as these rival nations find Stones of their own after much scavenging, shifting an already fraught balance of power. The gods are dead, their empire shattered—yet slivers of their strength remain, for those daring enough to claim them. By using one of these Stones, a tribe could secure its borders, reclaim ancestral land... or conquer new territory. This is where Ganondorf enters the picture.
This Ganondorf is still a villain, but there's room for nuance. He's ruthless and prideful, and certainly antagonistic toward Hyrule; but the narrative respects him as much as his fellow monarchs. He cares about the success of his people, because his entire identity is shaped around being their king. Remember that a male is born to the Gerudo only once in a hundred years. Ganondorf is but the latest in a lineage of kings, with the heavy burden of expectation that carries—he has a legacy to uphold or surpass if he can help it. And ever since he was a boy, he envied the easy lives and green lands of Hyrule, so as a man he has made it his personal ambition to conquer it... but at every turn, he has met his match in Sonia, who is every bit as skilled of a commander and a magician. The two of them have clashed so many times that they've become the most intimate of enemies, hard pressed to hate each other because they both know what's at stake. For years, they've been evenly matched... but the downfall of the Zonai changed everything. In spite of the Gerudo's best efforts, they haven't been able to find a single Stone to make up for the fact that the crash of their local sky islands kicked up terrible sandstorms and drove monsters from their usual habitats. The Gerudo are more desperate than ever. Then Ganondorf learns that his oldest enemy is housing two living Zonai underneath her roof, and has a total of four Stones at her disposal. He cannot battle Hyrule as before, lest he risk annihilation—if not by Sonia's hands, then another tribe that is more willing to coup de grâce a decimated competitor, or they might perish to monsters, or the desert might finally claim them, the dunes swallowing up their bones and burying their accomplishments. He could bend the knee—throw himself at Sonia's feet and hope for the best, sacrificing Gerudo independence to share in Hyrule's bounty. But his pride will never allow that.
He grew up in the shadow of detached gods, was raised on tales of how they were the ultimate arbiters of truth and value—almighty in their judgment and unassailable—and he saw for himself that they would only ever come down to earth to indulge their curiosity about the quaint groundfolk or harvest what their sky islands could not provide, most notably Zonaite (of course they named it after themselves...) to fuel their miraculous machines, the secrets of which they refused to share with anyone 'because they weren't ready' and would in fact use those same machines to keep the groundfolk from overreaching. Ganondorf is the first king in generations to glimpse a sky—and a future—uncontrolled by the Zonai. Though he was raised to be a king, the very definition of absolute power and privilege, only now is he truly beholden to no one. Finally, he is free to shape his own destiny. And he's not about to relinquish that freedom on account of his dearest enemy getting in bed with a fallen demigod—no, not a god... the Zonai's civil war proved they are not infallible. Without their technology, without their precious Stones, they're flesh and blood, the same as anyone else. Mortal. And what is a man to a king?
Despite the bad blood between them, and the generations of strife between their peoples, Ganondorf is able to convince Sonia that he is willing to bury the hatchet for the sake of his people, that his desire to enter the protective embrace of her kingdom, given the dangerous new world they find themselves in, is genuine. His true intentions are not so painfully transparent, but still Zelda does not trust him. She can't stop wondering how this man becomes the source of the Gloom in her era, even if the hateful creature she encountered in the depths below Hyrule Castle hardly seemed human at all. But she cannot act on a suspicion of duplicity due to future events. So for Ganondorf's entire stint in Sonia's court, Zelda tries to weasel out the truth—and in so doing, builds a relationship with the future Demon King. Once Ganondorf catches on to the fact that Zelda sees right through him, it becomes a game of 4D chess. Who is this girl, a member of Sonia's court that he has never heard before yet is trusted enough to bear a Stone, and why is she so certain of his true motives? He's smart enough to suss out that it isn't simple bigotry. It's a fine line Zelda must walk, because she has a secret of her own—she hasn't told anyone that she's from the future, out of a rational fear of disrupting the past and changing history (but at the same time, she can't abide doing nothing, and these interests war within her).
Despite Zelda's best efforts, Ganondorf succeeds in his plot. In a single stroke, he eliminates an old enemy, deprives her nation of its leader and a Stone, and finally secures a Stone for the Gerudo. But claiming the Stone doesn't immediately transform him into an Almighty Demon King. The surge of power is great, but not so much that he's willing to engage three other Stone bearers—two of which are Zonai who of course have experience using them—so he wisely retreats, though not before telling Rauru: "No point in crying over this one. She's not the first victim of your arrogance. And we both know she won't be the last." He's made powerful enemies, but it's a battle he can fight on another day, and at least now he's on equal footing with the other factions and can take their Stones until he can finally conquer Hyrule. But Ganondorf severely underestimates the lengths Rauru will go for revenge. In killing Sonia, before Rauru's very eyes no less, he has made another enemy for life (and beyond).
