Pedro Borges: Board Member at CO*OP
Q: How are you affiliated with COOP?
A: I’ve been a board member at COOP since last year. In the future, I will be talking to future COOPers as a coach or mentor for those that are in the UX design track.
Q: How did you first discover COOP?
A: I’ve known Kalani Leifer before COOP was established. I used to help him with design work when I worked at Huge. My first impression of him was that he was a very approachable no-nonsense dude. He later spoke to be about this idea he had about helping undergraduates to find jobs, which turned out to be COOP. I loved this idea and was more than happy to help him in any way that I could.
Q: you had to describe COOP in 3 words, what would they be?
A: A facilitator between education and employment. An accelerator to provide undergrads with the skills they actually need in the industry. An equalizer by providing equal opportunities for everyone that is passionate enough about the digital field.
Q: What do you do for a living?
A: I am a UX designer. What that means is that I design the experience a user has using a specific product. It’s not just about user flows and wire framing. An example of good UX design would be to look at Uber. They took the experience of getting a ride so much easier and enjoyable. It used to be that you had to go outside, wave for a taxi, have like 5 pass you by before one finally stops. He rudely asks you where you need to go, you tell him and get in. It takes forever and it costs a bunch, but wait, you forgot your wallet, now you run out to an ATM to grab some cash. It’s a mess. Uber makes it a lot simpler. You press a button, the driver arrives within several minutes, you get in, they’re very nice to you, it’s already paid for, and then you get to rate him. Uber has done thier UX right.
Q: How did you come to realize that this is what you wanted to do?
A: Honestly, I accidentally found out by being told that I was good at it. I used to study journalism and I liked video games. I noticed that most gaming magazines spoke to their audience as if they were a bunch of 14 year old boys. That’s not the case at all. So for my term paper, I decided to make a guideline for video game magazines. I even build a website on Dreamweaver for the term paper. Then as I was working on it at work, my boss comes over and asks me what I’m doing. In my head I was thinking ‘crap, I’m going to get fired’, but he liked it so much that he asked me if I wanted to design websites for the company. Eventually I agreed to it and began working as a derringer, gradually got good at it, and then moved to an agency to work as a UX designer.
Q: For anyone interested in getting into the design field, what advice would you give to them?.
A: Be Humble. Have humility. Most importantly, be curious. Be ready to be bad at it and to continue being bad at it until you get better since design is more about grit and less about genius. Be patient with yourself and never stop trying.










