Vertical One first appeared as Humanity’s victory over Nature, designed as the ultimate protection against a world that had became inhabitable. Centuries after, as the ultimate symbol of Humanity’s dominance, we’ve conquered death. After millenniums of mysticism and religion, science is now the decisive hope. Old gods have quickly been forgotten, and whatever the meaning of life was before, it is now absolutely changed. Death is not the end, and even though most people don’t have to dread it anymore, Death still consumes people’s lives. It is now another goal, something else for people to buy, and the very thing towards which billions of people work their entire lives.
Death has been conquered, but it’s not cheap.
For an incredibly reduced elite of Vertical One, Death doesn’t even mean stepping away from the city. Technological progress available only to those on the top of the top makes it possible to create bionic bodies to where the most important consciousnesses of the city can be uploaded. The true minds behind Vertical One don’t ever change, but their bodies are adjusted, upgraded, and many of them walk among us as the Immortals.
Their bodies, not quite human but similar enough, are distinguishable in the crowd. They might be taller, their proportions might be different, they might even show off elegant robotic parts just so everyone around them knows: The Immortals cannot be killed, they’ve existed for dozens of lifetimes and here they remain, eternal. They are the hands holding Vertical One’s strings, and we are blessed to be in their presence.
For everyone else, Death is a new step. All deceased consciousnesses are stored in the huge central computers of Vertical One, and dozens of the major corporations work on designing the software for the various Afterlives. There is one for everyone, from the most bizarre to those who work as a simulation of the mundane Vertical One. The least expensive demand a lifetime of work from the inhabitants of the Lower Levels, but are achievable, and, from then, the quality of the simulation and the add-ons included make Death an incredibly pleasant experience.
Even if avatar customization and interaction with the living are out of a lot of Vertical One’s inhabitants’ reach, the conservation of the immortal soul is reachable by most honest citizens. Unfortunally, crime in Vertical One is a hard reality.
An alternative to the prisons of the old world, Hell is where criminals and debt-owners can expect to spend eternity. Completely torn away from the reachable parts of the Virtual, Hell is a slow and sadistic simulation designed to keep the inhabitants of Vertical One on their tracks. The stories told about Hell are so brutal, so inhumane, a lot of people have chosen to believe Hell is nothing but a lie told by the Government to keep in the city, and mostly no one dares to speak a word against the initiative.
Misbehaving criminals who have been shown Hell have been told to have gone crazy in despair, and all those who struggle to pay for their Afterlife carry those tales deep in their minds. If one day their money is not enough, if one day their debts grow to overwhelm them, they can be sure to find their way into an eternal sadistic sim.