Understand that Rauru survived the destruction of his people and their way of life. That's traumatic enough. But now, the person who saved his life, and gave it new meaning, is dead. Murdered. By someone he had come to trust. Because he put a target around her neck. He should have seen this coming, he should have listened to Zelda, perhaps then he could have stopped this. But it's far too late now. Before, he was content to merely support and serve—a just penance, he believed, for his small part in breaking the world. Now, he has a new purpose: To secure Sonia's legacy by any means necessary. He binds his fate to Hyrule, which will never be safe so long as Ganondorf lives. This isn't a wise and beneficent King of Light opposing a terrible darkness, but a grieving widower—who's also a skyborn demigod that just lost his one earthly tie.
After taking command as regent, Rauru does not invite the other races to a grand alliance; he brings them to heel through force. It's not enough for Rauru to immediately counterattack Ganondorf. He wants to destroy him, and what better way than to turn the whole world against him? Additionally, by consolidating the power of the Stones onto his side, he denies Ganondorf the opportunity to pick them off one by one. Zelda is witnessing history, the birth of Hyrule as she knows it, but there's nothing noble about it. It's simple imperialism, and she has to grapple with the fact that she's a beneficiary of it. If the peoples of Hyrule were united through bloodshed, does this invalidate the friendships she's made among those peoples in her present? She's confronted with deep questions which possess no easy answers.
Meanwhile, Ganondorf hasn't been sitting on his laurels. He sees Rauru is stacking the deck against him, such that even the Stone's power won't be enough to win the coming war. The Gerudo are outnumbered and outgunned. So Ganondorf turns to darker magics, begins to press monsters into service, etc. His search for ever greater power takes him into the Depths, where he finds a dangerous substance called Gloom. According to legend, it is the ichor of a demon god who was struck down long ago and sealed away in the bowels of the earth. It drains the life-force of whoever touches it, that much is certain... but Ganondorf reckons it is possible to access this stolen vitality to perform feats of magic hitherto thought impossible. Through his mastery of dark magic, amplified by the Stone, he is able to harness the Gloom. First he tests it upon monsters... then dissidents, those reluctant to oppose Rauru's growing army. He makes examples of them, siphoning away their life-force to show those who will not fight will still serve their king. But this barbarous act only creates more dissent among the Gerudo. Tradition appointed Ganondorf as king, but that doesn't mean they have to stomach his tyranny. Even if he manages to win this war, this new power could allow him to reign forever, and he just demonstrated how little their individual lives mean to him. Worried for the future of their people, Ganondorf's second-in-command, Nabooru, sells him out in exchange for clemency, enabling Rauru and his Sages to capture him. Instead of slaying him on the spot, Rauru declares his intention to haul him back to Hyrule for a public execution in Sonia's name. Nabooru insists on coming along; if the King of the Gerudo is to die on foreign soil, then one of his own should observe his passing.
Ganondorf doesn't respond well to this betrayal. After everything he sacrificed, they would still rather roll over and show their bellies—surrender their freedom and pride—to a foreign lord. Who are these people, to abandon the courage of their ancestors? These are not his Gerudo. Ganondorf disowns them, swearing vengeance upon these cowards even as he is taken away in chains. The journey back to Hyrule gives him time to brood on his destiny. He was born to be a king, yet the place of his birth has forsaken him while the rest of the world wants him dead. Most people would crumble, succumb to despair. But his pride will never allow that. He will keep fighting, like he always has. He will crush any opposition, even if it's the people who gave him birth. He will rule, even if he must reign as king of the undesired. There's a saying: 'The brighter the light, the deeper the shadow.' And Rauru has blazed oh so fiercely. To oppose him, Ganondorf must become nothing less than the King of Shadow.
At the moment of his execution, he draws upon the Gloom to transcend his mortal limits, finally becoming the Demon King. In this form, he's able to battle all seven of the Sages, but he's still not almighty. In theory, Rauru is able to slay him... but he chooses not to. Imprisoning Ganondorf isn't done as a last resort; Rauru wants him to suffer. "Killing you would be far too kind. I will make you wish you could die. You won't. I will hold you here. We will build our kingdom over the lands you tried to burn and pillage. And you will rot here, trapped in this moment, long after you have faded from its memory." And he sincerely believes that he'll be able to contain Ganondorf for all time—because he was able to ascertain that Zelda is from the future, after examining her Stone (his Stone, as it turns out) and piecing together her strange accent and unusual notions, even though she has the pointed ears of a Hylian. He doesn't understand the power, but he does take it as proof positive that his victory is guaranteed and Hyrule exists well into the future... without ever learning the whole truth of it. Rauru is directly responsible for the cycle of Calamity Ganon, as Ganondorf's resent and hatred transformed the Gloom into Malice.
