Kyle McDonald, 2015, NeuralTalk and Walk
Β΄WonderfulΒ΄, the Flatline said,Β΄I never did like to do anything simple when I could do it ass-backwards.Β΄
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@digitalmediatranscendence
Kyle McDonald, 2015, NeuralTalk and Walk
Β΄WonderfulΒ΄, the Flatline said,Β΄I never did like to do anything simple when I could do it ass-backwards.Β΄
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Cory Arcangel,Β 2003, Data Diaries 002
βThe old Quicktime file format had a great error checking bug. If you deleted the data fork of a movie file and left the header, Quicktime would play through Random Access Memory and interpret it as a video as defined by the header. So for this project, I converted the RAM of my computer into a video for every day of a given month.
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Alvaro Cassinelli & Masatoshi Ishikawa, 2005, Khronos Projector
A 'Time-Punch' brings the night as a dark eye in the middle of the sky. More simply (and classically), a spatio-temporal gradient can be formed on the image by selecting a plane temporal filter."
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Sascha Pohflepp, 2004, Meandering
Pohflepp presents an interactive Shockwave experiment in which the user can, through a mouse gesture, define a rectangular region of temporal displacement in a repeating video loop.Β
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Roman Verostko, Flowers of Learning Hildegarde
if (creation && object of art && algorithm && one's own algorithm) {
Β Β Β include * an algorist *
} elseif (!creation || !object of art || !algorithm || !one's own algorithm) {
Β Β Β exclude * not an algorist *
}
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Jennifer Steinkamp, 2008, Daisy Bell
The title, Daisy Bell, refers to a particular moment in the history of science and culture: 1962, Bell Labs used the IBM 704 computer to voice synthesize the popular 19th-century English song of the same name. The song was also used in the climactic scene of the film 2001: A Space Odyssey in which the supercomputer HAL 9000 begins to sing daisy daisy as his consciousness is degraded.Β
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Brummbaer, ????, Busy busy busy
Busy, busy, busy - what a Bokononist whispers whenever he thinks about how complicated and unpredictable the machinery of life really is. All quotations by Kurt Vonnegut.
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Charles_Csuri, 201, Random War (1966) Transmediation
Random War (1966) is one of the artworks that best embodies computer art and the current technological approaches to fine arts. For Charles Csuri, who everyone in the field knows as Chuck, it is not enough to describe him as a pioneer of computer art. It is my academic evaluation that perhaps the best description for the man is that of visionary.
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Vera_Molnar, 1974, Trapeziums
I imagined I had a computer. I created a programm and then, step by step, realized simple, limited series, which, though, were self-contained, thus not skipping any shape combination.
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Brummbaer, 1994, VFX for Johnny Mnemonic
We all tapped into this vision of cyberspace as a gritty but ornate, future urban environment. Once the rules of that space were defined, cyberspace began to mesh visually and conceptually.
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Brummbaer, ????, Life on Mars
Computer models allow us to integrate incredibly complex situations, run them through the computer, and in a very playful way come up with alternatives that, just to do them in real life, might take up a couple of generations.
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Ivan Sutherland, 1962, Sketchpad
The future is very hard to see. I had no idea of what would happen in the future, nor did I think of it much. I just wanted to make nice pictures.
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Aaron Marcus, 1971/73, A Sequence From βCybernetic Landscape Iβ
What is a user-interface? A user interface is a means for human beings to interact with computer-based βtoolsβ and βmessagesβ.
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Projections, Javier Riera
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Daneil Rozin, 2015, Penguin Mirror
Combining the physical with the digital or computational allows us to take the best of both worlds, on one hand to tap into this collective intuition and on the other, to take advantage of the flexibility of computation.
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Daniel Rozin, 2015, Penguin Mirror
Mirrors have the ability to let us observe ourselves in the same manner we observe others, this is in complete contrast to the way we experience our being internally, which is a highly subjective process.
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Daniel Rozin, 2015, Pom Pom Mirror,
I tend to create simple interfaces. I find that many computer interfaces and physical interfaces are overly complicated. I made it my motto to always try to make the simplest thing that will still work.Β Β
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