Rauru's pride is an actual flaw, one that is fully explored in the modern day. Just like Ganondorf says, thousands of years passed in the blink of an eye; Rauru hasn't had any time to process his rage. He only saves Link to make him a vehicle for his revenge; sticking around past the tutorial as Link's spectral companion, constantly pushing him to ignore all distractions to destroy Ganondorf ASAP, yet unable to control him directly. In staying with Link, Rauru learns of his legacy; that he created a lasting kingdom, but harmed future generations by inadvertently creating Calamity Ganon—Ganondorf's disembodied anguish and hate, nursed over thousands of years. His selfish decisions created more harm than Ganondorf could have in a single lifetime. Just as the Zonai destroyed the world once before, Rauru managed to destroy it again and again. Hyrule no longer even exists as a kingdom, destroyed by Calamity Ganon 100 years prior. Yet Link continues to fight—not for himself, but to protect and help those he cares about as well as perfect strangers. Rauru gives a touch of the divine to Link, and in return Link reintroduces Rauru to humanity.
In contrast: Ganondorf broods in the Depths, alone. Although he still has a corporeal form, he's just as much of a ghost as Rauru is. He's more isolated than ever, having awakened to a strange world where nothing is as he remembers it. The geography is different, the flora and fauna is different, the people are different. Especially the Gerudo. They don't remember him as ever having been a person at all, believing the monster of their legends merely adopted the form of a Gerudo. But that doesn't sting as much as how tame they've become in his absence. These Gerudo have no fangs; they're fully in bed with Hyrule in every sense of the word, and it disgusts him. Nothing in this world is right. Everyone has forgotten their pride and their history; no one remembers a time when Hyrule wasn't be-all and end-all. Unable to accept this future, he terraforms Hyrule in the image of what it used to be, so it might become a crucible once more. The strong will adapt and survive, while the weak rightfully perish. He will create a world that rewards might and daring above all else.
Ganondorf is none too pleased to learn Link is running around with the arm of the man who sealed him for millennia, and assumes that he has become Rauru's puppet (even more hand symbolism)... but that's a key difference between Ganondorf and Rauru. Link essentially drags Rauru through character development, rekindling a sense of humanity within him. Ganondorf has no one to break him out of his rut. His only company down in the Depths are monsters and the Yiga Clan, who revere him as the source of Calamity Ganon—for his power and opposition of Hyrulian supremacy—but do not see him as person, a king in need of counsel. Ganondorf is more alone than ever, but he refuses to address this. To despair is to admit that the world has power over you, and he is the single strongest being in the world. Gods do not weep. And in that final confrontation, Rauru addresses Ganondorf: They're both ghosts of the past, stubbornly trying to shape the future to their liking; but the present belongs to the living. They both need to let go. But Ganondorf's pride will never allow that. To admit defeat is to admit someone has power over him, and he cannot allow it. It becomes clear to him that the only option left to him is to not play at all.
He swallows his Stone and becomes a dragon, but this doesn't lead to another boss fight (to compensate, the third phase would be a more classical Ganon fight; a friend suggested the name of "Scourge of Hyrule—Apocalypse Ganon"). Instead, in line with what was established earlier—that to become a dragon is to lose yourself to the process—Ganondorf ascends to the sky... and bears no more malice toward Link or Hyrule. He becomes the ultimate in power—immortal and at last truly divine—at the cost of his ego. He's still dangerous since he radiates Gloom, but he doesn't attack, just like the other dragons: an idiot god. He returns to the Depths out of instinctual comfort, but will occasionally surface and usher in a Blood Moon. And like the other dragons, you can harvest rare materials from him to make the best Gloom weapons or whatever. + Leaving Ganondorf in this state leaves a door open for fanatics to try and restore him in a sequel.
So, that's all I got
There's a lot of things I didn't address. Like whether the line of succession was broken with Sonia's death (so is Zelda descended from a relative of hers?), what sort of characters the Sages should be, or what Zelda does after Ganondorf is sealed away by Rauru (I'm personally not comfortable with her waltzing up to the Sages and in a stable time loop binding all the races to Hyrule), how weird the Draconification plot point is (and how Zelda is restored to her human form by Good Ending ghost magic), how Zelda is restored in this version (sequel hook same with Ganon?), how disconnected I feel Link is to the Ancient Past storyline as a whole, whether my version of Ganondorf actually ever learned about him, I didn't really dive into the aforementioned imperialist message in TOTK (others have already done so better than I), etc. Thing is, I'm not a professional writer. I do it for the love of it, and that's what this is. A messy labor of misplaced love for a franchise I've never played, all because I was upset they didn't treat my blorbo the way I like. You know how it goes. My brain didn't know when to let go, but at least now it's out there and not rattling around solely in my noggin, making an awful racket. Maybe now I can work on other things. If you've made it this far, cheers.